https://github.com/hansemannn/titanium-image-filters
Use the GPUImage library to apply pre-built and custom filters to images in Titanium
https://github.com/hansemannn/titanium-image-filters
gles gpuimage image-filter javascript native titanium
Last synced: about 1 month ago
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Use the GPUImage library to apply pre-built and custom filters to images in Titanium
- Host: GitHub
- URL: https://github.com/hansemannn/titanium-image-filters
- Owner: hansemannn
- License: mit
- Created: 2017-04-26T10:34:09.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2020-05-19T09:15:33.000Z (about 5 years ago)
- Last Synced: 2025-03-29T01:11:13.403Z (about 2 months ago)
- Topics: gles, gpuimage, image-filter, javascript, native, titanium
- Language: Objective-C
- Size: 670 KB
- Stars: 16
- Watchers: 2
- Forks: 6
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Titanium Image Filters
Use the GPUImage library to apply pre-built and custom filters to images in Titanium Edit
Add topics.> Note: This module will likely be replaced by the [Hyperloop-based](https://github.com/hyperloop-modules/titanium-image-filters) cross-platform version.
## Credits
Really all credits of this module should go to [@BradLarson](https://github.com/BradLarson) who made the
amazing [GPUImage](https://github.com/BradLarson/GPUImage) library! There are over [125 built-in filters](https://github.com/BradLarson/GPUImage#built-in-filters)
plus the ability to create own filters via shaders.## Features
Right now, this module supports applying built-in filters to a still image:
```js
var GPUImage = require('ti.imagefilters');
var imageName = 'test.jpg'var win = Ti.UI.createWindow({
backgroundColor: '#fff'
});var btn = Ti.UI.createButton({
title: 'Apply Brightness Filter',
top: 50
});var img = Ti.UI.createImageView({
image: imageName
});btn.addEventListener('click', function() {
var filter = GPUImage.createFilter({
type: 'GPUImageBrightnessFilter',// Properties are optional and automatically
// mapped to the native properties. Check out
// the GPUImage documentation for possible values.
properties: {
brightness: 0.8
}
});
var image = GPUImage.generateFilteredImage({
image: imageName,
filter: filter,
callback: function(e) {
img.setImage(e.image);
}
});
});win.add(img);
win.add(btn);win.open();
```
The module also supports all possible filter configurations. They are mapped to the `properties`
attribute that expects an object of possible filter values. For example, the `GPUImageBrightnessFilter`
supports the `brightness` property (see native docs [here](https://github.com/BradLarson/GPUImage#color-adjustments)), so you would include it as seen in
the above example. Simple as that!## Android
I created an Android module project as well, which does nothing right now, but could use [this library](https://github.com/CyberAgent/android-gpuimage).
Go ahead!