https://github.com/hybriddog/sumpf
migrated to codeberg
https://github.com/hybriddog/sumpf
lua mapgen minetest mod swamp
Last synced: 5 months ago
JSON representation
migrated to codeberg
- Host: GitHub
- URL: https://github.com/hybriddog/sumpf
- Owner: HybridDog
- License: other
- Archived: true
- Created: 2013-01-27T12:35:07.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2022-08-21T10:21:26.000Z (over 3 years ago)
- Last Synced: 2024-12-20T01:21:34.822Z (over 1 year ago)
- Topics: lua, mapgen, minetest, mod, swamp
- Language: Lua
- Homepage: https://codeberg.org/HybridDog/sumpf
- Size: 10.8 MB
- Stars: 4
- Watchers: 4
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
README
[Mod] sumpf [sumpf]
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/sumpf/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/sumpf/archive/master.zip), [tar.gz](https://github.com/HybridDog/sumpf/archive/master.tar.gz)

If you got ideas or found bugs, please tell them to me.
TODO:
* Test and find reasonable values for probabilities:
* Probability of hut spawning
* Probability of spawning a ruined instead of normal hut
* Perlin noise parameters (default values)
* Make the perlin noise parameters (i.e. biome probabiltiy) configurable
* Add dried, rotten grass roofing nodes for the ruined hut so that it differs
more from the normal hut
* Use the mapgen decoration function instead of habitat to rarely spawn swamp
grass and birches
* Sometimes the huts have visible gaps in the roofs; this should be fixed