https://github.com/hokageminato/unitycustomanimationtrackdrawer
A simple property drawer which draws an animation track according to the data fed.
https://github.com/hokageminato/unitycustomanimationtrackdrawer
animator-unity custom-unityanimator-track-editor unity unity-editor unity-editor-gui unity3d
Last synced: 5 months ago
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A simple property drawer which draws an animation track according to the data fed.
- Host: GitHub
- URL: https://github.com/hokageminato/unitycustomanimationtrackdrawer
- Owner: HokageMinato
- License: mit
- Created: 2023-11-01T16:59:05.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-11-03T06:15:25.000Z (over 2 years ago)
- Last Synced: 2025-02-13T22:16:51.512Z (over 1 year ago)
- Topics: animator-unity, custom-unityanimator-track-editor, unity, unity-editor, unity-editor-gui, unity3d
- Language: C#
- Homepage:
- Size: 37.1 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# UnityCustomAnimationTrackDrawer
A simple property drawer which draws an animation track according to the data fed.
Demo:

Usage:
public Frame
Usecases:
Set FrameData array to display custom timelines and highlights using FrameEvents.
(Im using debug inspector to showcase the features but setting values in FrameData property works easily)
- Flexible layout ensuring maxium accessibility.
- Easily traverse, zoom the track for overall evaluation.
At present FrameTrackData class contains boilerplate code to add and remove tooltips at for each frames.
You can easily bend it around as per your needs.