https://github.com/hona/verticalslicearchitecture.samples.todos
https://github.com/hona/verticalslicearchitecture.samples.todos
Last synced: about 1 month ago
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- Host: GitHub
- URL: https://github.com/hona/verticalslicearchitecture.samples.todos
- Owner: Hona
- License: mit
- Created: 2024-10-03T05:50:43.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2024-10-03T05:50:46.000Z (8 months ago)
- Last Synced: 2025-04-11T12:48:26.973Z (about 2 months ago)
- Language: C#
- Size: 18.6 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
[](https://github.com/Hona/VerticalSliceArchitecture)
[](https://github.com/Hona/VerticalSliceArchitecture/actions?query=branch%3Amain)
[](https://github.com/Hona/VerticalSliceArchitecture/releases/latest)
[](https://www.nuget.org/packages/Hona.VerticalSliceArchitecture.Template)
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[](https://github.com/Hona/VerticalSliceArchitecture/issues)Spend less time over-engineering, and more time coding. The template has a focus on convenience, and developer confidence.
Want to see what a vertical slice looks like? [Jump to the code snippet!](#full-code-snippet)
![]()
> [!IMPORTANT]
> This template is undergoing a rebuild, ready for version 2! 🥳 See my experimental version 1 template [here](https://github.com/SSWConsulting/SSW.VerticalSliceArchitecture)
>
> Please wait patiently as this reaches the stable version, there's many important things to finish.
>
> **Please ⭐ the repository to show your support!**
>
> If you would like updates, feel free to 'Watch' the repo, that way you'll see the release in your GitHub home feed.
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Getting started ⚡
![]()
#### dotnet CLI
To install the template from NuGet.org run the following command:
```bash
dotnet new install Hona.VerticalSliceArchitecture.Template
```Then create a new solution:
```bash
mkdir Sprout
cd Sproutdotnet new hona-vsa
```Finally, to update the template to the latest version run:
```bash
dotnet new update
```#### GUI
```bash
dotnet new install Hona.VerticalSliceArchitecture.Template
```then create:
Features ✨
![]()
### A compelling example with the TikTacToe game! 🎮
```cs
var game = new Game(...);
game.MakeMove(0, 0, Tile.X);
game.MakeMove(0, 1, Tile.Y);
```
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### Rich Domain (thank you DDD!)
- with Vogen for Value-Objects
- with FluentResults for errors as values instead of exceptions
- For the Domain, start with an anemic Domain, then as use cases reuse logic, refactor into this more explicit Domain```cs
[ValueObject]
public readonly partial record struct GameId;public class Game
{
public GameId Id { get; init; } = GameId.From(Guid.NewGuid());...
```
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### Quick to write feature slices
- Use cases follow CQRS using Mediator (source gen alternative of MediatR)
- REPR pattern for the use cases
- 1 File per use case, containing the endpoint mapping, request, response, handler & application logic
- Endpoint is source generated
- For use cases, start with 'just get it working' style code, then refactor into the Domain/Common code.
- Mapster for source gen/explicit mapping, for example from Domain -> Response/ViewModels`Features/MyThings/MyQuery.cs`
```cs
internal sealed record MyRequest(string Text);
internal sealed record MyResponse(int Result);internal sealed class MyQuery(AppDbContext db)
: Endpoint, BadRequest>>
{
public override void Configure()
{
Get("/my/{Text}");
}public override async Task HandleAsync(
MyRequest request,
CancellationToken cancellationToken
)
{
var thing = await db.Things.SingleAsync(x => x.Text == Text, cancellationToken);if (thing is null)
{
await SendResultAsync(TypedResults.BadRequest());
return;
}var output = new MyResponse(thing.Value);
await SendResultAsync(TypedResults.Ok(output));
}
}
```
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### EF Core
- Common:
- EF Core, with fluent configuration
- This sample shows simple config to map a rich entity to EF Core without needing a data model (choose how you'd do this for your project)`Common/EfCore/AppDbContext.cs`
```cs
public class AppDbContext : DbContext
{
public DbSet MyEntities { get; set; } = default!;...
}
````Common/EfCore/Configuration/MyEntityConfiguration.cs`
```cs
public class MyEntityConfiguration : IEntityTypeConfiguration
{
public void Configure(EntityTypeBuilder builder)
{
builder.HasKey(x => x.Id);...
}
}
```
![]()
### Architecture Tests via NuGet package
- Pre configured VSA architecture tests, using NuGet (Hona.ArchitectureTests). The template has configured which parts of the codebase relate to which VSA concepts. 🚀
```cs
public class VerticalSliceArchitectureTests
{
[Fact]
public void VerticalSliceArchitecture()
{
Ensure.VerticalSliceArchitecture(x =>
{
x.Domain = new NamespacePart(SampleAppAssembly, ".Domain");
...
}).Assert();
}
}
```
![]()
### Cross Cutting Concerns
- TODO:
- Add ~~Mediator~~ FastEndpoints pipelines for cross cutting concerns on use cases, like logging, auth, validation (FluentValidation) etc (i.e. Common scoped to Use Cases)## Automated Testing
![]()
### Domain - Unit Tested
Easy unit tests for the Domain layer
```cs
[Fact]
public void Game_MakeMove_BindsTile()
{
// Arrange
var game = new Game(GameId.From(Guid.NewGuid()), "Some Game");
var tile = Tile.X;
// Act
game.MakeMove(0, 0, tile);
// Assert
game.Board.Value[0][0].Should().Be(tile);
}
```
![]()
### Application - Integration Tested
Easy integration tests for each Use Case or Command/Query
TODO: Test Containers, etc for integration testing the use cases. How does this tie into FastEndpoints now... :D
```cs
TODO
```TODO: Section on mapping & how important the usages + used by at compile time is! (AM vs Mapperly)
![]()
### Code - Architecture Tested
The code is already architecture tested for VSA, but this is extensible, using [Hona.ArchitectureTests](https://github.com/Hona/ArchitectureTests)
## Full Code Snippet
To demostrate the template, here is a current whole vertical slice/use case!
```cs
// 👇🏻 Vogen for Strong IDs + 👇🏻 'GameId' field is hydrated from the route parameter
internal sealed record PlayTurnRequest(GameId GameId, int Row, int Column, Tile Player);// 👇🏻 TypedResults for write once output as well as Swagger documentation
internal sealed class PlayTurnCommand(AppDbContext db)
: Endpoint, NotFound>>
{
// 👇🏻 FastEndpoints for a super easy Web API
public override void Configure()
{
Post("/games/{GameId}/play-turn");
Summary(x =>
{
x.Description = "Make a move in the game";
});
AllowAnonymous();
}public override async Task HandleAsync(
PlayTurnRequest request,
CancellationToken cancellationToken
)
{
// 👇🏻 EF Core without crazy abstractions over the abstraction
var game = await db.FindAsync(request.GameId);if (game is null)
{
await SendResultAsync(TypedResults.NotFound());
return;
}// 👇🏻 Rich Domain for high value/shared logic
game.MakeMove(request.Row, request.Column, request.Player);
await db.SaveChangesAsync(cancellationToken);// 👇🏻 Mapperly to easily get a view model with Usage chain at compile time
var output = GameResponse.MapFrom(game);
await SendResultAsync(TypedResults.Ok(output));
}
}
```If you read it this far, why not give it a star? ;)
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