https://github.com/hwaet/wobble
https://github.com/hwaet/wobble
Last synced: 2 months ago
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- Host: GitHub
- URL: https://github.com/hwaet/wobble
- Owner: hwaet
- Created: 2021-08-11T03:18:03.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2021-08-11T04:25:17.000Z (about 4 years ago)
- Last Synced: 2025-04-07T21:18:22.639Z (6 months ago)
- Language: C#
- Size: 17.6 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
https://user-images.githubusercontent.com/30280876/128969225-174c5494-0211-44a0-a7c5-1c63e022e83c.mp4
# Package
A small tool for placing objects and giving them a little inflation wobble. This package requires the unity input system, and unity URP for the shader graph-based material that implements the wobble.# Why?
It's satisfying.# How?
Create a game object and add a buildingPlacer component to it. A wobble component will be added automatically. Modify the anim curve on the wobble and the float values to tweak to your liking. Hit play mode and click in-game to plave a building. Boing! Use the endless checkbox on the Wobble component to cycle the wobble forever, and fine tune it even further.Currently all the wobble objects are sharing a material, and only one wobble point can exist at a time, and nearby objects will get a little AOE splash-wobble.