https://github.com/hexaengine/hexa.net.raylib
https://github.com/hexaengine/hexa.net.raylib
Last synced: about 1 year ago
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- Host: GitHub
- URL: https://github.com/hexaengine/hexa.net.raylib
- Owner: HexaEngine
- License: mit
- Created: 2024-08-21T12:59:42.000Z (almost 2 years ago)
- Default Branch: master
- Last Pushed: 2024-12-13T12:23:29.000Z (over 1 year ago)
- Last Synced: 2025-04-04T08:41:57.832Z (about 1 year ago)
- Language: C#
- Size: 12.4 MB
- Stars: 5
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# Hexa.NET.Raylib
Hexa.NET.Raylib is a minimal C# wrapper for the Raylib library, providing a thin, 1:1 binding to Raylib's C functions. This wrapper is designed for developers who need direct access to the Raylib library's functionality from C#, without added complexity or overhead.
## Features
- **Minimal Wrapper**: Provides a direct, 1:1 mapping to the Raylib C functions, staying true to the original API.
- **Cross-Platform Compatibility**: Works across all platforms supported by Raylib, including Windows, Linux, and macOS.
- **Pre-Built Native Libraries**: The package includes pre-built native libraries, so you don't need to worry about installing Raylib separately.
- **High-Performance**: The library uses a static vtable, which provides less overhead then DllImport/LibraryImport and faster startup times.
## Installation
You can install Hexa.NET.Raylib via NuGet:
```bash
dotnet add package Hexa.NET.Raylib
```
Alternatively, you can visit the [NuGet package page](https://www.nuget.org/packages/Hexa.NET.Raylib) and follow the instructions there.
## Contributing
Contributions are welcome! If you encounter any issues or have suggestions for improvements, feel free to open an issue or submit a pull request.
## License
Hexa.NET.Raylib is licensed under the MIT License. See the [LICENSE](https://github.com/HexaEngine/Hexa.NET.Raylib/blob/master/LICENSE.txt) file for more information.