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https://github.com/hayden-donnelly/vehicle-physics
This is a Unity project implementing a custom vehicle controller with a raycast suspension.
https://github.com/hayden-donnelly/vehicle-physics
unity
Last synced: 3 months ago
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This is a Unity project implementing a custom vehicle controller with a raycast suspension.
- Host: GitHub
- URL: https://github.com/hayden-donnelly/vehicle-physics
- Owner: hayden-donnelly
- License: mit
- Created: 2019-04-03T23:44:45.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2022-06-09T02:10:05.000Z (over 2 years ago)
- Last Synced: 2023-03-04T18:41:48.521Z (almost 2 years ago)
- Topics: unity
- Language: C#
- Homepage:
- Size: 54.7 KB
- Stars: 7
- Watchers: 0
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
## About
Unity's built in wheel colliders don't give you much control, so I built this vehicle controller with a raycast suspension. This repository contains the complete unity project (last tested on version 2018.1.0f2).
## Screenshots
