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https://github.com/hoelzro/lua-linenoise
Lua bindings for linenoise with UTF-8 support (https://github.com/yhirose/linenoise/tree/utf8-support)
https://github.com/hoelzro/lua-linenoise
linenoise lua lua-bindings
Last synced: 3 months ago
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Lua bindings for linenoise with UTF-8 support (https://github.com/yhirose/linenoise/tree/utf8-support)
- Host: GitHub
- URL: https://github.com/hoelzro/lua-linenoise
- Owner: hoelzro
- License: mit
- Created: 2011-10-20T22:03:12.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2020-06-20T18:28:01.000Z (over 4 years ago)
- Last Synced: 2024-10-03T12:18:55.323Z (3 months ago)
- Topics: linenoise, lua, lua-bindings
- Language: C
- Homepage:
- Size: 15.7 MB
- Stars: 47
- Watchers: 6
- Forks: 12
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- Changelog: Changes
- License: COPYING
Awesome Lists containing this project
README
# lua-linenoise - Lua binding for the linenoise command line library
Linenoise (https://github.com/antirez/linenoise) is a delightfully simple command
line library. This Lua module is simply a binding for it.The main Linenoise upstream has stagnated a bit, so this binding tracks https://github.com/yhirose/linenoise/tree/utf8-support, which
includes things like UTF-8 support and ANSI terminal escape sequence detection.This repository also contains a Windows-compatible version of linenoise taken from MSOpenTech's [Windows port](https://github.com/MSOpenTech/redis) of redis.
# Compilation
If you use LuaRocks, you can run `luarocks make` on the latest rockspec.
You can also build with make. When building this module using make, you may use the original linenoise source included in
the repository, or you may set the Makefile variable `LIBLINENOISE` to override
it:```sh
make LIBLINENOISE=-llinenoise
# OR:
make LIBLINENOISE=/path/to/liblinenoise.a
```You may need to change the value of the LN_EXPORT macro in lua-linenoise.c to the appropriate keyword to ensure the luaopen_linenoise function is exported properly (I don't know much about C or Unix-like systems, so I may have gotten it wrong).
If you have Visual Studio 2012 (even the free Express version), you can compile this module with the Windows-compatible linenoise source using the included solution file (you'll need to edit the include paths and import library dependencies to match your configuration).
If you prefer to compile using other tools, just link lua-linenoise.c with line-noise-windows/linenoise.c and line-noise-windows/win32fixes.c to create the Windows-compatible DLL.
# Usage
This library is a fairly thin wrapper over linenoise itself, so the function calls
are named similarly. I may develop a "porcelain" layer in the future.## L.linenoise(prompt)
Prompts for a line of input, using *prompt* as the prompt string. Returns nil if
no more input is available; Returns nil and an error string if an error occurred.## L.historyadd(line)
Adds *line* to the history list.
## L.historysetmaxlen(length)
Sets the history list size to *length*.
## L.historysave(filename)
Saves the history list to *filename*.
## L.historyload(filename)
Loads the history list from *filename*.
## L.clearscreen()
Clears the screen.
## L.setcompletion(callback)
Sets the completion callback. This callback is called with two arguments:
* A completions object. Use object:add or L.addcompletion to add a completion to this object.
* The current line of input.## L.addcompletion(completions, string)
Adds *string* to the list of completions.
All functions return nil on error; functions that don't have an obvious return value
return true on success.## L.setmultiline(multiline)
Enables multi-line mode if *multiline* is true, disables otherwise.
## L.sethints(callback)
Sets a hints callback to provide hint information on the right hand side of the
prompt. *calback* should be a function that takes a single parameter (a
string, the line entered so far) and returns zero, one, or two values. Zero
values means no hint. The first value may be *nil* for no hint, or a string
value for a hint. If the first value is a string, the second value may be a table
with the *color* and *bold* keys - *color* is an ANSI terminal color code (such as
those provided by the [lua-term](https://luarocks.org/modules/hoelzro/lua-term) colors
module), whereas *bold* is a boolean indicating whether or not the hint should be printed
as bold.## L.printkeycodes()
Prints linenoise key codes. Primarly used for debugging.
## L.enableutf8()
Enables UTF-8 handling.
# Example
```lua
local L = require 'linenoise'
local colors = require('term').colors -- optional
-- L.clearscreen()
print '----- Testing lua-linenoise! ------'
local prompt, history = '? ', 'history.txt'
L.historyload(history) -- load existing history
L.setcompletion(function(completion,str)
if str == 'h' then
completion:add('help')
completion:add('halt')
end
end)
L.sethints(function(str)
if str == 'h' then
return ' bold hints in red', { color = colors.red, bold = true }
end
end)L.enableutf8()
local line, err = L.linenoise(prompt)
while line do
if #line > 0 then
print(line:upper())
L.historyadd(line)
L.historysave(history) -- save every new line
end
line, err = L.linenoise(prompt)
end
if err then
print('An error occurred: ' .. err)
end
```