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https://github.com/hyochan/react-native-nitro-sound

react-native native module for audio recorder and player with nitromodule!
https://github.com/hyochan/react-native-nitro-sound

audio-player audio-recorder java kotlin nitromodule objective-c react-native swift turbomodule typescript

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react-native native module for audio recorder and player with nitromodule!

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# react-native-nitro-sound

[![yarn Version](http://img.shields.io/npm/v/react-native-nitro-sound.svg?style=flat-square)](https://npmjs.org/package/react-native-nitro-sound)
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[![TypeScript](https://img.shields.io/badge/TypeScript-Ready-blue.svg?style=flat-square)](https://www.typescriptlang.org/)
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[![code style: prettier](https://img.shields.io/badge/code_style-prettier-ff69b4.svg?style=flat-square)](https://github.com/prettier/prettier)

[![Platform - iOS](https://img.shields.io/badge/platform-iOS-blue.svg?style=flat-square&logo=apple&logoColor=white)](https://developer.apple.com/ios/)
[![Platform - Android](https://img.shields.io/badge/platform-Android-green.svg?style=flat-square&logo=android&logoColor=white)](https://developer.android.com/)
[![Platform - Web](https://img.shields.io/badge/platform-Web-orange.svg?style=flat-square&logo=googlechrome&logoColor=white)](https://reactnative.dev/docs/react-native-web)

[![GreatFrontEnd](greatfrontend-js.gif)](https://www.greatfrontend.com?fpr=hyo73&fp_sid=rnsound)

> โ„น๏ธ **Swift 6 build warning**: If Xcode shows `function type mismatch โ€ฆ has_value` errors (see [#718](https://github.com/hyochan/react-native-nitro-sound/issues/718)), upgrade to Xcode 16.4 or newer. The workaround and cleanup steps are documented in the [FAQ](docs/FAQ.md#swift-6-compile-error-function-type-mismatch--has_value-718).

Logo

## Legacy Package (react-native-audio-recorder-player)

[![yarn Version](http://img.shields.io/npm/v/react-native-audio-recorder-player.svg?style=flat-square)](https://npmjs.org/package/react-native-audio-recorder-player)
[![Downloads](http://img.shields.io/npm/dm/react-native-audio-recorder-player.svg?style=flat-square)](https://npmjs.org/package/react-native-audio-recorder-player)
[![Weekly Downloads](http://img.shields.io/npm/dw/react-native-audio-recorder-player.svg?style=flat-square)](https://npmjs.org/package/react-native-audio-recorder-player)

## React Native Nitro Sound ๐Ÿš€

**React Native Nitro Sound** is a high-performance audio recording and playback library built with [NitroModules](https://github.com/mrousavy/nitro), offering:

- **Zero Bridge Overhead**: Direct native module access for maximum performance
- **Full Type Safety**: TypeScript definitions generated from native specs
- **Synchronous Methods**: Where appropriate, for better developer experience
- **Event Listeners**: Native callbacks with type-safe event payloads
- **Cross-Platform Code Generation**: Automatic code generation for iOS (Swift) and Android (Kotlin)
- **Background Processing**: Recording operations now run in background threads to prevent UI blocking, requiring loading state management
- **Web Platform Support**: Full support for web browsers using Web Audio API and MediaRecorder API

### Requirements

- React Native: >= 0.79 (0.82 recommended)
- iOS: Deployment Target >= 13.0
- Note: With RN 0.81+, build using Xcode >= 16.1 (toolchain requirement; iOS runtime minimum remains 13.0)
- Android: minSdk >= 24 (JDK 17 recommended; compileSdk 36 recommended)
- Note: RN 0.82+ requires Gradle 9.0+
- New Architecture: optional (Nitro works on both old and new arch; RN 0.82+ is New Architecture only)
- Expo SDK >= 50 (for Expo users)

## ๐ŸŽ‰ React Native Nitro Sound - Reborn from React Native Audio Recorder Player

**React Native Nitro Sound** is the reborn version of [React Native Audio Recorder Player](https://www.npmjs.com/package/react-native-audio-recorder-player)!

