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https://github.com/hadronized/bidule
Very simple and Rust FRP crate
https://github.com/hadronized/bidule
Last synced: about 2 months ago
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Very simple and Rust FRP crate
- Host: GitHub
- URL: https://github.com/hadronized/bidule
- Owner: hadronized
- Created: 2018-01-22T15:44:17.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2020-08-19T00:01:42.000Z (over 4 years ago)
- Last Synced: 2024-11-13T01:10:07.659Z (about 2 months ago)
- Language: Rust
- Homepage:
- Size: 23.4 KB
- Stars: 19
- Watchers: 5
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
Awesome Lists containing this project
README
# bidule, a Rust FRP crate
[![Build Status](https://travis-ci.org/phaazon/bidule.svg?branch=master)](https://travis-ci.org/phaazon/bidule)
[![crates.io](https://img.shields.io/crates/v/bidule.svg)](https://crates.io/crates/bidule)
[![docs.rs](https://docs.rs/bidule/badge.svg)](https://docs.rs/bidule)
![License](https://img.shields.io/badge/license-BSD3-blue.svg?style=flat)**bidule** is a very simple FRP library built over functional concepts. The basic, most core concept
is the `Stream`, which is a *stream of typed signals*. A stream of signals will get a *signal*
as input and will broadcast it downwards. You can compose streams with each other with very simple
combinators, such as `map`, `filter`, `filter_map`, `zip`, `unzip`, `merge`, `fold`, `sink`, etc.**bidule** is intended to be used directly as-is and can be the starting point of any higher
abstracted FRP-driven programming (e.g. video game, GUI, animation, etc.).Feel free to have a look at the documentation for a better understanding on how everything composes
and work.