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https://github.com/gymmed/outward-game-settings

Outward mod that let's you change the way game works.
https://github.com/gymmed/outward-game-settings

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Outward mod that let's you change the way game works.

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Outward Game Settings





Outward game setting to require enchantment recipe when enchanting.



Thunderstore Downloads


Thunderstore Version

This Outward mod allows you to change the way game works.

## Available Settings

Require Enchantment Recipe To Enchant

_Attempting to enchant an item without the required enchantment recipe in your inventory (pocket or backpack) will display an error and cancel the process. Config setting: `RequireRecipeToAllowEnchant`._

![Picture](https://raw.githubusercontent.com/GymMed/Outward-Game-Settings/refs/heads/main/preview/images/1.png)

Consume Enchantment on Use

_Successfully enchanting an item consumes the enchantment recipe from your inventory. Recommended to use together with `Enchanting Requires Enchantment` setting. Config setting: `UseRecipeOnEnchanting`_

![Picture](https://raw.githubusercontent.com/GymMed/Outward-Game-Settings/refs/heads/main/preview/images/2.png)

Enchanting Success Chance

_Enchanting an item can fail based on a configurable success rate. Config setting: `EnchantingSuccessChance`_

![Picture](https://raw.githubusercontent.com/GymMed/Outward-Game-Settings/refs/heads/main/preview/images/3.png)

Play Audio on Enchanting Completion

_Plays custom sound effects when the EnchantmentTable.DoneEnchanting event occurs. Success and failure each trigger different audio clips. Enabled with config setting: `PlayAudioOnEnchantingDone`_

![Picture](https://raw.githubusercontent.com/GymMed/Outward-Game-Settings/refs/heads/main/preview/images/4.png)

## How to change settings?

Currently all settings can be changed in `BepInEx\config\gymmed.outward_game_settings.cfg`. If you are mod pack creator you can use [outward mods communicator](https://github.com/GymMed/Outward-Mods-Communicator) to change values and rebalance gameplay.

## How to use

1. Either clone/download the repository with Git or GitHub Desktop, or simply download the code manually.
2. Open `src/OutwardGameSettings.sln` with any C# IDE (Visual Studio, Rider, etc)
3. When you're ready, build the solution. It will be built to the `Release` folder (next to the `src` folder).
4. Take the DLL from the `Release` folder and put it in the `BepInEx/plugins/` folder. If you use r2modman, this can be found by going into r2modman settings and clicking on `Browse Profile Folder`.

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