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https://github.com/haxeui/haxeui-core
The core library of the HaxeUI framework
https://github.com/haxeui/haxeui-core
gui haxe haxeui haxeui-framework
Last synced: about 1 month ago
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The core library of the HaxeUI framework
- Host: GitHub
- URL: https://github.com/haxeui/haxeui-core
- Owner: haxeui
- License: mit
- Created: 2016-01-14T10:36:38.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2024-10-29T17:16:53.000Z (about 1 month ago)
- Last Synced: 2024-10-29T18:43:36.582Z (about 1 month ago)
- Topics: gui, haxe, haxeui, haxeui-framework
- Language: Haxe
- Homepage: http://haxeui.org
- Size: 11.1 MB
- Stars: 345
- Watchers: 26
- Forks: 71
- Open Issues: 79
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
Awesome Lists containing this project
- awesome-game-engine-dev - HaxeUI - Cross-platform set of styleable gui components. (Libraries / Haxe)
README
# haxeui-core
`haxeui-core` is a users universal entry point into the HaxeUI framework and allows for the same user interface code (either with markup or via `haxe` source code) to be used to build a user interface on various platforms using various HaxeUI `backends`. Below is a general overview of how `haxeui-core` and the various HaxeUI `backends` fit together. You can watch a presentation (given at WWX2016) about HaxeUI to get more of an understanding here.
## Installation
Installation of the haxeui can be performed by using haxelib, you will need a the haxeui-core haxelib as well as a backend, for example:
```
haxelib install haxeui-core
haxelib install haxeui-openfl
```## Backends
In general, using a HaxeUI `backend` is as simple as just including `haxeui-core` and the `backend` library into your application, for example:```
-lib haxeui-core
-lib haxeui-openfl
```Currently, HaxeUI supports the following `backends`. Please refer to each `backend` for specific instructions on how to set-up and initialise the host framework (if required).
Backend Library
Dependencies
Platforms
Components
Build Status
haxeui-html5
none
Native,
Composite
haxeui-kha
Kha
Composite
haxeui-openfl
OpenFL, Lime
Composite
haxeui-flixel
Flixel, OpenFL, Lime
Composite
haxeui-heaps
Heaps
Composite
haxeui-nme
NME
Composite
haxeui-hxwidgets
hxWidgets, wxWidgets
Native
haxeui-winforms
none
Native
...
haxeui-pixijs
PixiJS
Composite
...
haxeui-android
none
Native
...
haxeui-pdcurses
PDCurses
Composite
...
haxeui-raylib
raylib-haxe, RayLib
Composite
...
## Usage
Assuming that `haxeui-core` and the `backend` library have been included in your application, initialising the toolkit and using it should be relatively straight forward:```haxe
Toolkit.init();
```The `init` function can take an optional `Dynamic` argument that allows certain options to be passed to the host framework. Please refer to each specific backend on how to use these.
Once the toolkit has been initialised components can be added in one of two ways:
### Adding components using Haxe code
Using HaxeUI components in haxe code is simple and easy:```haxe
import haxe.ui.components.Button;
import haxe.ui.containers.VBox;
import haxe.ui.core.Screen;var main = new VBox();
var button1 = new Button();
button1.text = "Button 1";
main.addComponent(button1);var button2 = new Button();
button2.text = "Button 2";
main.addComponent(button2);Screen.instance.addComponent(main);
```_Note: `Screen` was used here as a universal way to add items to the application, this is not required however, if you are using a single framework and are not interested in the cross-framework capabilities of HaxeUI, then you can use something more specific to the target framework (eg: `Lib.current.stage.addChild(main)`)._
### Adding components from markup
It is also possible for HaxeUI to take a user interface definition from a markup language (like XML) and use that to build code similar to above:```haxe
var main = haxe.ui.ComponentBuilder.fromFile("assets/ui/demo/main.xml");
Screen.instance.addComponent(main);
```
If your xml isn't available at compile time you can use `Toolkit.componentFromString`:```haxe
var main = haxe.ui.RuntimeComponentBuilder.fromString('', "xml");
Screen.instance.addComponent(main);
```## Additional resources
* component-explorer - Browse HaxeUI components
* playground - Write and test HaxeUI layouts in your browser
* component-examples - Various componet examples
* haxeui-api - The HaxeUI api docs.
* haxeui-guides - Set of guides to working with HaxeUI and backends.