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https://github.com/happyhackingspace/skybound-quest

"A retro-inspired pixel art platformer built with Unity, featuring a young inventor’s quest to save floating islands in the sky. Includes vibrant visuals, engaging puzzles, and classic platformer mechanics. A portfolio project aimed at delivering a polished and fun experience!"
https://github.com/happyhackingspace/skybound-quest

2d 2d-game game game-development pixelart platformer side-scroller unity

Last synced: 19 days ago
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"A retro-inspired pixel art platformer built with Unity, featuring a young inventor’s quest to save floating islands in the sky. Includes vibrant visuals, engaging puzzles, and classic platformer mechanics. A portfolio project aimed at delivering a polished and fun experience!"

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README

        

# **Skybound Quest** 🌟

A retro-inspired pixel art platformer developed in Unity! 🎮 Play as Zephyr, a young inventor, on a mission to recover the shattered pieces of an ancient core and save a world of floating islands. With engaging puzzles, unique enemies, and nostalgic platforming mechanics, this game is designed as both a fun experience and a portfolio showcase.

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## **Game Overview** ✨

Skybound Quest is a side-scrolling platformer that blends classic retro gameplay with modern design elements. Traverse vibrant floating islands, solve puzzles, defeat quirky enemies, and uncover the mystery behind the broken core.

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## **Features** 🚀

- **Classic Platforming Mechanics:**
- Run, jump, crouch, and unlock a double jump for advanced traversal.
- Interact with objects, solve puzzles, and battle enemies.
- Explore secret areas and collect essential items to progress.

- **Charming Pixel Art:**
- Vibrant retro visuals with parallax-scrolling backgrounds and dynamic atmospheric effects.
- Expressive character animations and detailed environments.

- **Engaging Levels:**
- A mix of platforming challenges, puzzles, and hidden secrets.
- Diverse environments: peaceful grasslands, windy forests, mechanical caverns, and more.
- Unique enemies and environmental hazards in each level.

- **Immersive Audio:**
- A cheerful, adventure-themed chiptune soundtrack.
- Sound effects for combat, exploration, and collectibles.

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## **Storyline** 📖

In a world sustained by an ancient core that keeps its islands afloat, disaster strikes when the core is shattered by a mysterious inventor. Zephyr, a young and resourceful mechanic, embarks on a quest to retrieve the fragments, restore balance, and uncover a deeper mystery threatening the skyborne world.

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## **Planned Levels** 🏔️

1. **Home Island:** A tutorial level introducing the game’s basic mechanics.
2. **Windy Grove:** Features moving platforms and light wind mechanics.
3. **Gear Cavern:** A mechanical cave with lever puzzles and conveyor belts.
4. **Zephyr Cliffs:** Vertical challenges with jump pads and ropes.
5. **The Inventor’s Refuge:** A climactic final level featuring advanced mechanics and a boss fight.

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## **Development Plan** 📅

1. **Pre-production (2-3 weeks):** Storyboarding, prototyping, and finalizing core mechanics.
2. **Production (5-7 weeks):** Level design, character animations, asset creation, and audio integration.
3. **Testing (1-2 weeks):** Playtesting, debugging, and fine-tuning gameplay.
4. **Release (1 week):** Final polish and launch preparation.

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## **Controls** 🎮

- **Movement:** Arrow keys or WASD
- **Jump:** Spacebar
- **Attack:** (Placeholder for keybinding)
- **Interact:** (Placeholder for keybinding)
- AND MORE !
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## **How to Contribute?** 🌍

After developing the game, we will share all contributors at the **end of the game (credits)** and the **ReadMe page**. _Thank you, future devs✨!_
- Feel free to open issues or contribute via pull requests✌️.