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https://github.com/husker-dev/openglfx
OpenGL implementation for JavaFX
https://github.com/husker-dev/openglfx
java javafx jogl kotlin lwjgl lwjgl2 lwjgl3 opengl
Last synced: 3 months ago
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OpenGL implementation for JavaFX
- Host: GitHub
- URL: https://github.com/husker-dev/openglfx
- Owner: husker-dev
- License: apache-2.0
- Created: 2021-08-06T11:58:47.000Z (about 3 years ago)
- Default Branch: master
- Last Pushed: 2024-01-06T14:26:35.000Z (10 months ago)
- Last Synced: 2024-06-26T18:56:03.912Z (4 months ago)
- Topics: java, javafx, jogl, kotlin, lwjgl, lwjgl2, lwjgl3, opengl
- Language: Kotlin
- Homepage:
- Size: 13.6 MB
- Stars: 78
- Watchers: 5
- Forks: 9
- Open Issues: 16
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- aboutfx - OpenGLFX - dev/openglfx?style=social>) | `#graphics` | OpenGL implementation for JavaFX | (Community / Libraries)
README
![Logo](https://github.com/husker-dev/openglfx/assets/31825139/3968c34e-ad83-4613-a5ce-1524aa79aa83)
### [Buy coffee](https://www.buymeacoffee.com/huskerdev) for the developer.
# About
This library adds a new element to the JavaFX for rendering OpenGL graphics using LWJGL, JOGL, LWJGL2 or LibGDX. It is optimized for each platform and includes some auxiliary functions for working with OpenGL from JavaFX.
- [Dependency](#dependency)
- [Usage](#usage)
- [Rendering events](#rendering-events)
- [Antialiasing (MSAA)](#antialiasing-msaa)
- [Async rendering](#async-rendering)
- [Y-flipping](#y-flipping)
- [OpenGL profile](#opengl-profile)
- [Auto repaint](#auto-repaint)
- [Image transfering](#image-transfering)
- [RenderDoc](#renderdoc)
- [Notes](#notes)
- [Reflection opens](#reflection-opens)
- [Under the hood](#under-the-hood)
- [Thanks to](#thanks-to)> **NOTE:** All examples are written in Kotlin + Gradle + LWJGL. If you want to use Java/JOGL/Maven, you can use [example code generator](https://husker-dev.github.io/husker-dev/?page=tools/openglfx).
# Dependency
```groovy
dependencies {
// implementation JavaFX
// implementation LWJGL
// implementation ...implementation 'com.huskerdev:openglfx:4.0.5'
implementation 'com.huskerdev:openglfx-lwjgl:4.0.5'
}
```Available modules:
- ```openglfx-lwjgl```
- ```openglfx-lwjgl2```
- ```openglfx-jogl```
- ```openglfx-libgdx```# Usage
This library adds only one component - ```GLCanvas```, that can be used like a regular element in JavaFX.
After canvas is not needed anymore, call ```dispose()``` to free the allocated memory.
```kotlin
import com.huskerdev.openglfx.canvas.GLCanvas
import com.huskerdev.openglfx.lwjgl.LWJGLExecutor.Companion.LWJGL_MODULEval canvas = GLCanvas(LWJGL_MODULE)
```Available modules:
- ```LWJGL_MODULE```
- ```LWJGL2_MODULE```
- ```JOGL_MODULE```
- ```LIBGDX_MODULE```
### Rendering events
```GLCanvas``` uses a logic similar to JOGL. The component has events where you can render the content.
```kotlin
canvas.addOnInitEvent { event ->
// Init some gl properties only once
}canvas.addOnRenderEvent { event ->
// Render some content every frame
}canvas.addOnReshapeEvent { event ->
// Change viewport matrices at resizing
}canvas.addOnDisposeEvent { event ->
// Clear native data at disposing
}
```### Antialiasing (MSAA)
```GLCanvas``` supports multi-sampling anti-aliasing. It can be enabled during creation.
