https://github.com/hmlendea/doomrpg-xna
Reimplementation of DoomRPG using the XNA framework (WIP)
https://github.com/hmlendea/doomrpg-xna
Last synced: 7 months ago
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Reimplementation of DoomRPG using the XNA framework (WIP)
- Host: GitHub
- URL: https://github.com/hmlendea/doomrpg-xna
- Owner: hmlendea
- License: gpl-3.0
- Created: 2018-01-12T07:29:02.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2022-01-30T11:35:53.000Z (over 4 years ago)
- Last Synced: 2025-01-25T05:44:03.973Z (over 1 year ago)
- Language: C#
- Homepage:
- Size: 6.46 MB
- Stars: 4
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
[](https://github.com/hmlendea/doomrpg-xna/actions/workflows/dotnet.yml)
# About
This project is a an open-source remake of the old J2ME-based DoomRPG game.
It uses .NET technologies together with XNA/MonoGame, to provide a modern and cross-platform code base.
*This project is currently VERY work in progress.*
# Goals
* Raycasting graphics (similar to Wolfenstein 3D)
* HD sprites
* Support the following OSes: Linux, Mac, Windows and Android
Other future goals could include:
* Map editor
* New gameplay mechanics over the original game
* Raspberry Pi support if possible