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https://github.com/hschneider/neutralino-build-scripts
Neutralino Build-Automation for macOS, Windows and Linux. Creates macOS AppBundles which can be signed and notarized. Icons can be applied to Windows builds with just 1 double-click. Adds icon resources to Linux builds as well.
https://github.com/hschneider/neutralino-build-scripts
build-automation build-tool cross-platform crossplatform neutralino neutralinojs
Last synced: about 2 months ago
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Neutralino Build-Automation for macOS, Windows and Linux. Creates macOS AppBundles which can be signed and notarized. Icons can be applied to Windows builds with just 1 double-click. Adds icon resources to Linux builds as well.
- Host: GitHub
- URL: https://github.com/hschneider/neutralino-build-scripts
- Owner: hschneider
- License: mit
- Created: 2023-11-26T20:06:05.000Z (10 months ago)
- Default Branch: master
- Last Pushed: 2024-03-10T11:25:42.000Z (6 months ago)
- Last Synced: 2024-05-14T00:54:10.924Z (4 months ago)
- Topics: build-automation, build-tool, cross-platform, crossplatform, neutralino, neutralinojs
- Language: Shell
- Homepage: https://marketmix.com
- Size: 48.5 MB
- Stars: 13
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-neutralino - neutralino-build-scripts - Build-Automation for macOS, Windows and Linux. Creates macOS AppBundles which can be signed and notarized. Icons can be applied to Windows and Linux builds. (Tools / For Neutralino)
README
![](https://marketmix.com/git-assets/neutralino-build-scripts/neutralino-macos-appbundles.jpg)
# neutralino-build-scripts
**Neutralino Build-Automation for macOS, Linux and Windows App-Bundles**.
This set of scripts replace the `neu build` command for macOS-, Linux and Windows-builds. Instead of plain binaries, it outputs ready-to-use app-bundles.
> The macOS build-script solves the problem, that Neutralino only produces plain macOS binaries and not macOS AppBundles. These files cannot be signed and notarized.
> **build-mac.sh** generates valid AppBundles which pass Apple's notarization process successfully :-## Setup
Copy all, **except neutralino.config.json** (which is just an example) to your project's root folder. The scripts are tested under macOS and should also run on Linux or Windows/WSL.
Install **jq**, which is required for parsing JSON files:
```bash
# On macOS:
brew install jq
# On Linux or Windows/WSL:
sudo apt-get install jq
```If your are a Mac-user and never heard of Homebrew, visit https://brew.sh
Add this to your neutralino.config.json:
```json
"buildScript": {
"mac": {
"architecture": ["x64", "arm64", "universal"],
"minimumOS": "10.13.0",
"appName": "ExtBunDemo",
"appBundleName": "ExtBunDemo",
"appIdentifier": "com.marketmix.ext.bun.demo",
"appIcon": "icon.icns"
},
"win": {
"architecture": ["x64"],
"appName": "ExtBunDemo",
"appIcon": "icon.ico"
},
"linux": {
"architecture": ["x64", "arm64", "armhf"],
"appName": "ExtBunDemo",
"appIcon": "icon.png",
"appPath": "/usr/share/ExtBunDemo",
"appIconLocation": "/usr/share/ExtBunDemo/icon.png"
}
}
```If you are unsure where to add, examine **the example neutralino.config.json**, included in this repo.
## Build for macOS
```bash
./build-mac.sh
```This starts the following procedure:
- Erase the target folder ./dist/APPNAME
- Run `neu build`
- Execute `preproc-mac.sh`
- Clone the app-bundle scaffold from `_app_scaffolds/mac` and adapt it to your app.
- Copy all resources and extensions to the app-bundle.
- Execute `postproc-mac.sh`All build targets are created in the ./dist folder.
Because the macOS-platform consists of 3 binary architectures, you might want to add different resources after the app has been built. That's what `postproc-mac.sh` is for. Just add your custom code there and you are good to go.
If you need to prepare platform-specific resource before bundling starts, you can add your custom code to `preproc-mac.sh`.
Keep in mind that alle additional resources have to be copied to `${APP_RESOURCES}/`, which resolves to `MyApp.app/Contents/Resources`. If you place them elsewhere, your signature or notarization might break.
