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https://github.com/hankaibo/electron-boilerplate

electron utils
https://github.com/hankaibo/electron-boilerplate

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electron utils

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README

        

# e-stone

A electron tool for [Electron runtime](http://electron.atom.io). Tested on Windows, macOS and Linux.

# Quick start

Make sure you have [Node.js](https://nodejs.org) installed, then type the following commands known to every Node developer...
```
git clone https://github.com/hankaibo/electron-boilerplate.git
cd electron-boilerplate
npm install
npm start
```
...and you have a running desktop application on your screen.

# Structure of the project

The application consists of two main folders...

`src` - files within this folder get transpiled or compiled (because Electron can't use them directly).

`app` - contains all static assets which don't need any pre-processing. Put here images, CSSes, HTMLs, etc.

The build process compiles the content of the `src` folder and puts it into the `app` folder, so after the build has finished, your `app` folder contains the full, runnable application.

Treat `src` and `app` folders like two halves of one bigger thing.

The drawback of this design is that `app` folder contains some files which should be git-ignored and some which shouldn't (see `.gitignore` file). But this two-folders split makes development builds much, much faster.

# Development

## Starting the app

```
npm start
```

## The build pipeline

Build process uses [Webpack](https://webpack.js.org/). The entry-points are `src/background.js` and `src/app.js`. Webpack will follow all `import` statements starting from those files and compile code of the whole dependency tree into one `.js` file for each entry point.

[Babel](http://babeljs.io/) is also utilised, but mainly for its great error messages. Electron under the hood runs latest Chromium, hence most of the new JavaScript features are already natively supported.

## Environments

Environmental variables are done in a bit different way (not via `process.env`). Env files are plain JSONs in `config` directory, and build process dynamically links one of them as an `env` module. You can import it wherever in code you need access to the environment.
```js
import env from "env";
console.log(env.name);
```

## Upgrading Electron version

To do so edit `package.json`:
```json
"devDependencies": {
"electron": "4.2.0"
}
```
*Side note:* [Electron authors recommend](http://electron.atom.io/docs/tutorial/electron-versioning/) to use fixed version here.

## Adding npm modules to your app

Remember to respect the split between `dependencies` and `devDependencies` in `package.json` file. Your distributable app will contain modules listed in `dependencies` after running the release script.

*Side note:* If the module you want to use in your app is a native one (not pure JavaScript but compiled binary) you should first run `npm install name_of_npm_module` and then `npm run postinstall` to rebuild the module for Electron. You need to do this once after you're first time installing the module. Later on, the postinstall script will fire automatically with every `npm install`.

# Testing

Run all tests:
```
npm test
```

## Unit

```
npm run unit
```
Using [electron-mocha](https://github.com/jprichardson/electron-mocha) test runner with the [Chai](http://chaijs.com/api/assert/) assertion library. You can put your spec files wherever you want within the `src` directory, just name them with the `.spec.js` extension.

## End to end

```
npm run e2e
```
Using [Mocha](https://mochajs.org/) and [Spectron](http://electron.atom.io/spectron/). This task will run all files in `e2e` directory with `.e2e.js` extension.

# Making a release

To package your app into an installer use command:
```
npm run release
```

Once the packaging process finished, the `dist` directory will contain your distributable file.

We use [electron-builder](https://github.com/electron-userland/electron-builder) to handle the packaging process. It has a lot of [customization options](https://www.electron.build/configuration/configuration), which you can declare under `"build"` key in `package.json`.

You can package your app cross-platform from a single operating system, [electron-builder kind of supports this](https://www.electron.build/multi-platform-build), but there are limitations and asterisks. That's why this porject doesn't do that by default.