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https://github.com/hybriddog/sumpf

swamps for minetest
https://github.com/hybriddog/sumpf

lua mapgen minetest mod swamp

Last synced: 2 months ago
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swamps for minetest

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[Mod] sumpf [sumpf]

**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/sumpf/depends.txt)

**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/LICENSE.txt)

**Download:** [zip](https://github.com/HybridDog/sumpf/archive/master.zip), [tar.gz](https://github.com/HybridDog/sumpf/archive/master.tar.gz)

![I'm a screenshot!](http://bit.ly/1wOCWpq)

If you got ideas or found bugs, please tell them to me.

TODO:
* Test and find reasonable values for probabilities:
* Probability of hut spawning
* Probability of spawning a ruined instead of normal hut
* Perlin noise parameters (default values)
* Make the perlin noise parameters (i.e. biome probabiltiy) configurable
* Add dried, rotten grass roofing nodes for the ruined hut so that it differs
more from the normal hut
* Use the mapgen decoration function instead of habitat to rarely spawn swamp
grass and birches
* Sometimes the huts have visible gaps in the roofs; this should be fixed