https://github.com/ianchanning/turing-test-paper
A faithful LaTeX recreation of Alan Turing's 'Computing Machinery and Intelligence' (Mind, 1950).
https://github.com/ianchanning/turing-test-paper
1949 alan-turing computer-science history papers turing-test
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A faithful LaTeX recreation of Alan Turing's 'Computing Machinery and Intelligence' (Mind, 1950).
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- URL: https://github.com/ianchanning/turing-test-paper
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- Created: 2025-07-22T20:38:57.000Z (11 months ago)
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A faithful LaTeX recreation of Alan Turing's 'Computing Machinery and Intelligence' (Mind, 1950).
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# MIND
#### A QUARTERLY REVIEW
##### OF
#### PSYCHOLOGY AND PHILOSOPHY
---
### I.—COMPUTING MACHINERY AND INTELLIGENCE
**BY A. M. TURING**
##### 1. _The Imitation Game._
I **PROPOSE** to consider the question, 'Can machines think?'
This should begin with definitions of the meaning of the terms 'machine'
and 'think'. The definitions might be framed so as to reflect so far as
possible the normal use of the words, but this attitude is dangerous. If
the meaning of the words 'machine' and 'think' are to be found by
examining how they are commonly used it is difficult to escape the
conclusion that the meaning and the answer to the question, 'Can
machines think?' is to be sought in a statistical survey such as a
Gallup poll. But this is absurd. Instead of attempting such a definition
I shall replace the question by another, which is closely related to it
and is expressed in relatively unambiguous words.
The new form of the problem can be described in terms of a game which we
call the 'imitation game'. It is played with three people, a man (A), a
woman (B), and an interrogator (C) who may be of either sex. The
interrogator stays in a room apart from the other two. The object of the
game for the interrogator is to determine which of the other two is the
man and which is the woman. He knows them by labels X and Y, and at the
end of the game he says either 'X is A and Y is B' or 'X is B and Y is
A'. The interrogator is allowed to put questions to A and B thus:
**C**: Will X please tell me the length of his or her hair ?
Now suppose X is actually A, then A must answer. It is A's
object in the game to try and cause C to make the wrong identification.
His answer might therefore be "My hair is shingled, and the longest
strands are about nine inches long."
In order that tones of voice may not help the interrogator the answers
should be written, or better still, typewritten. The ideal arrangement
is to have a teleprinter communicating between the two rooms.
Alternatively the question and answers can be repeated by an
intermediary. The object of the game for the third player (B) is to help
the interrogator. The best strategy for her is probably to give truthful
answers. She can add such things as "I am the woman, don't listen to
him!" to her answers, but it will avail nothing as the man can make
similar remarks.
We now ask the question, 'What will happen when a machine takes the part
of A in this game?' Will the interrogator decide wrongly as often when
the game is played like this as he does when the game is played between
a man and a woman? These questions replace our original, 'Can machines
think?'
##### 2. _Critique of the New Problem._
As well as asking, 'What is the answer to this new form of the
question,' one may ask, 'Is this new question a worthy one to
investigate?' This latter question we investigate without further ado,
thereby cutting short an infinite regress.
The new problem has the advantage of drawing a fairly sharp line between
the physical and the intellectual capacities of a man. No engineer or
chemist claims to be able to produce a material which is
indistinguishable from the human skin. It is possible that at some time
this might be done, but even supposing this invention available we
should feel there was little point in trying to make a 'thinking
machine' more human by dressing it up in such artificial flesh. The form
in which we have set the problem reflects this fact in the condition
which prevents the interrogator from seeing or touching the other
competitors, or hearing their voices. Some other advantages of the
proposed criterion may be shown up by specimen questions and answers.
Thus:
**Q**: Please write me a sonnet on the subject of the Forth Bridge.
**A**: Count me out on this one. I never could write poetry.
**Q**: Add 34957 to 70764
**A**: (Pause about 30 seconds and then give as answer) 105621.
**Q**: Do you play chess ?
**A**: Yes.
**Q**: I have K at my K1, and no other pieces. You have only K at K6 and R
at R1. It is your move. What do you play ?
