https://github.com/hum9183/humtoonurp
PBR-based Toon Shader for Universal Render Pipeline
https://github.com/hum9183/humtoonurp
shader toon-shader unity
Last synced: 5 months ago
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PBR-based Toon Shader for Universal Render Pipeline
- Host: GitHub
- URL: https://github.com/hum9183/humtoonurp
- Owner: Hum9183
- License: mit
- Created: 2023-07-22T02:47:31.000Z (almost 3 years ago)
- Default Branch: master
- Last Pushed: 2025-05-24T06:09:45.000Z (about 1 year ago)
- Last Synced: 2025-05-24T07:21:01.486Z (about 1 year ago)
- Topics: shader, toon-shader, unity
- Language: HLSL
- Homepage:
- Size: 468 KB
- Stars: 5
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# HumToon
PBR-based Toon Shader.
This project is under development.

> [!WARNING]
> Dependencies
> - https://github.com/Hum9183/HumToonCore
# Supported languages
- English
- Japanese (partially)
- Chinese (partially)
# Development environment
- Unity2022.3.5f1
- Universal RP
# Render pipeline compatibility
- Universal RP
# Main features
- Basic features (Transparent, etc.)
- Normal mapping
- Toon shading (Ramp, etc.)
- Rim lighting
- Emission
- Mat cap
- Lighting control
# Supported
- Light layers
- Forward plus
- SRP batcher
- GI
- Decal
- Rendering Debugger
- DOTS (ECS)
# Not supported
- Deferred rendering