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https://github.com/h8man/navmeshplus
Unity NavMesh 2D Pathfinding
https://github.com/h8man/navmeshplus
2d 2d-navmesh 2d-pathfinding collider2d navmesh pathfinding sprites tilemap unity unity-2d-pathfinding unity3d
Last synced: 3 days ago
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Unity NavMesh 2D Pathfinding
- Host: GitHub
- URL: https://github.com/h8man/navmeshplus
- Owner: h8man
- License: mit
- Created: 2018-11-03T11:49:15.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2024-11-18T23:19:29.000Z (about 1 month ago)
- Last Synced: 2024-12-19T04:02:38.207Z (3 days ago)
- Topics: 2d, 2d-navmesh, 2d-pathfinding, collider2d, navmesh, pathfinding, sprites, tilemap, unity, unity-2d-pathfinding, unity3d
- Language: C#
- Homepage:
- Size: 10.7 MB
- Stars: 1,855
- Watchers: 34
- Forks: 213
- Open Issues: 18
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# NavMeshPlus
NavMeshComponents.Extensions provides you with ability to create navigation meshes that are generated automatically from your Scene
geometry, which allows characters to move intelligently around the game world.![NavMesh](https://github.com/h8man/NavMeshPlus/wiki/images/Tittle-01.png)
# Unity 2D Pathfinding
This repo is fork of Unity NavMeshComponents enhanced with Extensions system for 2d Pathfinding and more. [[link]](https://github.com/Unity-Technologies/NavMeshComponents)#### Wiki [[here]](https://github.com/h8man/NavMeshPlus/wiki)
#### How To [[here]](https://github.com/h8man/NavMeshPlus/wiki/HOW-TO).
#### Demo [[github]](https://github.com/h8man/RedHotSweetPepper ).
#### Discuss [[unityforum]](https://forum.unity.com/threads/2d-navmesh-pathfinding.503596/ ).# 2D NavMesh
In repo you will find implementation of NavMeshSurface and 2d Extensions for tilemap, sprites and collider2d top down games.
To use it in your project:
1. Copy repo into your Asset folder (or install as a package).
2. Create Empty Object in scene root.
3. Add "Navigation Surface" component to Empty Object and add NavMeshCollecSources2d component after.
4. Click Rotate Surface to XY (to face surface toward standard 2d camera x-90;y0;z0)
5. Add "Navigation Modifier" component to scene objects obstacles, override the area.
6. In "Navigation Surface" hit Bake.How does it works:
1. It uses [NavMeshSurface](https://docs.unity3d.com/Manual/class-NavMeshSurface.html) as base implementation.
2. Implements world bound calculation.
3. Implements source collector of tiles, sprites and 2d colliders
4. Creates walkable mesh box from world bounds.
5. Convert tiles, sprites and 2d colliders to sources as `NavMeshBuilder` would do.# Components & Extensions:
- NavMeshLink
- NavMeshModifier
- NavMeshModifierVolume
- NavMeshSurface:
- NavMeshCollectSources2d
- NavMeshCollectRootSources2d
- NavMeshCacheSources2dUtilities
- NavMeshExtensionsProvider.cs
- NavMeshBuilder2d.cs
- NavMeshExtension.cs
- NavMeshBuilderState.cs# Setup
You can use this in two different ways: downloading this repository or adding it to your project's Package Manager manifest. [Git](https://git-scm.com/) must be installed and added to your path.
Alternatively, you can pick scripts and place in your project's `Assets` folder.#### Method 1. Download
Download or clone this repository into your project in the folder `Packages/com.h8man.2d.navmeshplus`.#### Method 2. Package Manager Manifest
The following line needs to be added to your `Packages/manifest.json` file in your Unity Project under the `dependencies` section:
```
"com.h8man.2d.navmeshplus": "https://github.com/h8man/NavMeshPlus.git#master"
```
#### Method 3. Add Package form git URL
Go to `Package Manager` click `+` and then select `Add Package form git URL` paste url:
```
https://github.com/h8man/NavMeshPlus.git
```