**A**: (After a pause of 15 seconds) R-R8 mate.
The question and answer method seems to be suitable for introducing
almost any one of the fields of human endeavour that we wish to include.
We do not wish to penalise the machine for its inability to shine in
beauty competitions, nor to penalise a man for losing in a race against
an aeroplane. The conditions of our game make these disabilities
irrelevant. The 'witnesses' can brag, if they consider it advisable, as
much as they please about their charms, strength or heroism, but the
interrogator cannot demand practical demonstrations.
The game may perhaps be criticised on the ground that the odds are
weighted too heavily against the machine. If the man were to try and
pretend to be the machine he would clearly make a very poor showing. He
would be given away at once by slowness and inaccuracy in arithmetic.
May not machines carry out some-thing which ought to be described as
thinking but which is very different from what a man does? This
objection is a very strong one, but at least we can say that if,
nevertheless, a machine can be constructed to play the imitation game
satisfactorily, we need not be troubled by this objection.
It might be urged that when playing the 'imitation game' the best
strategy for the machine may possibly be something other than imitation
of the behaviour of a man. This may be, but I think it is unlikely that
there is any great effect of this kind. In any case there is no
intention to investigate here the theory of the game, and it will be
assumed that the best strategy is to try to provide answers that would
naturally be given by a man.
##### 3. _The Machines concerned in the Game._
The question which we put in §1 will not be quite definite until we have
specified what we mean by the word 'machine'. It is natural that we
should wish to permit every kind of engineering technique to be used in
our machines. We also wish to allow the possibility than an engineer or
team of engineers may construct a machine which works, but whose manner
of operation cannot be satisfactorily described by its constructors
because they have applied a method which is largely experimental.
Finally, we wish to exclude from the machines men born in the usual
manner. It is difficult to frame the definitions so as to satisfy these
three conditions. One might for instance insist that the team of
engineers should be all of one sex, but this would not really be
satisfactory, for it is probably possible to rear a complete individual
from a single cell of the skin (say) of a man. To do so would be a feat
of biological technique deserving of the very highest praise, but we
would not be inclined to regard it as a case of 'constructing a thinking
machine'. This prompts us to abandon the requirement that every kind of
technique should be permitted. We are the more ready to do so in view of
the fact that the present interest in 'thinking machines' has been
aroused by a particular kind of machine, usually called an 'electronic
computer' or 'digital computer'. Following this suggestion we only
permit digital computers to take part in our game.
This restriction appears at first sight to be a very drastic one. I
shall attempt to show that it is not so in reality. To do this
necessitates a short account of the nature and properties of these
computers.
It may also be said that this identification of machines with digital
computers, like our criterion for 'thinking', will only be
unsatisfactory if (contrary to my belief), it turns out that digital
computers are unable to give a good showing in the game.
There are already a number of digital computers in working order, and it
may be asked, 'Why not try the experiment straight away? It would be
easy to satisfy the conditions of the game. A number of interrogators
could be used, and statistics compiled to show how often the right
identification was given.' The short answer is that we are not asking
whether all digital computers would do well in the game nor whether the
computers at present available would do well, but whether there are
imaginable computers which would do well. But this is only the short
answer. We shall see this question in a different light later.
##### 4. _Digital Computers._
The idea behind digital computers may be explained by saying that these
machines are intended to carry out any operations which could be done by
a human computer. The human computer is supposed to be following fixed
rules; he has no authority to deviate from them in any detail. We may
suppose that these rules are supplied in a book, which is altered
whenever he is put on to a new job. He has also an unlimited supply of
paper on which he does his calculations. He may also do his
multiplications and additions on a 'desk machine', but this is not
important. If we use the above explanation as a definition we shall be
in danger of circularity of argument. We avoid this by giving an outline
of the means by which the desired effect is achieved. A digital computer
can usually be regarded as consisting of three parts:
1. Store.
2. Executive unit.
3. Control.
The store is a store of information, and corresponds to the human
computer's paper, whether this is the paper on which he does his
calculations or that on which his book of rules is printed. In so far as
the human computer does calculations in his head a part of the store
will correspond to his memory. The executive unit is the part which
carries out the various individual operations involved in a calculation.
