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https://github.com/hackergrrl/rocket-tag
A small, simple, multiplayer tag game using HTML5 and WebSockets.
https://github.com/hackergrrl/rocket-tag
Last synced: 20 days ago
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A small, simple, multiplayer tag game using HTML5 and WebSockets.
- Host: GitHub
- URL: https://github.com/hackergrrl/rocket-tag
- Owner: hackergrrl
- Created: 2012-07-20T04:11:37.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2012-10-07T03:52:27.000Z (about 12 years ago)
- Last Synced: 2024-10-10T16:09:14.037Z (about 1 month ago)
- Language: JavaScript
- Size: 418 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
Awesome Lists containing this project
README
Rocket Tag
===========
A simple multiplayer game created in five hours for a talk on utilizing HTML5 technologies like Canvas and WebSockets to quickly create and prototype multiplayer games.Technologies
=============
Rocket Tag relies on [Cocos2D-JS](https://github.com/RyanWilliams/cocos2d-javascript) for graphics and input, and [Socket.IO](http://socket.io/) for networking. The server is run using [Node.JS](http://nodejs.org/).Server
=======
Install the server-side flavour of Socket.IO using `npm install socket.io`. To run, simply execute `node server.js` from `src/`.Client
=======
`npm install -g` in the main directory to install all client dependencies, then `cocos make` to build.To test locally, open `build/index.html` in your browser of choice.