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https://github.com/huwb/volsample
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
https://github.com/huwb/volsample
dodecahedron sampling sampling-methods unity volume volume-rendering
Last synced: 3 months ago
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Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
- Host: GitHub
- URL: https://github.com/huwb/volsample
- Owner: huwb
- License: mit
- Created: 2015-08-13T21:57:27.000Z (about 9 years ago)
- Default Branch: master
- Last Pushed: 2021-03-20T11:15:48.000Z (over 3 years ago)
- Last Synced: 2024-04-17T08:58:44.513Z (7 months ago)
- Topics: dodecahedron, sampling, sampling-methods, unity, volume, volume-rendering
- Language: C#
- Homepage:
- Size: 32.3 MB
- Stars: 623
- Watchers: 48
- Forks: 73
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
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