https://github.com/hwaet/scenecontainer
Scriptable Object to handle multi-scene loading. Works in edit mode or gameplay mode.
https://github.com/hwaet/scenecontainer
Last synced: 7 months ago
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Scriptable Object to handle multi-scene loading. Works in edit mode or gameplay mode.
- Host: GitHub
- URL: https://github.com/hwaet/scenecontainer
- Owner: hwaet
- License: mit
- Created: 2020-05-06T03:54:51.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-04-26T05:27:21.000Z (over 4 years ago)
- Last Synced: 2025-02-13T22:43:13.201Z (8 months ago)
- Language: C#
- Size: 83 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Scene Container
A scriptable object to handle the async loading of multiple scenes. Works in editor or in-game.# Why?
Testing levels in isolation was a pain. This loads a target scene with any dependencies we declare.# How?
how indeed