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https://github.com/homuler/MediapipeUnityPlugin
Unity plugin to run MediaPipe
https://github.com/homuler/MediapipeUnityPlugin
mediapipe unity
Last synced: 3 months ago
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Unity plugin to run MediaPipe
- Host: GitHub
- URL: https://github.com/homuler/MediapipeUnityPlugin
- Owner: homuler
- License: mit
- Created: 2020-07-08T14:40:12.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-04-03T11:07:29.000Z (7 months ago)
- Last Synced: 2024-04-03T12:27:24.328Z (7 months ago)
- Topics: mediapipe, unity
- Language: C#
- Homepage:
- Size: 4.48 MB
- Stars: 1,579
- Watchers: 28
- Forks: 416
- Open Issues: 42
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
- awesome-mediapipe - Unity MediaPipe Plugin
README
# MediaPipe Unity Plugin
This is a Unity (>= 2021.3) [Native Plugin](https://docs.unity3d.com/Manual/NativePlugins.html) to use [MediaPipe](https://github.com/google/mediapipe) (0.10.14).
The goal of this project is to port the MediaPipe API (C++) _one by one_ to C# so that it can be called from Unity.\
This approach may sacrifice performance when you need to call multiple APIs in a loop, but it gives you the flexibility to use MediaPipe instead.With this plugin, you can
- Write MediaPipe code in C#.
- Run MediaPipe's official solution on Unity.
- Run your custom `Calculator` and `CalculatorGraph` on Unity.
- :warning: Depending on the type of input/output, you may need to write C++ code.## :smile_cat: Hello World!
Here is a Hello World! example.\
Compare it with [the official code](https://github.com/google/mediapipe/blob/cf101e62a9d49a51be76836b2b8e5ba5c06b5da0/mediapipe/examples/desktop/hello_world/hello_world.cc)!```cs
using Mediapipe;
using UnityEngine;public sealed class HelloWorld : MonoBehaviour
{
private const string _ConfigText = @"
input_stream: ""in""
output_stream: ""out""
node {
calculator: ""PassThroughCalculator""
input_stream: ""in""
output_stream: ""out1""
}
node {
calculator: ""PassThroughCalculator""
input_stream: ""out1""
output_stream: ""out""
}
";private void Start()
{
using var graph = new CalculatorGraph(_ConfigText);
using var poller = graph.AddOutputStreamPoller("out");
graph.StartRun();for (var i = 0; i < 10; i++)
{
graph.AddPacketToInputStream("in", Packet.CreateStringAt("Hello World!", i));
}graph.CloseInputStream("in");
var packet = new Packet();while (poller.Next(packet))
{
Debug.Log(packet.Get());
}
graph.WaitUntilDone();
}
}
```For more detailed usage, see [the API Overview](https://github.com/homuler/MediaPipeUnityPlugin/wiki/API-Overview) page or the tutorial on [the Getting Started page](https://github.com/homuler/MediaPipeUnityPlugin/wiki/Getting-Started).
## :hammer_and_wrench: Installation
This repository **does not contain required libraries** (e.g. `libmediapipe_c.so`, `Google.Protobuf.dll`, etc).\
You can download them from [the release page](https://github.com/homuler/MediaPipeUnityPlugin/releases) instead.| file | contents |
| :-----------------------------------: | :----------------------------------------------------------------------------------------------------------------: |
| `MediaPipeUnityPlugin-all.zip` | All the source code with required libraries. If you need to run sample scenes on your mobile devices, prefer this. |
| `com.github.homuler.mediapipe-*.tgz` | [A tarball package](https://docs.unity3d.com/Manual/upm-ui-tarball.html) |
| `MediaPipeUnityPlugin.*.unitypackage` | A `.unitypackage` file |If you want to customize the package or minify the package size, you need to build them by yourself.\
For a step-by-step guide, please refer to the [Installation Guide](https://github.com/homuler/MediaPipeUnityPlugin/wiki/Installation-Guide) on Wiki.\
You can also make use of [the Package Workflow](https://github.com/homuler/MediaPipeUnityPlugin/blob/master/.github/workflows/package.yml) on Github Actions after forking this repository.> :warning: libraries that can be built differ depending on your environment.
