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https://github.com/hopson97/empire

A cellular automaton I made up myself, written in C++/ SFML
https://github.com/hopson97/empire

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A cellular automaton I made up myself, written in C++/ SFML

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README

          

# EMPIRE

This is my own cellular automaton

The rules are as follows:

-The world is made out a grid of cells aka "people"
-Each person holds some numbers:
-Age
-Strength
-Reproduction Value
-Colony ID

-Each person also holds some booleans
-Whether they are alive or dead
-Whether they are diseased or not

-At the start:
-A few "colonies" are set up. Each colony has their own colour value
-A few random locations around a map are set up, for each colony to originate from
-50 people are placed are each of these locations, and are given the respective colony ID

SIMULATION BEGINS
-Each step:
-Each person:
- Increases in "Age" and "Reproduction Value"
- Has a 50% chance of being cured of disease, given they have it
- Tries to move to a random spot around them:
-If they try move onto water, they will not move
-If they try move onto land, they will move there

-If they try move to a place where someone of a DIFFERENT colony is:
-They fight:
-Person with higher strength value stays fine.
-Person with lower strength value dies.

-If they try move to a place where someone of the SAME colony is:
-If the person is diseased, then there is a 50% chance of giving/ catching it

-If the person's "Reproduction Value" is greater than a "Reproduction Threshold"
-The person gives birth
-The child:
-Inherits the parent's Colony ID
-Inherits the parent's Strength value
-Inherits the parent's Disease (if parent is diseased)
-Has a chance of mutating:
-Slim Chance -> Gets diseased
-Slightly Larger Chance -> Child is born weaker,

## Building and Running

### Windows (Visual Studio)

The easiest way to build is to use [vcpkg](https://vcpkg.io/en/index.html) and install libraries through this:

```bash
vcpkg install sfml
vcpkg integrate install
```

Then open the Visual Studio project file, and it should build.

### Linux

Requires conan.

```sh
python3 -m pip install conan==1.61.0
```

To build, at the root of the project:

```sh
sh scripts/build.sh install
```

The install argument is only needed for the first time compilation as this is what grabs the libraries from Conan.

So after the first time, you can simply run:

```
sh scripts/build.sh
```

To run, at the root of the project:

```sh
sh scripts/run.sh
```

To build and run in release mode, simply add the `release` suffix:

```sh
sh scripts/build.sh release
sh scripts/run.sh release
```