What these individual operations are will vary from machine to machine.
Usually fairly lengthy operations can be done such as 'Multiply
3540675445 by 7076345687' but in some machines only very simple ones
such as 'Write down 0' are possible. We have mentioned that the 'book of
rules' supplied to the computer is replaced in the machine by a part of
the store. It is then called the 'table of instructions'. It is the duty
of the control to see that these instructions are obeyed correctly and
in the right order. The control is so constructed that this necessarily
happens. The information in the store is usually broken up into packets
of moderately small size. In one machine, for instance, a packet might
consist of ten decimal digits. Numbers are assigned to the parts of the
store in which the various packets of information are stored, in some
systematic manner. A typical instruction might say- "Add the number
stored in position 6809 to that in 4302 and put the result back into the
latter storage position."
Needless to say it would not occur in the machine expressed in English.
It would more likely be coded in a form such as 6809430217. Here 17 says
which of various possible operations is to be performed on the two
numbers. In this case the operation is that described above, viz. "Add
the number\...." It will be noticed that the instruction takes up 10
digits and so forms one packet of information, very conveniently. The
control will normally take the instructions to be obeyed in the order of
the positions in which they are stored, but occasionally an instruction
such as
"Now obey the instruction stored in position 5606, and continue from
there."
may be encountered, or again "If position 4505 contains 0 obey next the
instruction stored in 6707, otherwise continue straight on."
Instructions of these latter types are very important because they make
it possible for a sequence of operations to be repeated over and over
again until some condition is fulfilled, but in doing so to obey, not
fresh instructions on each repetition, but the same ones over and over
again. To take a domestic analogy. Suppose Mother wants Tommy to call at
the cobbler's every morning on his way to school to see if her shoes are
done, she can ask him afresh every morning. Alternatively she can stick
up a notice once and for all in the hall which he will see when he
leaves for school and which tells him to call for the shoes, and also to
destroy the notice when he comes back if he has the shoes with him.
The reader must accept it as a fact that digital computers can be
constructed, and indeed have been constructed, according to the
principles we have described, and that they can in fact mimic the
actions of a human computer very closely.
The book of rules which we have described our human computer as using is
of course a convenient fiction. Actual human computers really remember
what they have got to do. If one wants to make a machine mimic the
behaviour of the human computer in some complex operation one has to ask
him how it is done, and then translate the answer into the form of an
instruction table. Constructing instruction tables is usually described
as 'programming'. To 'programme a machine to carry out the operation A'
means to put the appropriate instruction table into the machine so that
it will do A.
An interesting variant on the idea of a digital computer is a 'digital
computer with a random element'. These have instructions involving the
throwing of a die or some equivalent electronic process; one such
instruction might for instance be, "Throw the die and put the resulting
number into store 1000".' Sometimes such a machine is described as
having free will (though I would not use this phrase myself). It is not
normally possible to determine from observing a machine whether it has a
random element, for a similar effect can be produced by such devices as
making the choices depend on the digits of the decimal for $\pi$.
Most actual digital computers have only a finite store. There is no
theoretical difficulty in the idea of a computer with an unlimited
store. Of course only a finite part can have been used at any one time.
Likewise only a finite amount can have been constructed, but we can
imagine more and more being added as required. Such computers have
special theoretical interest and will be called infinitive capacity
computers.
The idea of a digital computer is an old one. Charles Babbage, Lucasian
Professor of Mathematics at Cambridge from 1828 to 1839, planned such a
machine, called the Analytical Engine, but it was never completed.
