https://github.com/hennotheo/narcengine
C++ Vulkan game engine
https://github.com/hennotheo/narcengine
cpp engine game-engine gamedev
Last synced: 7 months ago
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C++ Vulkan game engine
- Host: GitHub
- URL: https://github.com/hennotheo/narcengine
- Owner: hennotheo
- License: mit
- Created: 2024-05-07T03:33:53.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2025-07-15T20:49:29.000Z (9 months ago)
- Last Synced: 2025-07-16T19:01:21.248Z (9 months ago)
- Topics: cpp, engine, game-engine, gamedev
- Language: C++
- Homepage: https://hennotheo.github.io/NarcEngine-Doc/
- Size: 1.88 MB
- Stars: 2
- Watchers: 1
- Forks: 1
- Open Issues: 24
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# NarcEngine
NarcEngine is a C++ game engine that leverages Vulkan for high-performance graphics rendering. This project includes several dependencies and is structured to facilitate easy development and integration.
## Features
- High-performance graphics rendering using Vulkan
- Modular architecture with separate components for IO and core engine functionality
- Integration with GLFW for window management and input handling
- Integration with GLM for mathematics operations
## Dependencies
- [CMake](https://cmake.org/)
- [Vulkan SDK](https://vulkan.lunarg.com/sdk/home)
- [GLFW](https://github.com/glfw/glfw)
- [GLM](https://github.com/g-truc/glm)
- [Python](https://www.python.org/)
- [STB](https://github.com/nothings/stb.git)
- [Tinyobjloader](https://github.com/tinyobjloader/tinyobjloader.git)
- [GoogleTest](https://github.com/google/googletest.git)
- [NSIS](https://nsis.sourceforge.io/Main_Page)
## Building the Project
### Prerequisites
- CMake 3.10 or higher
- A C++20 compatible compiler
- Vulkan SDK installed
- Python 3.6 or higher (for building dependencies)
### Steps
1. Clone the repository:
```sh
git clone https://github.com/hennotheo/NarcEngine.git
cd NarcEngine
```
2. Create a build directory:
```sh
mkdir build
```
3. Configure the project with CMake:
```sh
cmake --preset release
```
4. Build the project:
```sh
cmake --build --preset release
```
## License
This project is licensed under the MIT License. See the `LICENSE` file for details.