For maximum possible MSAA level, specify -1.```kotlin
GLCanvas(.., msaa = 4)
```### Async rendering
```GLCanvas``` can render graphics in a separated thread. This feature can either improve or decrease performance. Test it on your applications.```kotlin
GLCanvas(.., async = true)
```### Y-flipping
By default, OpenGL draws the image upside down. ```GLCanvas``` has the ability to flip it without loss of performance. To do this, specify the parameter at startup.```kotlin
GLCanvas(.., flipY = true)
```### OpenGL profile
OpenGL has two initialization profiles - ```Core``` and ```Compatibility```, you can read about them on the Internet.In GLCanvas you can specify the desired option. I advise you to always choose Core.
To do this, you need to specify a parameter when creating.```kotlin
GLCanvas(.., profile = GLProfile.Core)
GLCanvas(.., profile = GLProfile.Compatibility)
```### Auto repaint
If you need to update content with a certain FPS, then you should use ```GLCanvasAnimator```. Keep in mind that JavaFX can limits the refresh rate.```kotlin
import com.huskerdev.openglfx.canvas.GLCanvasAnimatorcanvas.animator = GLCanvasAnimator(60.0)
canvas.animator = GLCanvasAnimator(GLCanvasAnimator.UNLIMITED_FPS) // For maximum available FPS
canvas.animator = null // To remove animator
```Don't forget to disable VSync before JavaFX initialization if you want to get FPS more than monitor's frequency.
```kotlin
System.setProperty("prism.vsync", "false")
```### Image transfering
```openglfx``` has the ability to move images from JavaFX to OpenGL textures and vice versa. A special class is used for this:
```kotlin
val fbo = GLImageManager.toGL(image)val image = GLImageManager.fromGL(fbo, width, height)
```### RenderDoc
```openglfx``` supports RenderDoc integration. Unfortunately, java and javaFX limit how this tool can be used, so the following features have been made.- You can take a screenshot of the following frame using the hotkey:
```kotlin
RenderDoc.bind(canvas) // F12 by default
// or
RenderDoc.bind(canvas, keyCode = KeyCode.F11)
```- You can insert the **beginning** and **ending** of capturing into the code:
```kotlin
RenderDoc.startFrameCapture()
// Renders here...
RenderDoc.endFrameCapture()
```It is better not to mix these two recording methods.
To view a scene in the Renderdoc application, you need to select one of the processes. It may change depending on the launch settings.
# Notes
- RenderDoc + Windows crashes the JVM. Workaround is described in ([#39](https://github.com/husker-dev/openglfx/issues/39));
- JOGL can't initialize on macOS ([#22](https://github.com/husker-dev/openglfx/issues/22)).
> If you know how to fix that problem I would be very happy### Reflection opens
```
--add-opens javafx.base/com.sun.javafx=ALL-UNNAMED
--add-opens javafx.graphics/com.sun.prism=ALL-UNNAMED
--add-opens javafx.graphics/com.sun.prism.d3d=ALL-UNNAMED
--add-opens javafx.graphics/com.sun.javafx.scene.layout=ALL-UNNAMED
--add-opens javafx.graphics/com.sun.javafx.scene=ALL-UNNAMED
--add-opens javafx.graphics/com.sun.javafx.sg.prism=ALL-UNNAMED
--add-opens javafx.graphics/com.sun.javafx.tk=ALL-UNNAMED
--add-opens javafx.graphics/com.sun.javafx.geom=ALL-UNNAMED
--add-opens javafx.graphics/javafx.scene.image=ALL-UNNAMED
```# Under the hood
- ### Offscreen GL
[husker-dev/offscreen-jgl](https://github.com/husker-dev/offscreen-jgl) is used to create offscreen thread-independent GL context on Windows, MacOS and Linux.- ### GLExecutor
Executors are the bridges from OpenGLFX inner logic to outer libraries like LWJGL or JOGL.
