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https://github.com/hoshiyamaseizen/terrain-procedural-generation
Procedural generation of the terrain with the use of force-directed algorithms
https://github.com/hoshiyamaseizen/terrain-procedural-generation
procedural-generation react threejs
Last synced: about 1 month ago
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Procedural generation of the terrain with the use of force-directed algorithms
- Host: GitHub
- URL: https://github.com/hoshiyamaseizen/terrain-procedural-generation
- Owner: HoshiyamaSeizen
- License: mit
- Created: 2024-04-02T13:14:55.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2024-06-02T11:29:48.000Z (9 months ago)
- Last Synced: 2024-11-10T23:34:45.194Z (3 months ago)
- Topics: procedural-generation, react, threejs
- Language: TypeScript
- Homepage: https://hoshiyamaseizen.github.io/terrain-procedural-generation/
- Size: 11.9 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Terrain Procedural Generation Using Force-Directed Algorithms
## Introduction
This is a web application that generates terrain procedurally using force-directed algorithms.
The application allows users to create unique and realistic terrain landscapes for various purposes, such as game development, virtual environments, or visualizations.Deploed application is [here](https://hoshiyamaseizen.github.io/terrain-procedural-generation/)
## Features
- Real-Time Visualization
- Interactive Controls
- Responsive Design
- [Planned] Export and Import## Installation
Requirements: git, NodeJS
- Clone the repository
- Navigate to the project directory
- Install the dependencies with ```npm instal```
- Start the application with ```npm start```
*or*
- build the project with ```npm build```## License
This web application is licensed under the MIT License. Feel free to modify and use the application according to the terms of the license.