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https://github.com/happyhackingspace/skybound-quest
"A retro-inspired pixel art platformer built with Unity, featuring a young inventor’s quest to save floating islands in the sky. Includes vibrant visuals, engaging puzzles, and classic platformer mechanics. A portfolio project aimed at delivering a polished and fun experience!"
https://github.com/happyhackingspace/skybound-quest
2d 2d-game game game-development pixelart platformer side-scroller unity
Last synced: 19 days ago
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"A retro-inspired pixel art platformer built with Unity, featuring a young inventor’s quest to save floating islands in the sky. Includes vibrant visuals, engaging puzzles, and classic platformer mechanics. A portfolio project aimed at delivering a polished and fun experience!"
- Host: GitHub
- URL: https://github.com/happyhackingspace/skybound-quest
- Owner: HappyHackingSpace
- License: mit
- Created: 2025-01-18T05:30:46.000Z (26 days ago)
- Default Branch: main
- Last Pushed: 2025-01-18T05:50:29.000Z (26 days ago)
- Last Synced: 2025-01-18T06:26:06.926Z (26 days ago)
- Topics: 2d, 2d-game, game, game-development, pixelart, platformer, side-scroller, unity
- Homepage:
- Size: 0 Bytes
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# **Skybound Quest** 🌟
A retro-inspired pixel art platformer developed in Unity! 🎮 Play as Zephyr, a young inventor, on a mission to recover the shattered pieces of an ancient core and save a world of floating islands. With engaging puzzles, unique enemies, and nostalgic platforming mechanics, this game is designed as both a fun experience and a portfolio showcase.
---
## **Game Overview** ✨
Skybound Quest is a side-scrolling platformer that blends classic retro gameplay with modern design elements. Traverse vibrant floating islands, solve puzzles, defeat quirky enemies, and uncover the mystery behind the broken core.
---
## **Features** 🚀
- **Classic Platforming Mechanics:**
- Run, jump, crouch, and unlock a double jump for advanced traversal.
- Interact with objects, solve puzzles, and battle enemies.
- Explore secret areas and collect essential items to progress.- **Charming Pixel Art:**
- Vibrant retro visuals with parallax-scrolling backgrounds and dynamic atmospheric effects.
- Expressive character animations and detailed environments.- **Engaging Levels:**
- A mix of platforming challenges, puzzles, and hidden secrets.
- Diverse environments: peaceful grasslands, windy forests, mechanical caverns, and more.
- Unique enemies and environmental hazards in each level.- **Immersive Audio:**
- A cheerful, adventure-themed chiptune soundtrack.
- Sound effects for combat, exploration, and collectibles.---
## **Storyline** 📖
In a world sustained by an ancient core that keeps its islands afloat, disaster strikes when the core is shattered by a mysterious inventor. Zephyr, a young and resourceful mechanic, embarks on a quest to retrieve the fragments, restore balance, and uncover a deeper mystery threatening the skyborne world.
---
## **Planned Levels** 🏔️
1. **Home Island:** A tutorial level introducing the game’s basic mechanics.
2. **Windy Grove:** Features moving platforms and light wind mechanics.
3. **Gear Cavern:** A mechanical cave with lever puzzles and conveyor belts.
4. **Zephyr Cliffs:** Vertical challenges with jump pads and ropes.
5. **The Inventor’s Refuge:** A climactic final level featuring advanced mechanics and a boss fight.---
## **Development Plan** 📅
1. **Pre-production (2-3 weeks):** Storyboarding, prototyping, and finalizing core mechanics.
2. **Production (5-7 weeks):** Level design, character animations, asset creation, and audio integration.
3. **Testing (1-2 weeks):** Playtesting, debugging, and fine-tuning gameplay.
4. **Release (1 week):** Final polish and launch preparation.---
## **Controls** 🎮
- **Movement:** Arrow keys or WASD
- **Jump:** Spacebar
- **Attack:** (Placeholder for keybinding)
- **Interact:** (Placeholder for keybinding)
- AND MORE !
---## **How to Contribute?** 🌍
After developing the game, we will share all contributors at the **end of the game (credits)** and the **ReadMe page**. _Thank you, future devs✨!_
- Feel free to open issues or contribute via pull requests✌️.