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https://github.com/haktan313/statetreetest

Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different State Tree, several custom tasks, utility selectors, and some logics adapted from my HAIPro plugin, which will support State Tree integration in future.
https://github.com/haktan313/statetreetest

ai behavior-tree game-development npc state-tree unreal-engine unreal-engine-5 unrealengine unrealengine-ai

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Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different State Tree, several custom tasks, utility selectors, and some logics adapted from my HAIPro plugin, which will support State Tree integration in future.

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