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https://github.com/harley-xk/maliang
iOS painting and drawing library based on Metal. 神笔马良有一支神笔(基于 Metal 的涂鸦绘图库)
https://github.com/harley-xk/maliang
doodle drawing handwriting ios metal painting swift
Last synced: 5 days ago
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iOS painting and drawing library based on Metal. 神笔马良有一支神笔(基于 Metal 的涂鸦绘图库)
- Host: GitHub
- URL: https://github.com/harley-xk/maliang
- Owner: Harley-xk
- License: mit
- Created: 2017-02-28T01:29:35.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2020-12-16T05:07:16.000Z (about 4 years ago)
- Last Synced: 2024-12-21T20:03:22.577Z (5 days ago)
- Topics: doodle, drawing, handwriting, ios, metal, painting, swift
- Language: Swift
- Homepage:
- Size: 4.59 MB
- Stars: 1,469
- Watchers: 38
- Forks: 209
- Open Issues: 52
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# ![Banner](Images/banner.png)
[![CI Status](http://img.shields.io/travis/Harley-xk/MaLiang.svg)](https://travis-ci.org/Harley-xk/MaLiang)
[![Platform](https://img.shields.io/cocoapods/p/MaLiang.svg?style=flat)](http://cocoapods.org/pods/MaLiang)
[![Version](https://img.shields.io/cocoapods/v/MaLiang.svg)](http://cocoapods.org/pods/MaLiang)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
[![Language](https://img.shields.io/badge/language-Swift%205-orange.svg)](https://swift.org)
[![codebeat badge](https://codebeat.co/badges/438159fd-b5f9-43d4-a1d5-b07ba5e6cf03)](https://codebeat.co/projects/github-com-harley-xk-maliang-metal)
[![License](https://img.shields.io/cocoapods/l/MaLiang.svg?style=flat)](http://cocoapods.org/pods/MaLiang)
[![twitter](https://img.shields.io/badge/twitter-Harley--xk-blue.svg)](https://twitter.com/Harley86589)
[![weibo](https://img.shields.io/badge/weibo-%E7%BE%A4%E6%98%9F%E9%99%A8%E8%90%BD-orange.svg)](https://weibo.com/u/1161848005)![icon](Images/icon-32.png) **MaLiang** is a painting framework based on [**Metal**](https://developer.apple.com/metal/). It supports drawing and handwriting with customized textures.
The name of "MaLiang" comes from a boy who had a magical brush in Chinese ancient fairy story.[Simplified Chinese](https://me.harley-xk.studio/posts/201805072231)
☕️ If I have saved your time, [buy me a cup of coffee](DONATE.md)
📱 App based on MaLiang is now avaliable on the [App Store](https://apps.apple.com/cn/app/id1462615532)
## Features
- [x] Lines with **Bezier Curve**
- [x] Texture **Rotation**
- [x] **Glowing** Lines
- [x] **Chartlet** element (for image and any other content from an UIView snapshot)
- [x] **Force** based Adjustment for stroke size
- [x] ** Pencil** supported
- [x] **3D Touch** supported
- [x] **Undo** & **Redo**
- [x] **Zoom** & **Scale**
- [x] **Export** to image
- [x] **Save** vector contents to disk
- [x] support macOS **Catalyst**## Requirements
iOS 9.0, Swift 5
The core painting module is based on Metal
You can simply make it compatible with lower version of iOS and swift by changing only serval lines of code.
## Installation
### CocoaPods
MaLiang is available through [CocoaPods](http://cocoapods.org). To install
it, simply add the following line to your `Podfile`:```ruby
pod 'MaLiang'
```To use the old OpenGL ES verion:
```ruby
pod 'MaLiang', '~> 1.1'
```### Carthage
To integrate MaLiang into your Xcode project using [Carthage](https://github.com/Carthage/Carthage), specify it in your `Cartfile`:
```ruby
github "Harley-xk/MaLiang"
```Run `carthage update` to build the framework and drag the built `MaLiang.framework` into your Xcode project.
**Make sure to add `MaLiang.framework` to your target's `Embedded Binaries`**
## Usage
MaLiang is simple to use.
1. import MaLiang
2. enjoy painting!### Canvas
```swift
open class Canvas: MetalView
```A `Canvas` is the basic component of `MaLiang`. You will paint all things on it.
`Canvas` extends from `MetalView`, whitch extends from `MTKView`. `MetalView` handles all the logic with MetalKit and hides them from you.`Canvas` can be simply created with xib or code.
- with xib or storyboard, simply drag and drop an `UIView` object into your view controller and change it's class to `Canvas` and module to `MaLiang`
- with code, just create with `init(frame:)` as any `UIView` you do before.Now, all things necessary is done!
#### Snapshot
You can take snapshot on canvas now. Just call `snapshot` function on `Canvas` and you will get an optional `UIImage` object.
### Brush
With all things done, you can do more with `Brush`!
`Brush` is the key feature to `MaLiang`. It holds textures and colors, whitch makes it possiable to paint amazing things.
Register a `Brush` with image data or file to Canvas and paint with it:
```swift
let path = Bundle.main.path(forResource: "pencil", ofType: "png")!
let pencil = try? canvas.registerBrush(with: URL(fileURLWithPath: path))
pencil?.use()
````Brush` have serval properties for you to custmize:
```swift
// opacity of texture, affects the darkness of stroke
// set opacity to 1 may cause heavy aliasing
open var opacity: CGFloat = 0.3// width of stroke line in points
open var pointSize: CGFloat = 4// this property defines the minimum distance (measureed in points) of nearest two textures
// defaults to 1, this means erery texture calculated will be rendered, dictance calculation will be skiped
open var pointStep: CGFloat = 1// sensitive of pointsize changed from force, from 0 - 1
open var forceSensitive: CGFloat = 0/// color of stroke
open var color: UIColor = .black// indicate if the stroke size in visual will be scaled along with the Canvas
// defaults to false, the stroke size in visual will stay with the original value
open var scaleWithCanvas = false
```With all these properties, you can create you own brush as your imagination.
#### Force & 3D Touch
MaLiang supports automatically adjustment of stroke size with painting force. 3D Touch is supported by default, and simulated force will be setup on devices those are not supporting this.
`forceSensitive` is the property that force affects the storke size. It should be set between `0` to `1`. the smaller the value is, the less sensitive will be. if sets to `0`, then force will not affects the stroke size.
### Chartlet
Chartlet elements are supported from 2.1.0. A chartlet must be registered to canvas with its' texture data. You can simply get image data from its' `pngData()` method.
```swift
let data = UIImage(named: "chartlet").pngData()
let texture = try canvas.makeTexture(with: data)
```You can apply **rotation** to chartlet by passing a counter clockwise angle in radius when adding it to the canvas:
```swift
canvas.renderChartlet(at: location, size: chartletSize, textureID: texture.id, rotation: angle)
```#### Text
Text element can be rendered to canvas by the Chartlet feature. MaLiang leaves the work of text layout and styles to your self.
- Firtst, put your text content to a label, a text view or any other customized views
- Second, make it properly styled and layouted
- Then Third, take a snapshot from that view.
- Finally, now you shoud have an image to your text content, render this image to canvas using the Chartlet apis.Refer to the samples for more details.
### CanvasData
`CanvasData` is now configured by default. It holds all the data on the `Canvas`, and makes the **undo** and **redo** actions to be possiable.
And you can implement your own **saving logic** with the data holds by `CanvasData`.### Saving
🎉 You can save your paintings to disk now.
```swift
// 1. create an instance of `DataExporter` with your canvas:
let exporter = DataExporter(canvas: canvas)
// 2. save to empty folders on disk:
exporter.save(to: localPath, progress: progressHandler, result: resultHandler)// also you can use another synchronous method to do this work Synchronously
exporter.saveSynchronously(to: locakPath, progress: progressHandler)
```Then, contents of canvas and some document infomations will be saved to files in the directory you provided.
**`MaLiang` does not zip the folders, you can implement your own archive Logics refer to the sample project**
### Reading
Use `DataImporter` to read data saved by `MaLiang` to your canvas:
```Swift
DataImporter.importData(from: localPath, to: canvas, progress: progressHandler, result: resultHandler)
```Also, the localPath passed into DataImporter must be a folder where your contents files place. If you are using your own archive logic, unzip the contents first by your own.
## License
MaLiang is available under the MIT license. See the LICENSE file for more info.