https://github.com/horizoncarlo/badlands-online
Fan made online adaptation of the "Radlands" card game
https://github.com/horizoncarlo/badlands-online
Last synced: 2 months ago
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Fan made online adaptation of the "Radlands" card game
- Host: GitHub
- URL: https://github.com/horizoncarlo/badlands-online
- Owner: horizoncarlo
- License: agpl-3.0
- Created: 2024-11-14T03:45:06.000Z (6 months ago)
- Default Branch: master
- Last Pushed: 2025-02-22T18:21:51.000Z (3 months ago)
- Last Synced: 2025-02-22T18:31:21.243Z (3 months ago)
- Language: JavaScript
- Homepage: https://badlands.deno.dev/
- Size: 30.1 MB
- Stars: 0
- Watchers: 4
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
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- my-awesome-github-stars - horizoncarlo/badlands-online - Fan made online adaptation of the "Radlands" card game (JavaScript)
README
# Badlands Online
This is an fan made adaptation of the amazing [Radlands](https://boardgamegeek.com/boardgame/329082/radlands) card game
Can see the live running version at 🔗[https://badlands.deno.dev/](https://badlands.deno.dev/)🔗
Built with [Deno](https://deno.com/) and [Alpine.js](https://alpinejs.dev/) and a _lot_ of manual Websocket messaging.
Launching steps:1. [Install Deno v2+](https://docs.deno.com/runtime/getting_started/installation/)
2. From the root directory execute `deno run dev`
3. Navigate to [`http://localhost:2000`](http://localhost:2000)Check out `utils.mjs` for a bunch of `DEBUG_*` flags to toggle the learning/testing experience. Can also lint from the main
directory with `deno fmt ; deno lint`Obviously see the [Issues](https://github.com/horizoncarlo/badlands-online/issues) list for progress and ideas. Tons of TODOs
scattered throughout the code too.