Although Babbage had all the essential ideas, his machine was not at
that time such a very attractive prospect. The speed which would have
been available would be definitely faster than a human computer but
something like 100 times slower than the Manchester machine, itself one
of the slower of the modern machines. The storage was to be purely
mechanical, using wheels and cards.
The fact that Babbage's Analytical Engine was to be entirely mechanical
will help us to rid ourselves of a superstition. Importance is often
attached to the fact that modern digital computers are electrical, and
that the nervous system also is electrical. Since Babbage's machine was
not electrical, and since all digital computers are in a sense
equivalent, we see that this use of electricity cannot be of theoretical
importance. Of course electricity usually comes in where fast signalling
is concerned, so that it is not surprising that we find it in both these
connections. In the nervous system chemical phenomena are at least as
important as electrical. In certain computers the storage system is
mainly acoustic. The feature of using electricity is thus seen to be
only a very superficial similarity. If we wish to find such similarities
we should look rather for mathematical analogies of function.
##### 5. _Universality of Digital Computers._
The digital computers considered in the last section may be classified
amongst the 'discrete state machines'. These are the machines which move
by sudden jumps or clicks from one quite definite state to another.
These states are sufficiently different for the possibility of confusion
between them to be ignored. Strictly speaking there are no such
machines. Everything really moves continuously. But there are many kinds
of machine which can profitably be thought of as being discrete state
machines. For instance in considering the switches for a lighting system
it is a convenient fiction that each switch must be definitely on or
definitely off. There must be intermediate positions, but for most
purposes we can forget about them. As an example of a discrete state
machine we might consider a wheel which clicks round through 120 once a
second, but may be stopped by a lever which can be operated from
outside; in addition a lamp is to light in one of the positions of the
wheel. This machine could be described abstractly as follows. The
internal state of the machine (which is described by the position of the
wheel) may be $q_1$, $q_2$ or $q_3$. There is an input signal $i_0$, or
$i_1$ (position of lever). The internal state at any moment is
determined by the last state and input signal according to the table
| | | | | |
| --------- | ----- | ----- | ----- | -------------- |
| | | | | **Last State** |
| | | $q_1$ | $q_2$ | $q_3$ |
| **Input** | $i_0$ | $q_2$ | $q_3$ | $q_1$ |
| | $i_1$ | $q_1$ | $q_2$ | $q_3$ |
The output signals, the only externally visible indication of the
internal state (the light) are described by the table
| | | | |
| ---------- | ----- | ----- | ----- |
| **State** | $q_1$ | $q_2$ | $q_3$ |
| **Output** | $o_0$ | $o_0$ | $o_1$ |
This example is typical of discrete state machines. They can be
described by such tables provided they have only a finite number of
possible states.
It will seem that given the initial state of the machine and the input
signals it is always possible to predict all future states. This is
reminiscent of Laplace's view that from the complete state of the
universe at one moment of time, as described by the positions and
velocities of all particles, it should be possible to predict all future
states. The prediction which we are considering is, however, rather
nearer to practicability than that considered by Laplace. The system of
the 'universe as a whole'' is such that quite small errors in the
initial conditions can have an overwhelming effect at a later time. The
displacement of a single electron by a billionth of a centimetre at one
moment might make the difference between a man being killed by an
avalanche a year later, or escaping. It is an essential property of the
mechanical systems which we have called 'discrete state machines'' that
this phenomenon does not occur. Even when we consider the actual
physical machines instead of the idealised machines, reasonably accurate
knowledge of the state at one moment yields reasonably accurate
knowledge any number of steps later.
As we have mentioned, digital computers fall within the class of
discrete state machines. But the number of states of which such a
machine is capable is usually enormously large. For instance, the number
for the machine now working at Manchester is about $2^{165,000}$,
i.e. about $10^{50,000}$. Compare this with our example of the clicking
wheel described above, which had three states. It is not difficult to
see why the number of states should be so immense. The computer includes
a store corresponding to the paper used by a human computer. It must be
possible to write into the store any one of the combinations of symbols
which might have been written on the paper. For simplicity suppose that
only digits from 0 to 9 are used as symbols. Variations in handwriting
are ignored. Suppose the computer is allowed 100 sheets of paper each
containing 50 lines each with room for 30 digits. Then the number of
states is $10^{100 \times 50 \times 30}$, i.e. $10^{150,000}$. This is
about the number of states of three Manchester machines put together.
