https://github.com/henry00is/reactivelogic
Source Engine inspired Inputs and Outputs system for Unity.
https://github.com/henry00is/reactivelogic
event-system level-design source-engine unity-package
Last synced: 6 months ago
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Source Engine inspired Inputs and Outputs system for Unity.
- Host: GitHub
- URL: https://github.com/henry00is/reactivelogic
- Owner: Henry00IS
- License: mit
- Created: 2023-02-19T20:06:51.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-03-17T13:02:35.000Z (about 2 years ago)
- Last Synced: 2024-10-15T15:51:17.642Z (8 months ago)
- Topics: event-system, level-design, source-engine, unity-package
- Language: C#
- Homepage:
- Size: 3.27 MB
- Stars: 9
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# Reactive Logic for Unity.
Invisible entities that affect the game, such as triggers, math counters and more.
It is inspired by Valve's Inputs and Outputs system of the Source Engine.

Be sure to check the [Wiki Documentation](https://github.com/Henry00IS/ReactiveLogic/wiki) for more instructions.
## Installation Instructions:
Add the following line to your Unity Package Manager:

`https://github.com/Henry00IS/ReactiveLogic.git`
## Support:
Feel free to join my Discord server and let's talk about it.
[](https://discord.gg/sKEvrBwHtq)
If you found this package useful, please consider making a donation or supporting me on Patreon. Your donations are a tremendous encouragement for the continued development and support of this package. 😁
[](https://patreon.com/henrydejongh)
[](https://paypal.me/henrydejongh)