For those unfamiliar, this was a beloved library with **40k+ weekly downloads** and **180k+ monthly downloads**. Now, this library embarks on a new journey with [NitroModules](https://github.com/mrousavy/nitro), starting fresh as **react-native-nitro-sound**.

As the creator of [Flutter Sound](https://pub.dev/packages/flutter_sound), the name 'Sound' feels much more familiar and close to my heart. This rebranding is not just a name change, but a commitment to actively maintain and evolve this library with even greater dedication.

Starting fresh with **version 1.0.0**, we're delivering a more powerful and stable audio solution. Special thanks to [@mrousavy](https://github.com/mrousavy) for creating this amazing technology! ๐Ÿ™

Your continued support and interest mean the world to us!

---

This is a high-performance React Native module for audio recording and playback, now powered by [NitroModules](https://github.com/mrousavy/nitro) for direct native module access without bridge overhead. The library provides simple recorder and player functionalities for iOS, Android, and Web platforms with full TypeScript support and type safety.

> ๐Ÿ”ด **Critical**: Recording operations now run in background threads. **You MUST implement loading states** to handle the async delays, or your UI may appear unresponsive. See [Component Examples](#component-based-implementation) for proper implementation.

## Help Maintenance

This is one of those projects that brings me joy to work on. If you find it useful, consider buying me a coffee โ˜•๏ธ โ€” your support keeps me motivated!

Buy Me A Coffee
[![Paypal](https://www.paypalobjects.com/webstatic/mktg/Logo/pp-logo-100px.png)](https://paypal.me/dooboolab)

## Preview

[Web Demo](https://hyochan.github.io/react-native-nitro-sound/)

Screenshot

Screenshot2

## Documentation & Resources

- ๐Ÿ”ง [NitroModules Documentation](https://github.com/mrousavy/nitro) - Learn about the underlying technology
- ๐Ÿ“ [Version 3 Release Note](https://medium.com/dooboolab/react-native-audio-player-and-recorder-v3-7697e25cd07)
- ๐Ÿ“ฐ [Original Blog Post](https://medium.com/@dooboolab/react-native-audio-recorder-and-player-4aa5f26a666)

## Migration from react-native-audio-recorder-player

If you're migrating from `react-native-audio-recorder-player` (version 3.x or earlier), the API remains largely the same. Simply update your package name:

```diff
- import AudioRecorderPlayer from 'react-native-audio-recorder-player';
+ import Sound from 'react-native-nitro-sound';
```

## Getting started

1. **Install packages**:

```sh
yarn add react-native-nitro-sound react-native-nitro-modules
```

Or using npm:

```sh
npm install react-native-nitro-sound react-native-nitro-modules
```

2. **Align React Native dependencies (recommended)**:

```sh
npx @rnx-kit/align-deps --requirements react-native@0.81 --write
```

## Post Installation

After installing the packages, follow these steps:

1. **iOS Setup**:

```sh
npx pod-install
```

- If resolution fails, try `npx pod-install --repo-update`.
- RN 0.81+ requires Xcode >= 16.1 to build.

2. **Android Setup**:
No additional steps required. The module uses autolinking.

3. **Web Setup**:
For React Native Web, install the additional dependency:

```sh
yarn add react-native-web
```

Then configure your webpack to include the web-specific implementation:

```js
// webpack.config.js
module.exports = {
resolve: {
alias: {
'react-native': 'react-native-web',
},
},
};
```

> **Note**: The `nitrogen` command is already run during the library's build process. You don't need to run it in your application.