The `buildScript/mac` JSON segment in the config-file contains the following fields:
| Key | Description |
| ------------- | ------------------------------------------------------------ |
| architecture | This is an array of the architectures, you want to build. In our example we build all 3 architectures. |
| minimumOS | The minimum macOS version. |
| appName | The app-name as displayed in the Finder. |
| appBundleName | The macOS app-bundle name. |
| appIdentifier | The macOS app-identifier. |
| appIcon | Path to the app-icon in **.icns-format**. If only the filename is submitted, the file is expected in the project's root. |If you want to streamline your deployment process under macOS, you might also be interested in **[Sign and Notarize Automation](https://github.com/hschneider/macos-sign-notarize)** from commandline.
## Build for Windows
```bash
./build-win.sh
```This starts the following procedure:
- Erase the target folder ./dist/APPNAME
- Run `neu build`
- Execute `preproc-win.sh`
- Copy all resources and extensions to the app-bundle.
- Execute `postproc-win.sh`
- Create the `install-icon.cmd` helper script from its template in `_app_scaffolds/win/`, if an app icon file exists.The build is created in the ./dist folder.
In contrast to macOS, the whole process is straight-forward. The app-bundle is just a plain folder with the binary, resources.neu, the extensions-folder and WebView2Loader.dll. The DLL can be deleted, if you deploy on WIndows 11 or newer.
If you need to prepare platform-specific resource before bundling starts, you can add your custom code to `preproc-win.sh`.
You can also put custom code into `postproc-win.sh` to perform any action after the bundle has been built.
The `buildScript/win` JSON segment in the config-file contains the following fields:
| Key | Description |
| ------------ | ------------------------------------------------------------ |
| architecture | This is an array of the architectures, you want to build. Because Neutralino currently only support 'x64', you should leave this untouched. |
| appName | The app-name as displayed in the File Explorer, with or without .exe-suffix. |
| appIcon | Path to the app-icon in **.ico-format**. If only the filename is submitted, the file is expected in the project's root. The icon is copied from this path into the app-bundle. To apply the icon to the executable file, you'll have to run **[Resource Hacker](https://www.angusj.com/resourcehacker/)** from a Windows machine. To do so, just double-click **install-icon.cmd** in the app-bundle. |The icon installer in action:
![](https://marketmix.com//git-assets/neutralino-build-scripts/neutralino-icon-installer.gif)
## Build for Linux
```bash
./build-linux.sh
```This starts the following procedure:
- Erase the target folder ./dist/APPNAME
- Run `neu build`
- Execute `preproc-linux.sh`
- Copy all resources and extensions to the app-bundle.
- Clones the .desktop-file from `_app_scaffolds/linux` to the app-bundle and adapts its content.
- Execute `postproc-linux.sh`All build targets are created in the ./dist folder.
Because the Linux-platform consists of 3 binary architectures, you might want to add different resources after the app has been built. That's what `postproc-linux.sh` is for. Just add your custom code there and you are good to go.
If you need to prepare platform-specific resource before bundling starts, you can add your custom code to `preproc-linux.sh`.
> The **APP_NAME.desktop**-file and the **app icon** have to be copied to their proper places, when you deploy your app.
The following paths are proposed:
| Resource | Path |
| ------------------ | ---------------------------------------- |
| Application Folder | /usr/share/APP_NAME |
| Application Icon | /usr/share/APP_NAME/icon.png |
| Desktop File | /usr/share/applications/APP_NAME.desktop |The `buildScript/win` JSON segment in the config-file contains the following fields:
| Key | Description |
| ------------ | ------------------------------------------------------------ |
| architecture | This is an array of the architectures, you want to build. In our example we build all 3 architectures. |
| appName | The app-name as displayed in the File Explorer. |
| appPath | The application path without the executable name and without ending slash. |
| appIcon | Path to the app-icon in .**png- or svg-format**. If only the filename is submitted, the file is expected in the project's root. The icon is copied from this path into the app-bundle. |
| appIconPath | This is the icon's path **after** the has been installed on a Linux system. That path is written to the .desktop-file. |Calling `sudo ./install.sh` from your build folder automatically installs the app to the locations you defined.
## More about Neutralino
- [NeutralinoJS Home](https://neutralino.js.org)
- [Neutralino related blog posts at marketmix.com](https://marketmix.com/de/tag/neutralinojs/)