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https://github.com/hcartiaux/doom64-dc-makefile
Makefiles for building the Doom64 Dreamcast port
https://github.com/hcartiaux/doom64-dc-makefile
dreamcast homebrew
Last synced: 5 days ago
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Makefiles for building the Doom64 Dreamcast port
- Host: GitHub
- URL: https://github.com/hcartiaux/doom64-dc-makefile
- Owner: hcartiaux
- Created: 2024-12-18T19:50:11.000Z (8 days ago)
- Default Branch: main
- Last Pushed: 2024-12-19T17:06:19.000Z (8 days ago)
- Last Synced: 2024-12-19T17:42:20.205Z (7 days ago)
- Topics: dreamcast, homebrew
- Language: Makefile
- Homepage:
- Size: 0 Bytes
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Doom 64 for Dreamcast Makefiles
This is a set of Makefiles to build [Doom64-dc](https://github.com/jnmartin84/doom64-dc) and generate a bootable `.cdi` image file that can be burnt on a regular CD-R.
It works in several steps:
0. Verify the game files integrity
1. Build the [kallistios](https://dreamcast.wiki/Getting_Started_with_Dreamcast_development) environment and toolchain
2. Build [mkdcdisc](https://gitlab.com/simulant/mkdcdisc), mandatory to generate `.cdi` images
3. Finally, build Doom64Before burning the CD-R, you can verify that the image file is functional with a Dreamcast emulator such as [Flycast](https://github.com/flyinghead/flycast).
![Doom64](https://github.com/hcartiaux/doom64-dc-makefile/blob/main/doom64.png?raw=true)
## Game files
You must obtain these files by your own means and place them in the directory `00_game_files`.
| File name | md5sum | Description |
|--------------|------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| `doom64.z64` | `b67748b64a2cc7efd2f3ad4504561e0e` | Doom64 N64 ROM |
| `doom64.wad` | `0aaba212339c72250f8a53a0a2b6189e` | [Nightdive Lost Levels](https://store.steampowered.com/app/1148590/DOOM_64/), copy this file `~/.local/share/Steam/steamapps/common/Doom 64/DOOM64.WAD` from your Steam directory |## Build
So far, this has been tested as root in an [Ubuntu 24.04 Docker container](https://hub.docker.com/_/ubuntu/):
```
# Clone this repository
git clone https://github.com/hcartiaux/doom64-dc-makefile.git
# Place the files doom64.z64 and doom64.wad in doom64-dc-makefile/00_game_files
# Run the build process in a docker container
docker run --name doom64-dc-build -v $(pwd)/doom64-dc-makefile/:/mnt/ -dt ubuntu:latest
docker exec -it doom64-dc-build /bin/bash -c "apt-get update ; apt-get install -y make"
docker exec -it doom64-dc-build /bin/bash -c "cd /mnt ; make"
# Clean-up
docker stop doom64-dc-build
docker rm doom64-dc-build
docker image rm ubuntu:latest
```The Makefiles are also usable outside of a container:
```
git clone https://github.com/hcartiaux/doom64-dc-makefile.git
cd doom64-dc-makefile
make
```Finally, you can remove all the files created previously using the clean step (note that it will not uninstall packages and will not remove your `.cdi` file):
```
make clean
```