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https://github.com/hanetakachou/ray-traced-ambient-occlusion

Ray Traced Ambient Occlusion
https://github.com/hanetakachou/ray-traced-ambient-occlusion

ambient-occlusion ambientocclusioin bent-normals dxr ray-tracing raytracing rtx ssao

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Ray Traced Ambient Occlusion

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## RTAO (Ray Traced Ambient Occlusion)

[![build windows](https://github.com/HanetakaChou/Ray-Traced-Ambient-Occlusion/actions/workflows/build-windows.yml/badge.svg)](https://github.com/HanetakaChou/Ray-Traced-Ambient-Occlusion/actions/workflows/build-windows.yml)

[![build linux](https://github.com/HanetakaChou/Ray-Traced-Ambient-Occlusion/actions/workflows/build-linux.yml/badge.svg)](https://github.com/HanetakaChou/Ray-Traced-Ambient-Occlusion/actions/workflows/build-linux.yml)

[![build android](https://github.com/HanetakaChou/Ray-Traced-Ambient-Occlusion/actions/workflows/build-android.yml/badge.svg)](https://github.com/HanetakaChou/Ray-Traced-Ambient-Occlusion/actions/workflows/build-android.yml)

![](Demo-Windows-PIX-GBuffer-Pass.png)

![](Demo-Windows-PIX-Ambient-Occlusion-Pass.png)

```mermaid
graph TD
CPU_Write_Upload["CPU Write Upload"]
Asset_Vertex_Index_Buffer["Asset Vertex Position Buffer
Asset Vertex Varying Buffer
Asset Index Buffer"]
Geometry_Data_Upload_Buffer["Geometry Data Upload Buffer"]
Instance_Data_Upload_Buffer["Instance Data Upload Buffer"]
Acceleration_Structure_Instance_Upload_Buffer["Acceleration Structure Instance Upload Buffer"]
Acceleration_Structure_Pass[" ╔ ╦ ╗ ╠ Acceleration Structure Pass ╣ ╚ ╩ ╝ "]
Top_Level_Acceleration_Structure["Top Level Acceleration Structure"]
GBuffer_Pass[" ╔ ╦ ╗ ╠ (Ray Traced) GBuffer Pass ╣ ╚ ╩ ╝ "]
GBuffer_Depth_Image["GBuffer Depth Image"]
GBuffer_Normal_Image["GBuffer Normal Image"]
Ambient_Occlusion_Pass[" ╔ ╦ ╗ ╠ (Ray Traced) Ambient Occlusion Pass ╣ ╚ ╩ ╝ "]
Ambient_Occlusion_Image["Ambient Occlusion Image" ]
Full_Screen_Transfer_Pass["Full Screen Transfer Pass"]
Swap_Chain_Image["Swap Chain Image"]

CPU_Write_Upload -->|"Frame Throttling Index"| Geometry_Data_Upload_Buffer
CPU_Write_Upload -->|"Frame Throttling Index"| Instance_Data_Upload_Buffer
CPU_Write_Upload -->|"Frame Throttling Index"| Acceleration_Structure_Instance_Upload_Buffer
Acceleration_Structure_Instance_Upload_Buffer --> Acceleration_Structure_Pass
Acceleration_Structure_Pass --> Top_Level_Acceleration_Structure
Top_Level_Acceleration_Structure --> GBuffer_Pass
Asset_Vertex_Index_Buffer --> GBuffer_Pass
Geometry_Data_Upload_Buffer --> GBuffer_Pass
Instance_Data_Upload_Buffer --> GBuffer_Pass
GBuffer_Pass --> GBuffer_Depth_Image
GBuffer_Pass --> GBuffer_Normal_Image
Top_Level_Acceleration_Structure --> Ambient_Occlusion_Pass
GBuffer_Depth_Image --> Ambient_Occlusion_Pass
GBuffer_Normal_Image --> Ambient_Occlusion_Pass
Ambient_Occlusion_Pass --> Ambient_Occlusion_Image
Ambient_Occlusion_Image --> Full_Screen_Transfer_Pass
Full_Screen_Transfer_Pass --> Swap_Chain_Image
```