## Platform-specific Configuration

### iOS Configuration

1. **Microphone Permission**: Add to your `Info.plist`:

```xml
NSMicrophoneUsageDescription
Give $(PRODUCT_NAME) permission to use your microphone. Your record wont be shared without your permission.
```

2. **Minimum iOS Version**: Ensure your minimum deployment target is iOS 13.0 or higher in your `Podfile`:

```ruby
platform :ios, '13.0'
```

### Android Configuration

On _Android_ you need to add permissions to `AndroidManifest.xml`:

```xml

```

Also, android above `Marshmallow` needs runtime permission to record audio. Below are two approaches:

**Minimal Approach (Recommended for Android 13+):**

```ts
if (Platform.OS === 'android') {
try {
const granted = await PermissionsAndroid.request(
PermissionsAndroid.PERMISSIONS.RECORD_AUDIO,
{
title: 'Audio Recording Permission',
message: 'This app needs access to your microphone to record audio.',
buttonNeutral: 'Ask Me Later',
buttonNegative: 'Cancel',
buttonPositive: 'OK',
}
);

if (granted === PermissionsAndroid.RESULTS.GRANTED) {
console.log('Recording permission granted');
} else {
console.log('Recording permission denied');
return;
}
} catch (err) {
console.warn(err);
return;
}
}
```

**Full Permissions Approach (For older Android versions):**

```ts
if (Platform.OS === 'android') {
try {
const grants = await PermissionsAndroid.requestMultiple([
PermissionsAndroid.PERMISSIONS.WRITE_EXTERNAL_STORAGE,
PermissionsAndroid.PERMISSIONS.READ_EXTERNAL_STORAGE,
PermissionsAndroid.PERMISSIONS.RECORD_AUDIO,
]);

if (
grants['android.permission.WRITE_EXTERNAL_STORAGE'] ===
PermissionsAndroid.RESULTS.GRANTED &&
grants['android.permission.READ_EXTERNAL_STORAGE'] ===
PermissionsAndroid.RESULTS.GRANTED &&
grants['android.permission.RECORD_AUDIO'] ===
PermissionsAndroid.RESULTS.GRANTED
) {
console.log('All permissions granted');
} else {
console.log('All required permissions not granted');
return;
}
} catch (err) {
console.warn(err);
return;
}
}
```

## Methods

| Method | Param | Return | Description |
| :------------------------ | :----------------------------------------------: | :---------------: | :---------------------------------------------------- |
| mmss | `number` seconds | `string` | Convert seconds to `minute:second` string |
| mmssss | `number` seconds | `string` | Convert seconds to `minute:second:millisecond` string |
| setSubscriptionDuration | `number` duration | `void` | Set callback interval in ms (default 500ms) |
| startRecorder | `string?` uri, `AudioSet?` audioSet, | `Promise` | Start recording with optional path and audio settings |
| | `boolean?` meteringEnabled | | |
| pauseRecorder | | `Promise` | Pause recording |
| resumeRecorder | | `Promise` | Resume recording |
| stopRecorder | | `Promise` | Stop recording and return file path |
| startPlayer | `string?` uri, `Record?` headers | `Promise` | Start playback with optional URI and HTTP headers |
| stopPlayer | | `Promise` | Stop playback |
| pausePlayer | | `Promise` | Pause playback |
| resumePlayer | | `Promise` | Resume playback |
| seekToPlayer | `number` milliseconds | `Promise` | Seek to position in milliseconds |
| setVolume | `number` value | `Promise` | Set volume (0.0 - 1.0) |
| setPlaybackSpeed | `number` speed | `Promise` | Set playback speed (0.5 - 2.0) |
| addRecordBackListener | `Function` callback | `void` | Add recording progress listener |
| removeRecordBackListener | | `void` | Remove recording progress listener |
| addPlayBackListener | `Function` callback | `void` | Add playback progress listener |
| removePlayBackListener | | `void` | Remove playback progress listener |
| addPlaybackEndListener | `Function` callback | `void` | Add playback completion listener |
| removePlaybackEndListener | | `void` | Remove playback completion listener |

