https://github.com/hypesio/unity_screenspace_particlesystem
Custom GPU particle system generating particles using screen space data.
https://github.com/hypesio/unity_screenspace_particlesystem
computer-graphics particle-system unity unity3d-plugin
Last synced: 5 months ago
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Custom GPU particle system generating particles using screen space data.
- Host: GitHub
- URL: https://github.com/hypesio/unity_screenspace_particlesystem
- Owner: Hypesio
- License: gpl-3.0
- Created: 2024-02-02T20:47:04.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-08-12T20:56:49.000Z (almost 2 years ago)
- Last Synced: 2025-04-07T19:55:08.942Z (about 1 year ago)
- Topics: computer-graphics, particle-system, unity, unity3d-plugin
- Homepage: https://hypesio.fr/
- Size: 536 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Unity_Screenspace_ParticleSystem
Particle system that spawn particles using fragment shaders.
All operations are done on GPU using compute shaders and indirect drawing.
Inspired by God Of War technique describe in *[Disintegrating Meshes with Particles in 'God of War'](https://www.youtube.com/watch?v=ajNSrTprWsg&t=711s)*.
## Status
This project is in active development.
It hasn't receive a stable release yet.
You can see project current status in [dev branch](https://github.com/Hypesio/Unity_ScreenSpace_ParticleSystem/tree/dev).