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https://github.com/huwb/volsample

Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
https://github.com/huwb/volsample

dodecahedron sampling sampling-methods unity volume volume-rendering

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Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.

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