https://github.com/hurui200320/create-renewable-ore
A datapack add recipes that allows you to get ores from renewable resources.
https://github.com/hurui200320/create-renewable-ore
Last synced: 6 months ago
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A datapack add recipes that allows you to get ores from renewable resources.
- Host: GitHub
- URL: https://github.com/hurui200320/create-renewable-ore
- Owner: hurui200320
- License: agpl-3.0
- Created: 2024-03-04T01:51:32.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2024-03-10T03:09:00.000Z (over 2 years ago)
- Last Synced: 2024-04-24T06:37:28.908Z (over 2 years ago)
- Size: 19.5 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# create-renewable-ore
A datapack add recipes that allows you to get ores from renewable resources.
Currently tested: 1.20.1 Forge
## Brief
This data pack is inspired by [ilmango's ATFC series](https://www.youtube.com/watch?v=UtmT3qrU04E), where you can get ores from renewable sources like cobblestone. However, I generally don't want to go that hard core in the game, but I still want the renewable ores, so I made this data pack.
## How to use
Clone the project, remove the `-master` suffix and place the folder into your world's `datapacks` folder.
You need Create mod and Biomes O' Plenty mod.
## Added recipes
The recipes need items from Create mod and Biomes O' Plenty mod. Here is an overview of the flowchart:

The black line means the recipe is already in game. The blue line is the newly added one.
There are total 7 new recipes and everything is made to be renewable and automated:
### Crush sand for ores
Some ores are hard to design, so I just use sand for them. There are already a sand washing recipe in the game,
so all I left is crushing. By crushing any sand:
+ 0.8% chance to get a copper nugget (average 2 stack per item)
+ 1.1% chance to get a zinc nugget (average 1.5 stack per item)
+ 0.4% chance to get a lapis (average 4 stack per item)
+ 0.2% chance to get a amethyst shard (average 8 stack per item)
+ otherwise the sand is consumed
### Press charcoal for coal
By pressing charcoal, you can turn it into coal with a 15% chance, average 1 stack per item.
### Press coal block for diamond
Because you need coal block to get diamond. Each time you press a coal block, you have 0.05% chance to get a diamond.
Average 32 stack per item.
Otherwise the charcoal block is consumed.
### Mix blood and cobbelstone for crimsite
Pronous flesh and blood are added by Biomes O' Plenty to the nether.
There is a stone called Crimsite added by Create mod and can be crushed into irons and eventually get redstone.
I designed a way to create this type of stone from blood and cobbelstone.
Mixing 1 cobbelstone and 250mBucket blood will give you 1 crimsite back. One bucket of blood is 1000mBucket.
### Mix pronous flesh and water for blood
When the blood touches the water, it will generate a pronous flesh. Just like a cobbelstone generator.
So you can get unlimited pronous flesh. Then you can mix it with 1 bucket of water to get 1 bucket of blood.
Now you get infinite blood!
### Heat pronous flesh for nether rack
I was thinking about how to get ancient debris, I thought it was too OP if I added it. But I actually mine using baritone so it's already OP.
To get ancient debris, you have to get something related to nether. The most common block in nether is of course
the nether rack.
By heating the pronous flesh and wait 10 seconds, you will get a netherrack.
### Wash nether rack for ancient debris
By washing the nether rack, you have a very low chance (0.01%, average 157 stack per item) to get one ancient debris.
## Other Minecraft version
Sadly, I wrote this data pack for my own usage, thus I only tested on my set up. Currently I'm playing on 1.20.1 with Create (Forge). You're welcome to test and adopt this data pack on other versions. Things should be mostly fine considering there is not too dramatical changes.