https://github.com/hectorpulido/procedural-dungeon-generation-algorithm-unity
Procedural content algorithm in unity
https://github.com/hectorpulido/procedural-dungeon-generation-algorithm-unity
ai gamedev procedural-generation unity
Last synced: 4 months ago
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Procedural content algorithm in unity
- Host: GitHub
- URL: https://github.com/hectorpulido/procedural-dungeon-generation-algorithm-unity
- Owner: HectorPulido
- License: mit
- Created: 2017-12-28T21:38:54.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2017-12-28T21:53:39.000Z (over 8 years ago)
- Last Synced: 2025-04-16T21:23:09.787Z (about 1 year ago)
- Topics: ai, gamedev, procedural-generation, unity
- Language: C#
- Homepage:
- Size: 7.45 MB
- Stars: 9
- Watchers: 0
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Procedural dungeon generation algorithm with unity
This is a simple procedural generation algorithm model, using random squares to generate a wall
The minimun unity Version is 2017.3 (Sorry for that >-<)
This tutorial was made for Hector Pulido for his youtube channel
https://www.youtube.com/channel/UCS_iMeH0P0nsIDPvBaJckOw
Please consider Support on Patreon
https://www.patreon.com/HectorPulido