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https://github.com/iamsebastiandev/calm-before-the-grow

A short game built with React, React Three Fiber & Zustand, that provides a zen like garden building experience.
https://github.com/iamsebastiandev/calm-before-the-grow

game game-jam react react-jam react-three-drei react-three-fiber typescript zen-like-game zustand

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A short game built with React, React Three Fiber & Zustand, that provides a zen like garden building experience.

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README

        

# React Jam 2024 - Fall - Calm before the Bloom

**Calm before the Bloom** is designed to be a zen experience. There's no winning or losing — just relax and enjoy the process of creating your own small island of tranquility.

## How to Play

At the start of each island, there is a **singular origin tile**. Clicking this tile will place the topmost tile from the **stack** on the left side of the screen. You can then place additional tiles around the one you've just positioned.

You automatically receive a new tile every **15 seconds**. You can also gain new tiles by **placing** tiles, **replacing** tiles with others, or by forming specific **patterns**—discovering these patterns is part of the fun.

In the upper right corner, a **Quest** will be displayed, offering hints and guiding you on what to do next. Completing these quests is optional, but doing so will help you progress and earn additional points.

## Assets

The following assets and technologies were used during the creation of **Calm before the Bloom**:

- [32 x 32 Pixel Isometric Tiles](https://scrabling.itch.io/pixel-isometric-tiles)
- [Suno.com for the Music](https://suno.com)
- [Pixabay - UlfHubert - Plopp Sound](https://pixabay.com/sound-effects/plopp-84863/)
- [Lucid Icons](https://leo-red.itch.io/lucid-icon-pack)
- [Piskel.com - Online Pixel Art Editor](https://www.piskelapp.com/)

## The Rest of the Talk

**Calm before the Bloom** was created for the [Reactjam Fall 2024](https://reactjam.com/) in 10 days. The theme was **Retro Minimalism**, and I aimed to capture the essence of minimalist games with a basic gameplay loop and progression system, all within a retro and minimalistic visual style. The game is best experienced on a desktop PC, though mobile may present some issues.

If you're interested in more of my work, check out my [Github](https://github.com/iamsebastiandev).

I implemented most of the features I intended, but I missed out on animated animals & trees, which were major features I couldn't complete. I apologize, but on the bright side, we adopted a cute puppy 🐶 that has been taking up a lot of time!