https://github.com/hugotini/normalheight
Blender add-on to compute height from normal maps
https://github.com/hugotini/normalheight
blender-addon displacement heightmap normalmap
Last synced: 10 months ago
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Blender add-on to compute height from normal maps
- Host: GitHub
- URL: https://github.com/hugotini/normalheight
- Owner: HugoTini
- License: gpl-3.0
- Created: 2020-05-24T01:02:58.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2022-08-07T14:21:27.000Z (over 3 years ago)
- Last Synced: 2025-03-21T08:48:39.355Z (10 months ago)
- Topics: blender-addon, displacement, heightmap, normalmap
- Language: Python
- Homepage: https://hugotini.github.io/normalheight
- Size: 108 KB
- Stars: 42
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
- License: LICENSE
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README

***⚠ NormalHeight has merged into [DeepBump](https://github.com/HugoTini/DeepBump), please use [DeepBump](https://github.com/HugoTini/DeepBump) instead. ⚠***
# NormalHeight
NormalHeight is a Blender add-on to compute depth from normal maps.
It uses the Frankot-Chellappa depth-from-gradient algorithm. It can
be used in conjunction with [DeepBump](https://github.com/HugoTini/DeepBump)
to produce height maps from single pictures.
# Installation
[Download the repo as a ZIP](https://github.com/HugoTini/NormalHeight/archive/master.zip),
then in Blender go to _Edit -> Preferences -> Add-ons -> Install_ and select the
downloaded ZIP file. Then enable the add-on.
# Usage
In the Shader Editor, select a normal map _Image Texture Node_ and click _Generate Height Map_ in the right panel under the _NormalHeight_ tab.