https://github.com/hiradyazdan/sdf-ray4d-engine
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
https://github.com/hiradyazdan/sdf-ray4d-engine
glsl graphics multithreading node-editor qt5 raymarching raymarching-distance-fields sdf sdf-raymarching signed-distance-field signed-distance-functions sphere-tracing vulkan
Last synced: 3 months ago
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SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
- Host: GitHub
- URL: https://github.com/hiradyazdan/sdf-ray4d-engine
- Owner: hiradyazdan
- License: mit
- Created: 2021-04-30T16:03:43.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2024-01-25T18:28:53.000Z (over 1 year ago)
- Last Synced: 2024-01-25T19:46:26.294Z (over 1 year ago)
- Topics: glsl, graphics, multithreading, node-editor, qt5, raymarching, raymarching-distance-fields, sdf, sdf-raymarching, signed-distance-field, signed-distance-functions, sphere-tracing, vulkan
- Language: C++
- Homepage:
- Size: 2.92 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE