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https://github.com/hecomi/unityvolumerendering

A simple example of Volume Rendering for Unity.
https://github.com/hecomi/unityvolumerendering

example shader unity volume-rendering

Last synced: 14 days ago
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A simple example of Volume Rendering for Unity.

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README

        

Unity Volume Rendering
======================

This project includes examples of Volume Rendering in Unity. These are related my articles (Japanese):

- [Unity でボリュームレンダリングをしてみる - vol.1 データ表示 - 凹みTips](http://tips.hecomi.com/entry/2018/01/05/192332)
- [Unity でボリュームレンダリングをしてみる - vol.2 レイの衝突判定 - 凹みTips](http://tips.hecomi.com/entry/2018/01/08/211937)
- [Unity でボリュームレンダリングをしてみる - vol.3 色付け / シェーディング - 凹みTips](http://tips.hecomi.com/entry/2018/01/28/134115)
- [Unity でボリュームレンダリングをしてみる - vol.4 プロシージャル - 凹みTips](http://tips.hecomi.com/entry/2020/04/26/185548)
- [Unity でボリュームレンダリングをしてみる - vol.5 遮蔽とループの最適化 - 凹みTips](http://tips.hecomi.com/entry/2020/05/27/012539)

As written in the above post, volume data is not included in this project, so you have to download and import it from the following website.

- [The Volume Library](http://schorsch.efi.fh-nuernberg.de/data/volume/)

Screen Shots
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License
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The MIT License (MIT)

Copyright (c) 2020 hecomi

Permission is hereby granted, free of charge, to any person obtaining a copy of
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the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
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