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https://github.com/heckj/experiment439
An experiment in creating useful 3D visualizations using Apple's SceneKit. The visualizations are aimed at general data visualization, similiar to charts and graphs, and taking quite a bit of inspiration from D3.
https://github.com/heckj/experiment439
3d scenekit swift visualization
Last synced: 19 days ago
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An experiment in creating useful 3D visualizations using Apple's SceneKit. The visualizations are aimed at general data visualization, similiar to charts and graphs, and taking quite a bit of inspiration from D3.
- Host: GitHub
- URL: https://github.com/heckj/experiment439
- Owner: heckj
- License: mit
- Created: 2019-04-19T00:24:14.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2020-12-15T04:09:19.000Z (almost 4 years ago)
- Last Synced: 2024-10-10T19:41:10.048Z (about 1 month ago)
- Topics: 3d, scenekit, swift, visualization
- Language: Swift
- Homepage:
- Size: 17.6 MB
- Stars: 9
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Experiment439
An experiment in creating useful 3D visualizations using Apple's SceneKit. The visualizations are aimed at
general data visualization, similiar to charts and graphs, and taking quite a bit of inspiration from D3. The resulting
SceneKit files are aimed at being animatable, dynamic, and interactive, depending on the visualization.The experiment is partially about the visualizations, and partially to work out an effect API for a 3D visualization toolkit,
inspired by D3 and other charting libraries (such as IOSCharts).## dev tooling dependencies
Xcode and a few helpers:
brew install swiftlint
brew install swiftformat(using linters and formatters because I tend to be pretty inconsistent and appreciate the warnings)
## Command Line Building & Testing
view all the settings:
xcodebuild -showBuildSettings
view the schemes and targets:
xcodebuild -list
view destinations:
xcodebuild -scheme Experiment439 -showdestinations
do a build:
xcodebuild -scheme Experiment439 -configuration Debug
xcodebuild -scheme Experiment439 -configuration Releaserun the tests:
xcodebuild clean test -scheme Experiment439 | xcpretty --color
## Related Reading
SceneKit tutorials:
- https://developer.apple.com/documentation/scenekit/organizing_a_scene_with_nodes
- https://code.tutsplus.com/tutorials/combining-the-power-of-spritekit-and-scenekit--cms-24049
- https://code.tutsplus.com/tutorials/an-introduction-to-scenekit-user-interaction-animations-physics--cms-23877
- https://code.tutsplus.com/tutorials/an-introduction-to-scenekit-fundamentals--cms-23847
- https://www.raywenderlich.com/1260-scene-kit-tutorial-with-swift-part-2-nodes
- https://github.com/rogerboesch/SceneKitTutorial## Viz Ideas
visualization ideas that I think I'd like to try and enable with these experiments (maybe creating a basic gallery):
- 1-dimensional plot
- (single axis) with color/size of resulting object representing something (capacity/util of a set of nodes)
- 2-dimensional plot
- classic time series data, single series - time as one axis, values at time the other
- "layered" 2-dimensional plots (mult time series data, for example sharing the same time axis)- 3-dimensional plots
- a classic 2D plot layed out against a dimension of time
- a 2D time series plot folded up to provide a day-of-week against a year, or hour against a day aggregate view
- a 2D layout/structure repeated in layers showing progression in time (maybe set of services, connected to show relations, and laying out over time - showing most recent, and then past states at various time intervals)
- a full 3 dimensional plot (3 dimensions of data - but what?)
- x,y (map) location and count/value at that dimension?