https://github.com/hustoft-digital/multiscenetools
A Demo for Multi Scene Management Tools
https://github.com/hustoft-digital/multiscenetools
management multi-scene tools unity workflow
Last synced: about 1 year ago
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A Demo for Multi Scene Management Tools
- Host: GitHub
- URL: https://github.com/hustoft-digital/multiscenetools
- Owner: Hustoft-Digital
- License: apache-2.0
- Created: 2022-11-11T17:37:04.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2024-12-25T17:06:19.000Z (over 1 year ago)
- Last Synced: 2025-03-17T05:21:58.150Z (about 1 year ago)
- Topics: management, multi-scene, tools, unity, workflow
- Language: C#
- Homepage:
- Size: 2.55 MB
- Stars: 23
- Watchers: 1
- Forks: 2
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
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# Multi Scene Tools

## Features
- Scene Collection ScriptableObjects
- Tracks which scenes are used together in runtime.
- Double Click to load collection.
- Set which scene is the active scene in the collection. (gets set automatically)
- Track and add collection scenes to build settings.
- (Coming) Tracks cross scene references.
- Hierarchy Style
- Icon and tooltip on scenes that belong to a scene collection
- User defined scene collection color.
- Checkmark on the target active scene for the collection
- Icons for displaying which collection scenes are in the build settings
- Multi Scene Management Window
- Display currently loaded scene collection
- Load scene collections
- Load scenes additively
- Unload scenes
- Save and override loaded scene collection
- Create scene collections from loaded scenes
- Create new scenes and load it additively
- Add all open scenes to build settings
- See the current settings set in the config scriptable object
- Multi Scene Loader
- Load scene collections with this static class
- OnSceneCollectionLoaded & OnSceneCollectionLoadDebug events triggered on successful loading
- Loading modes
- Additive
- Loads all scenes in a collection additively
- Replace
- Unloads all scenes other than the boot scene, then loads all scenes additively.
- DifferenceReplace
- Unloads all scenes the collections do not share, then load the missing scenes.
- DifferenceAdditive
- Load all scenes in the collection that is not already loaded
- Subtractive [experimental] (not implemented for async)
- unload all matching scenes
- Async loading methods
- preload scenes and activate when ready
- defer unloading scenes and trigger unloading when ready
- returns an AsyncCollection
- track progression of the async operations
- trigger activation of scenes
- trigger unloading of scenes
- (coming) Scene Node view, Connect scenes together with nodes to visualize adjacent scenes and automate when scenes should be loaded.
- Multi Scene Tools Config
- See and set current singleton instance
- See and set current loaded scene collection
- Toggle for allowing cross scene referencing (Cross scene referencing is not implemented)
- Toggle for logging scene collection loading
- Target path for boot scene or manager scene
- Target path for loading scene collections
## Examples
- Scene Transitioner
- Waits for the transition animation to finish before loading the next scene collection.
- Tracks the in and out transition state
## Setup
- Install via Package Manager → Add package via git URL:
- https://github.com/HenrysHouses/MultiSceneTools.git
- Alternatively, download and put the folder in your Assets
- Create the config asset with the window popup
## Author
- [Henrik Hustoft](https://www.linkedin.com/in/henrik-hustoft-2366ab220/)
## License
- Apache License 2.0 License. Refer to the [LICENSE](./LICENSE) file