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https://github.com/hiyorin/gamebase-tapeffect


https://github.com/hiyorin/gamebase-tapeffect

node-canvas unity unity-package-manager upm upm-package

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README

          

# Gamebase-TapEffect






## Table Of Contents
- [Description](#description)
- [Install](#install)
- [Usege](#usage)
- [Setup](#setup)
- [Create TapEffect Prefab](#create-tapeffect-prefab)
- [NodeCanvas Integration](#nodecanvas-integration)
- [License](#license)






## Description






## Install
Find `Packages/manifest.json` in your project and edit it to look like this:
```json
{
"scopedRegistries": [
{
"name": "OpenUPM",
"url": "https://package.openupm.com",
"scopes": [
"com.neuecc",
"com.cysharp",
"com.svermeulen",
"com.coffee",
"com.demigiant",
...
]
}],
"dependencies": {
"com.coffee.git-dependency-resolver": "1.1.3",
"com.coffee.upm-git-extension": "1.1.0-preview.12",
"com.gamebase.tapeffect": "https://github.com/hiyorin/Gamebase-TapEffect.git",
...
}
}
```
To update the package, change `#{version}` to the target version.
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension.git) to install or update the package.






## Usage

#### Setup
- Create Installer
- Right Click in folder within the Project tag and Choose `Create/Installers/Gamebase/TapEffectInstaller`.
- Assign TapEffect Prefab.

#### Create TapEffect Prefab.
- Shuriken
- Add ParticleTapEffect to GameObject.
- VisualEffect component is attached, please implement the effect.
- VFX
- Add VfxTapEffect to GameObject.
- ParticleSystem component is attached, please implement the effect.






## NodeCanvas Integration
[NodeCanvas](https://assetstore.unity.com/packages/tools/visual-scripting/nodecanvas-14914) is the Complete Visual Behaviour Authoring solution for Unity. For more details see the [NodeCanvas docs](https://nodecanvas.paradoxnotion.com/documentation/).

Gamebase integration with NodeCanvas is disabled by default. To enable, you must add the define `GAMEBASE_ADD_NODECANVAS` to your project, which you can do by selecting Edit -> Project Settings -> Player and then adding `GAMEBASE_ADD_NODECANVAS` in the `Scripting Define Symbols` section.






## License
This library is under the MIT License.
[here](LICENSE.md)