https://github.com/harry-hopkinson/chess-with-networking
Chess in Python with Networking
https://github.com/harry-hopkinson/chess-with-networking
Last synced: 9 months ago
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Chess in Python with Networking
- Host: GitHub
- URL: https://github.com/harry-hopkinson/chess-with-networking
- Owner: Harry-Hopkinson
- Created: 2021-10-07T16:55:52.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2024-02-01T14:44:02.000Z (over 2 years ago)
- Last Synced: 2025-10-10T20:59:23.658Z (10 months ago)
- Language: Python
- Size: 1.32 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
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README
# Online Multiplayer Chess
An online multiplayer chess game. Supports infinite players playing against random opponents on different machines on different networks. This project was created using python 3.7, pygame and the sockets module from python3. It runs on a basic client server system where a server script handles all incoming connections and game management. The clients simply handle the UI and game play.
# Required:
- Python 3
- pygame -> pip install pygame
# TO MAKE THIS CODE WORK...
You will need to change the server address from within the following two files:
- client.py
- server.py
You will also need to run server.py on some kind of server. After that you can launch two instances of game from anywhere to play online chess.