## Usage

### Basic Usage

```typescript
import Sound, {
AudioEncoderAndroidType,
AudioSourceAndroidType,
AVEncoderAudioQualityIOSType,
AVEncodingOption,
RecordBackType,
PlayBackType,
} from 'react-native-nitro-sound';

// Sound is a singleton instance, use directly

// Recording
const onStartRecord = async () => {
// Set up recording progress listener
Sound.addRecordBackListener((e: RecordBackType) => {
console.log('Recording progress:', e.currentPosition, e.currentMetering);
setRecordSecs(e.currentPosition);
setRecordTime(Sound.mmssss(Math.floor(e.currentPosition)));
});

const result = await Sound.startRecorder();
console.log('Recording started:', result);
};

const onStopRecord = async () => {
const result = await Sound.stopRecorder();
Sound.removeRecordBackListener();
console.log('Recording stopped:', result);
};

// Pause/Resume Recording
const onPauseRecord = async () => {
await Sound.pauseRecorder();
console.log('Recording paused');
};

const onResumeRecord = async () => {
await Sound.resumeRecorder();
console.log('Recording resumed');
};

// Playback
const onStartPlay = async () => {
// Set up playback progress listener
Sound.addPlayBackListener((e: PlayBackType) => {
console.log('Playback progress:', e.currentPosition, e.duration);
setCurrentPosition(e.currentPosition);
setTotalDuration(e.duration);
setPlayTime(Sound.mmssss(Math.floor(e.currentPosition)));
setDuration(Sound.mmssss(Math.floor(e.duration)));
});

// Set up playback end listener
Sound.addPlaybackEndListener((e: PlaybackEndType) => {
console.log('Playback completed:', e);
// Handle playback completion
setIsPlaying(false);
setCurrentPosition(0);
});

const result = await Sound.startPlayer();
console.log('Playback started:', result);
};

const onPausePlay = async () => {
await Sound.pausePlayer();
};

const onStopPlay = async () => {
Sound.stopPlayer();
Sound.removePlayBackListener();
Sound.removePlaybackEndListener();
};

// Seeking
const seekTo = async (milliseconds: number) => {
await Sound.seekToPlayer(milliseconds);
};

// Volume control
const setVolume = async (volume: number) => {
await Sound.setVolume(volume); // 0.0 - 1.0
};

// Speed control
const setSpeed = async (speed: number) => {
await Sound.setPlaybackSpeed(speed); // 0.5 - 2.0
};
```

### Modern API: Multiple Instances

```tsx
import { createSound } from 'react-native-nitro-sound';

// Create independent instances (recorder/player per instance)
const soundA = createSound();
const soundB = createSound();

await soundA.startPlayer('https://example.com/a.mp3');
await soundB.startPlayer('https://example.com/b.mp3');

// Control them independently
await soundA.pausePlayer();
await soundB.setVolume(0.5);

// Clean up when done
soundA.dispose();
soundB.dispose();
```

### React Hook API

```tsx
import { useSound } from 'react-native-nitro-sound';

export function Player() {
const {
sound,
state,
startPlayer,
pausePlayer,
resumePlayer,
stopPlayer,
seekToPlayer,
mmssss,
} = useSound({
subscriptionDuration: 0.05, // 50ms updates
});

return (


{mmssss(Math.floor(state.currentPosition))} /{' '}
{mmssss(Math.floor(state.duration))}

startPlayer('https://example.com/audio.mp3')}
/>



seekToPlayer(10_000)} />

);
}
```

> Note: The default export remains a singleton for backward compatibility. Prefer `createSound()` and `useSound()` for new code and multiple instances.

### Audio Configuration

The library automatically detects the platform and applies the appropriate settings. Use platform-specific properties (with `IOS` or `Android` suffixes) for fine-grained control, or use common properties for cross-platform consistency.

#### iOS Configuration

```typescript
const audioSet: AudioSet = {
// iOS-specific settings
AVSampleRateKeyIOS: 44100,
AVFormatIDKeyIOS: AVEncodingOption.aac,
AVEncoderAudioQualityKeyIOS: AVEncoderAudioQualityIOSType.high,
AVNumberOfChannelsKeyIOS: 2,
AVModeIOS: 'measurement', // Available options: 'gameChatAudio', 'measurement', 'moviePlayback', 'spokenAudio', 'videoChat', 'videoRecording', 'voiceChat', 'voicePrompt'
};
```

#### Android Configuration

```typescript
const audioSet: AudioSet = {
// Android-specific settings
AudioEncoderAndroid: AudioEncoderAndroidType.AAC,
AudioSourceAndroid: AudioSourceAndroidType.MIC,
// Common audio settings (apply on Android as well)
// Tip: prefer these for consistent quality
AudioSamplingRate: 44100,
AudioEncodingBitRate: 128000,
AudioChannels: 1,
};
```

#### Cross-Platform Configuration

For consistent settings across platforms, use common properties that work on both iOS and Android:

```typescript
const audioSet: AudioSet = {
// Common settings automatically applied to the appropriate platform
AudioSamplingRate: 44100,
AudioEncodingBitRate: 128000,
AudioChannels: 1,
};
```

```typescript
const meteringEnabled = true; // Enable audio metering

const uri = await Sound.startRecorder(
undefined, // Use default path
audioSet,
meteringEnabled
);
```

> Note: Legacy Android-specific keys like `AudioSamplingRateAndroid`,
> `AudioEncodingBitRateAndroid`, and `AudioChannelsAndroid` are no longer
> supported. Use the common keys `AudioSamplingRate`, `AudioEncodingBitRate`,
> and `AudioChannels`.

### Android Defaults via AudioQuality

On Android, when specific numeric values are not provided, the library applies sensible defaults based on `AudioQuality`.

- `low`: `22050 Hz`, `64 kbps`, `mono`
- `medium`: `44100 Hz`, `128 kbps`, `mono`
- `high`: `48000 Hz`, `192 kbps`, `stereo` (default when `AudioQuality` is omitted)

Notes:

- If `AudioQuality` is not provided, the recorder defaults to `high`.
- You can still override any of `AudioSamplingRate`, `AudioEncodingBitRate`, or `AudioChannels` explicitly; explicit values take precedence over `AudioQuality` defaults.

## Default Path

- Default path for android uri is `{cacheDir}/sound.mp4`.
- Default path for ios uri is `{cacheDir}/sound.m4a`.
- Default path for web: Files are stored as Blob URLs in memory.

> **Tip**: Store the file path returned by `startRecorder()` immediately for later use in playback or file management.

## Web Platform Support

### Features

- Audio recording using MediaRecorder API
- Audio playback using Web Audio API
- Support for common audio formats (depends on browser)
- Real-time playback progress updates
- Volume and speed control

### Limitations

- Recording format is browser-dependent (typically webm/opus)
- Some audio configuration options are not supported
- File paths are Blob URLs instead of file system paths
- Metering during recording is not currently supported

### Browser Compatibility

- Chrome/Edge: Full support
- Firefox: Full support
- Safari: Limited recording format support (may require polyfills)

## Component-Based Implementation

For better code organization, consider separating recording and playback into separate components:

### Important: Loading States

> **Note**: Starting from version 4.x, recording operations (start/stop) are processed in the background to prevent UI blocking. This means there's a slight delay between calling the method and the actual operation completing. **We strongly recommend implementing loading states** to provide better user experience.

### AudioRecorder Component with Loading States

```typescript
import React, { useState } from 'react';
import { View, Button, Text, ActivityIndicator } from 'react-native';
import Sound from 'react-native-nitro-sound';

export const AudioRecorder = ({ onRecordingComplete }) => {
const [isRecording, setIsRecording] = useState(false);
const [isLoading, setIsLoading] = useState(false);
const [recordTime, setRecordTime] = useState('00:00:00');

const onStartRecord = async () => {
setIsLoading(true);
try {
const result = await Sound.startRecorder();
Sound.addRecordBackListener((e) => {
setRecordTime(Sound.mmssss(Math.floor(e.currentPosition)));
});
setIsRecording(true);
} catch (error) {
console.error('Failed to start recording:', error);
} finally {
setIsLoading(false);
}
};

const onStopRecord = async () => {
setIsLoading(true);
try {
const result = await Sound.stopRecorder();
Sound.removeRecordBackListener();
setIsRecording(false);
onRecordingComplete?.(result);
} catch (error) {
console.error('Failed to stop recording:', error);
} finally {
setIsLoading(false);
}
};

return (

{recordTime}

{isLoading && }

);
};
```