| | LWJGL | JOGL |
| -------- | ------ | ---- |
| Class | [LWJGLExecutor.kt](https://github.com/husker-dev/openglfx/blob/master/lwjgl/src/main/kotlin/com/huskerdev/openglfx/lwjgl/LWJGLExecutor.kt) | [JOGLFXExecutor.kt](https://github.com/husker-dev/openglfx/blob/master/jogl/src/main/kotlin/com/huskerdev/openglfx/jogl/JOGLFXExecutor.kt) |
| Instance | LWJGL_MODULE | JOGL_MODULE |If you want to add new OpenGL library, just create your implementation of [GLExecutor](https://github.com/husker-dev/openglfx/blob/master/core/src/main/kotlin/com/huskerdev/openglfx/core/GLExecutor.kt) and use it as existing one: ```OpenGLCanvas.create(YOUR_EXECUTOR_INSTANCE)```.
- ### Texture sharing
To efficiently connect OpenGL and JavaFX, OpenGLFX uses some techniques based on OS.
[BlitCanvasImpl]: https://github.com/husker-dev/openglfx/blob/master/core/src/main/kotlin/com/huskerdev/openglfx/canvas/implementations/BlitCanvasImpl.kt
[SharedCanvasImpl]: https://github.com/husker-dev/openglfx/blob/master/core/src/main/kotlin/com/huskerdev/openglfx/canvas/implementations/SharedCanvasImpl.kt
[NVDXInteropCanvasImpl]: https://github.com/husker-dev/openglfx/blob/master/core/src/main/kotlin/com/huskerdev/openglfx/canvas/implementations/NVDXInteropCanvasImpl.kt
[IOSurfaceCanvasImpl]: https://github.com/husker-dev/openglfx/blob/master/core/src/main/kotlin/com/huskerdev/openglfx/canvas/implementations/IOSurfaceCanvasImpl.kt[AsyncBlitCanvasImpl]: https://github.com/husker-dev/openglfx/blob/master/core/src/main/kotlin/com/huskerdev/openglfx/canvas/implementations/async/AsyncBlitCanvasImpl.kt
[AsyncSharedCanvasImpl]: https://github.com/husker-dev/openglfx/blob/master/core/src/main/kotlin/com/huskerdev/openglfx/canvas/implementations/async/AsyncSharedCanvasImpl.kt
[AsyncNVDXInteropCanvasImpl]: https://github.com/husker-dev/openglfx/blob/master/core/src/main/kotlin/com/huskerdev/openglfx/canvas/implementations/async/AsyncNVDXInteropCanvasImpl.kt
[AsyncIOSurfaceCanvasImpl]: https://github.com/husker-dev/openglfx/blob/master/core/src/main/kotlin/com/huskerdev/openglfx/canvas/implementations/async/AsyncIOSurfaceCanvasImpl.kt
| | Description | Sync implementation | Async implementation |
| ----------- | ----------- | ------------------- | -------------------- |
| Windows | [NV_DX_interop](https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_DX_interop.txt) is used to synchronize textures between DirectX from JavaFX and OpenGL. | [NVDXInteropCanvasImpl.kt][NVDXInteropCanvasImpl] | [AsyncNVDXInteropCanvasImpl.kt][AsyncNVDXInteropCanvasImpl]
| Linux | Creates context that is shared with JavaFX's one. After rendering, shared texture is displayed in JavaFX frame. | [SharedCanvasImpl.kt][SharedCanvasImpl] | [AsyncSharedCanvasImpl.kt][AsyncSharedCanvasImpl]
| macOS | IOSurface is used to create memory block in VRAM that can be used in different OpenGL contexts. | [IOSurfaceCanvasImpl.kt][IOSurfaceCanvasImpl] | [AsyncIOSurfaceCanvasImpl.kt][AsyncIOSurfaceCanvasImpl]
| Other | Copies ByteBuffer from ```glReadPixels``` to JavaFX texture | [BlitCanvasImpl.kt][BlitCanvasImpl] | [AsyncBlitCanvasImpl.kt][AsyncBlitCanvasImpl]# Thanks to
- [streamingdv](https://github.com/streamingdv) - big donation, debugging
- [James H Ball](https://github.com/jameshball) - macOS tester
- [Andrew Hamilton](https://github.com/orange451) - macOS tester, suggested new additions