https://github.com/hazarbakir/dontstop
FPS Infinite Survival Game w/ Unity
https://github.com/hazarbakir/dontstop
game game-development indiegame unity unity3d
Last synced: 7 months ago
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FPS Infinite Survival Game w/ Unity
- Host: GitHub
- URL: https://github.com/hazarbakir/dontstop
- Owner: HazarBakir
- Created: 2023-02-20T21:47:13.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-12-16T11:15:05.000Z (almost 2 years ago)
- Last Synced: 2023-12-16T12:49:31.840Z (almost 2 years ago)
- Topics: game, game-development, indiegame, unity, unity3d
- Language: C#
- Homepage:
- Size: 62.3 MB
- Stars: 5
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Game Design Document (GDD)
## Title: Don't Stop
### Overview:
"Don't Stop" is an intense first-person shooter (FPS) game where players must navigate a confined space filled with relentless monsters. The primary objective is to survive for as long as possible in an environment that becomes progressively more challenging.
### Game Concept:
- **Genre:** First-Person Shooter
- **Platform:** PC
- **Perspective:** First-Person### Gameplay:
#### Objective:
Survive waves of increasingly powerful and numerous monsters in a closed, claustrophobic environment.
#### Core Mechanics:
1. **Survival Timer:**
- The player has a bomb implanted that will detonate if they stop moving for too long.
- Adds urgency and an additional layer of challenge.2. **Monster Waves:**
- Monsters become stronger and more numerous as the game progresses.
- Requires the player to continuously adapt and improve their skills.3. **Weapon Pick-ups:**
- Various weapons and power-ups are scattered throughout the environment.
- Players can strategically choose weapons to enhance their survival chances.4. **Dynamic Environment:**
- The closed environment evolves, introducing new challenges and tactical opportunities.### Setting:
The game is set in a dark, claustrophobic room with no visible escape. The tension is heightened by the relentless pursuit of monsters and the imminent threat of the implanted bomb.
### Visual Style:
- Dark and ominous atmosphere.
- Detailed and terrifying monster designs.
- Visual cues to indicate the increasing danger and urgency.### Audio Design:
- Eerie background music intensifies as the game progresses.
- Distinctive sounds for approaching monsters, creating a sense of imminent danger.
- Explosive audio cues for the bomb timer.### Progression:
- Players earn points based on survival duration and monsters defeated.
- Unlock new weapons or abilities as milestones are reached.### Challenges:
- Balancing the difficulty curve to keep the game challenging but not frustrating.
- Ensuring a fair distribution of weapons and power-ups.### Target Audience:
"Don't Stop" targets players who enjoy adrenaline-pumping FPS experiences, challenging survival scenarios, and strategic decision-making under pressure.
### Conclusion:
"Don't Stop" promises an exhilarating and tense gaming experience, pushing players to the limits of their skills as they fight off hordes of monsters and strive to survive in a world where danger lurks around every corner.
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*Pictures from game perspective:*

 If you liked yk there is a star button ! hehe