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https://github.com/haydenjameslee/unity-define-inspector
A Unity inspector panel to quickly add and remove a set of custom Scripting Define Symbols.
https://github.com/haydenjameslee/unity-define-inspector
editor unity unity3d
Last synced: about 2 months ago
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A Unity inspector panel to quickly add and remove a set of custom Scripting Define Symbols.
- Host: GitHub
- URL: https://github.com/haydenjameslee/unity-define-inspector
- Owner: haydenjameslee
- License: mit
- Created: 2018-05-01T09:51:11.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2018-09-02T16:38:04.000Z (over 6 years ago)
- Last Synced: 2024-08-02T05:21:12.189Z (5 months ago)
- Topics: editor, unity, unity3d
- Language: C#
- Homepage:
- Size: 10.7 KB
- Stars: 49
- Watchers: 5
- Forks: 4
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Unity Define Inspector
A Unity inspector panel to quickly add and remove a set of custom defined [Scripting Define Symbols](https://docs.unity3d.com/Manual/PlatformDependentCompilation.html).
### Instructions
1. Navigate to the `Assets/` folder in your Unity project
2. `git clone https://github.com/haydenjameslee/unity-define-inspector.git`
3. In Unity, open `Window -> DefineInspector`
4. Use [this gif](https://i.imgur.com/4mCXwtw.gif) as a demo on how to use### Info
Author: Hayden Lee
Source: https://github.com/haydenjameslee/unity-define-inspector
Version: 1.1.1
License: MIT
Preview: https://imgur.com/a/SjY0imi
Tested on: Unity 5.6.1f1