### AudioPlayer Component with Loading States

```typescript
import React, { useState } from 'react';
import { View, Button, Text, ActivityIndicator } from 'react-native';
import Sound from 'react-native-nitro-sound';

export const AudioPlayer = ({ audioPath }) => {
const [isPlaying, setIsPlaying] = useState(false);
const [isLoading, setIsLoading] = useState(false);
const [playTime, setPlayTime] = useState('00:00:00');
const [duration, setDuration] = useState('00:00:00');

const onStartPlay = async () => {
setIsLoading(true);
try {
const msg = await Sound.startPlayer(audioPath);
Sound.addPlayBackListener((e) => {
setPlayTime(Sound.mmssss(Math.floor(e.currentPosition)));
setDuration(Sound.mmssss(Math.floor(e.duration)));
});

// Use the proper playback end listener
Sound.addPlaybackEndListener((e) => {
console.log('Playback completed', e);
setIsPlaying(false);
setPlayTime('00:00:00');
});

setIsPlaying(true);
} catch (error) {
console.error('Failed to start playback:', error);
} finally {
setIsLoading(false);
}
};

const onStopPlay = async () => {
setIsLoading(true);
try {
await Sound.stopPlayer();
Sound.removePlayBackListener();
Sound.removePlaybackEndListener();
setIsPlaying(false);
setPlayTime('00:00:00');
setDuration('00:00:00');
} catch (error) {
console.error('Failed to stop playback:', error);
} finally {
setIsLoading(false);
}
};

return (

{playTime} / {duration}

{isLoading && }

);
};
```

## Example App

### Running the Example

Because this repo uses a Yarn workspace, run everything from the repository root.

1. Install dependencies and build the library:

```sh
yarn
yarn prepare
```

2. Start the development server:

```sh
yarn start
```

3. Run on your platform:

```sh
# iOS
# First time on a new machine, you may need to install pods:
(cd example/ios && pod install)
yarn example ios

# Android
yarn example android
```

## Troubleshooting

### iOS Recording Error: "Unknown std::runtime_error"

If you encounter this error when trying to record on iOS:

1. **Ensure microphone permissions are properly configured** in your `Info.plist`:

```xml
NSMicrophoneUsageDescription
Your app needs microphone access to record audio
```

2. **Clean and rebuild your iOS project**:

```sh
cd ios
rm -rf build Pods
pod install
cd ..
yarn ios
```

3. **Make sure you're testing on a real device** if using the simulator doesn't work. Some audio features require real hardware.

4. **Verify the Nitro modules are properly linked** by checking that the `[NitroModules] ๐Ÿ”ฅ Sound is boosted by nitro!` message appears during `pod install`.

### Common Issues

- **"nitrogen" command not found**: This command is only needed when developing the library itself, not when using it in your app.
- **Module not found errors**: Make sure to run `pod install` after installing the package.
- **Android build issues**: Ensure your `minSdkVersion` is 24 or higher in `android/build.gradle`.
- If you see `:react-native:generateCodegenSchemaFromJavaScript` failing, this comes from RN's Gradle plugin (not Nitro). Ensure RN >= 0.79 (0.81 recommended) and JDK 17, then align and clean:

```sh
npx @rnx-kit/align-deps --requirements react-native@0.81 --write
rm -rf node_modules android/.gradle
yarn
cd android && ./gradlew clean assembleDebug
```

### Clean Build Instructions

If you're experiencing build issues or runtime errors after updating the library:

#### iOS Clean Build

```sh
cd ios
rm -rf ~/Library/Caches/CocoaPods
rm -rf Pods
rm -rf ~/Library/Developer/Xcode/DerivedData/*
pod cache clean --all
pod install
cd ..
```

Then in Xcode:

1. Product โ†’ Clean Build Folder (โ‡งโŒ˜K)
2. Product โ†’ Build (โŒ˜B)

#### Android Clean Build

```sh
cd android
./gradlew clean
rm -rf ~/.gradle/caches/
cd ..
```

Then rebuild:

```sh
yarn android
# or
npx react-native run-android
```

#### Both Platforms

You can also try resetting Metro cache:

```sh
npx react-native start --reset-cache
```

## Contributing

See the [contributing guide](CONTRIBUTING.md) to learn how to contribute to the repository and the development workflow.

## License

MIT