https://github.com/hopson97/pyoro
C++ w/ SFML (unfinished) attempt at Pyoro
https://github.com/hopson97/pyoro
Last synced: 9 months ago
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C++ w/ SFML (unfinished) attempt at Pyoro
- Host: GitHub
- URL: https://github.com/hopson97/pyoro
- Owner: Hopson97
- License: mit
- Created: 2015-12-04T19:31:42.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2022-06-18T17:49:14.000Z (over 3 years ago)
- Last Synced: 2023-03-23T01:06:15.251Z (almost 3 years ago)
- Language: C++
- Size: 363 KB
- Stars: 9
- Watchers: 2
- Forks: 3
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: License.txt
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README
# Pyoro
C++ w/ SFML (unfinished) attempt at Pyoro
This is a educational non-commerical project for the purpose of getting better at C++.
[Here is a video of creating it.](https://www.youtube.com/watch?v=kzaj-PKvoLU)
Originally, this was meant be a race with my friend for creating the game "Pyoro".

It a game where you play a bird-like thing and have to collect seeds falling from the sky.
If the seeds touch the tiles, the tile is destroyed. It is game over when you are touched by a seed.
My friend and I thought that it would take only a few hours, maybe one to three maximum. But no, it took so much longer. In fact, after 14+ hours for coding for it in my free time after two weekish, I still had no finished it.
It was a huge eye opener for me. The game looked so simple, but it really wasn't. From here on, all my probjects I have worked on for a loong time, and have never questioned it.
Here is what it ended up looking like:

You can walk left and right and press Z to fire out your tongue, and the seeds can be collected, and a fancy flashing text showing the score appears for a few seconds.