### Supported Platforms
> :warning: GPU mode is not supported on macOS and Windows.
| | Editor | Linux (x86_64) | macOS (x86_64) | macOS (ARM64) | Windows (x86_64) | Android | iOS | WebGL |
| :------------------------: | :----------------: | :----------------: | :----------------: | :----------------: | :----------------: | :----------------: | :----------------: | :---: |
| Linux (AMD64) [^1] | :heavy_check_mark: | :heavy_check_mark: | | | | :heavy_check_mark: | | |
| Intel Mac | :heavy_check_mark: | | :heavy_check_mark: | | | :heavy_check_mark: | :heavy_check_mark: | |
| M1 Mac | :heavy_check_mark: | | | :heavy_check_mark: | | :heavy_check_mark: | :heavy_check_mark: | |
| Windows 10/11 (AMD64) [^2] | :heavy_check_mark: | | | | :heavy_check_mark: | :heavy_check_mark: | | |[^1]: Tested on Arch Linux.
[^2]: Running MediaPipe on Windows is [experimental](https://google.github.io/mediapipe/getting_started/install.html#installing-on-windows).## :plate_with_cutlery: Try the sample app
### Example Solutions
Here is a list of [solutions](https://google.github.io/mediapipe/solutions/solutions.html) that you can try in the sample app.
> :bell: The graphs you can run are not limited to the ones in this list.
| | Android | iOS | Linux (GPU) | Linux (CPU) | macOS (CPU) | Windows (CPU) | WebGL |
| :---------------------: | :----------------: | :----------------: | :----------------: | :----------------: | :----------------: | :----------------: | ----- |
| Face Detection | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | |
| Face Mesh | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | |
| Iris | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | |
| Hands | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | |
| Pose | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | |
| Holistic | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | |
| Selfie Segmentation | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | |
| Hair Segmentation | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | |
| Object Detection | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | |
### UnityEditorSelect any scenes under `Mediapipe/Samples/Scenes` and play.
### Desktop, Android, iOS
Select proper Inference Mode and Asset Loader Type from the Inspector Window.
#### Preferable Inference Mode
If you've built native libraries for CPU (i.e. `--desktop cpu`), select `CPU` for inference mode.\
When building for Android/iOS, make sure that you select `GPU` for inference mode, because `CPU` inference mode is not supported currently.![preferable-inference-mode](https://github.com/homuler/MediaPipeUnityPlugin/assets/4690128/129d18be-8184-43f7-8ac8-56db4df9f9a7)
#### Asset Loader Type
The default Asset Loader Type is set to `Local`, which only works on UnityEditor.\
To run it on your devices, switch it to `StreamingAssets` and copy the required resources under [`StreamingAssets`](https://docs.unity3d.com/2022.3/Documentation/Manual/StreamingAssets.html) (if you're using `MediaPipeUnityPlugin-all.zip`, the `StreamingAssets` directory already contains them).![asset-loader-type](https://github.com/homuler/MediaPipeUnityPlugin/assets/4690128/f7059140-4da9-4201-a232-83ff07cd63df)
See [the tutorial](https://github.com/homuler/MediaPipeUnityPlugin/wiki/Getting-Started#load-model-files) for more details.
## :book: Wiki
https://github.com/homuler/MediaPipeUnityPlugin/wiki
## :scroll: LICENSE
[MIT](https://github.com/homuler/MediaPipeUnityPlugin/blob/master/LICENSE)
Note that some files are distributed under other licenses.
- MediaPipe ([Apache Licence 2.0](https://github.com/google/mediapipe/blob/e6c19885c6d3c6f410c730952aeed2852790d306/LICENSE))
- emscripten ([MIT](https://github.com/emscripten-core/emscripten/blob/7c873832e933e86855f5ef5f7c6438f0e457c94e/LICENSE))
- `third_party/mediapipe_emscripten_patch.diff` contains code copied from emscripten
- FontAwesome ([LICENSE](https://github.com/FortAwesome/Font-Awesome/blob/7cbd7f9951be31f9d06b6ac97739a700320b9130/LICENSE.txt))
- Sample scenes use Font Awesome fontsSee also [Third Party Notices.md](https://github.com/homuler/MediaPipeUnityPlugin/blob/master/Third%20Party%20Notices.md).