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https://github.com/hughsk/bezier
n-degree Bezier spline interpolation.
https://github.com/hughsk/bezier
Last synced: 12 days ago
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n-degree Bezier spline interpolation.
- Host: GitHub
- URL: https://github.com/hughsk/bezier
- Owner: hughsk
- License: mit
- Created: 2013-09-30T02:58:28.000Z (about 11 years ago)
- Default Branch: master
- Last Pushed: 2017-01-24T17:55:34.000Z (almost 8 years ago)
- Last Synced: 2024-10-17T16:41:05.138Z (22 days ago)
- Language: JavaScript
- Size: 113 KB
- Stars: 52
- Watchers: 6
- Forks: 6
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# bezier [![experimental](http://hughsk.github.io/stability-badges/dist/experimental.svg)](http://github.com/hughsk/stability-badges) #
n-degree Bezier curve interpolation.
## Usage ##
[![bezier](https://nodei.co/npm/bezier.png?mini=true)](https://nodei.co/npm/bezier)
### `require('bezier')(points, t)` ###
Returns the value at `t` for a bezier curve of `points.length` degrees.
In other words, if you pass it a 3-element array you'll get the results of a
3-degree (quadratic) curve.``` javascript
var bezier = require('bezier')
bezier([0, 1, 2], 0.5) // 1
bezier([0, 1, 2, 3], 0.5) // 1.5
```You can use a curve for each dimension to get the resulting bezier you're
probably familiar with:``` javascript
var canvas = document.createElement('canvas')
var ctx = canvas.getContext('2d')var bezier = require('bezier')
var x = [0, 100, 200]
var y = [200, 100, 0]ctx.beginPath()
ctx.strokeStyle = '#000'
for (var t = 0; t < 1; t += 0.01) {
ctx.lineTo(bezier(x, t), bezier(y, t))
}
ctx.stroke()
ctx.closePath()
```### `curve = require('bezier').prepare(pointCount)` ###
Generates a function which takes `pointCount` number of points to draw a
bezier curve. For higher values of `pointCount`, this function is generated on
the fly such that it can run with as little overhead as possible.It's a small trade-off in flexibility for a small benefit in performance :)
### `curve(points, t)` ###
Given an array of `points` that is `pointCount` long, return the value across
the curve at `t`.``` javascript
var quadratic = require('bezier').prepare(3)
var cubic = require('bezier').prepare(4)quadratic([0, 1, 2], 0.5) // 1
cubic([0, 1, 2, 3], 0.5) // 1.5// Note that these functions expect
// arrays of the correct length:
quadratic([0, 1, 2, 3], 0.5) // 1
quadratic([0, 1], 0.5) // NaN
```## License ##
MIT. See [LICENSE.md](http://github.com/hughsk/bezier/blob/master/LICENSE) for details.