The logarithm to the base two of the number of states is usually called
the 'storage capacity' of the machine. Thus the Manchester machine has a
storage capacity of about 165,000 and the wheel machine of our example
about 1.6. If two machines are put together their capacities must be
added to obtain the capacity of the resultant machine. This leads to the
possibility of statements such as "The Manchester machine contains 64
magnetic tracks each with a capacity of 2560, eight electronic tubes
with a capacity of 1280. Miscellaneous storage amounts to about 300
making a total of 174,380."
Given the table corresponding to a discrete state machine it is possible
to predict what it will do. There is no reason why this calculation
should not be carried out by means of a digital computer. Provided it
could be carried out sufficiently quickly the digital computer could
mimic the behaviour of any discrete state machine. The imitation game
could then be played with the machine in question (as B) and the
mimicking digital computer (as A) and the interrogator would be unable
to distinguish them. Of course the digital computer must have an
adequate storage capacity as well as working sufficiently fast.
Moreover, it must be programmed afresh for each new machine which it is
desired to mimic.
This special property of digital computers, that they can mimic any
discrete state machine, is described by saying that they are universal
machines. The existence of machines with this property has the important
consequence that, considerations of speed apart, it is unnecessary to
design various new machines to do various computing processes. They can
all be done with one digital computer, suitably programmed for each
case. It will be seen that as a consequence of this all digital
computers are in a sense equivalent.
We may now consider again the point raised at the end of §3. It was
suggested tentatively that the question, 'Can machines think?' should be
replaced by 'Are there imaginable digital computers which would do well
in the imitation game?' If we wish we can make this superficially more
general and ask 'Are there discrete state machines which would do well?'
But in view of the universality property we see that either of these
questions is equivalent to this, 'Let us fix our attention on one
particular digital computer C. Is it true that by modifying this
computer to have an adequate storage, suitably increasing its speed of
action, and providing it with an appropriate programme, C can be made to
play satisfactorily the part of A in the imitation game, the part of B
being taken by a man?'
##### 6. _Contrary Views on the Main Question._
We may now consider the ground to have been cleared and we are ready to
proceed to the debate on our question, 'Can machines think?' and the
variant of it quoted at the end of the last section. We cannot
altogether abandon the original form of the problem, for opinions will
differ as to the appropriateness of the substitution and we must at
least listen to what has to be said in this connexion.
It will simplify matters for the reader if I explain first my own
beliefs in the matter. Consider first the more accurate form of the
question. I believe that in about fifty years' time it will be possible
to programme computers, with a storage capacity of about $10^9$, to make
them play the imitation game so well that an average interrogator will
not have more than 70 per cent. chance of making the right
identification after five minutes of questioning. The original question,
'Can machines think?' I believe to be too meaningless to deserve
discussion. Nevertheless I believe that at the end of the century the
use of words and general educated opinion will have altered so much that
one will be able to speak of machines thinking without expecting to be
contradicted. I believe further that no useful purpose is served by
concealing these beliefs. The popular view that scientists proceed
inexorably from well-established fact to well-established fact, never
being influenced by any unproved conjecture, is quite mistaken. Provided
it is made clear which are proved facts and which are conjectures, no
harm can result. Conjectures are of great importance since they suggest
useful lines of research.
I now proceed to consider opinions opposed to my own.
\(1\) _The Theological Objection._ Thinking is a function of man's
immortal soul.[^1] God has given an immortal soul to every man and
woman, but not to any other animal or to machines. Hence no animal or
machine can think.
I am unable to accept any part of this, but will attempt to reply in
theological terms. I should find the argument more convincing if animals
were classed with men, for there is a greater difference, to my mind,
between the typical animate and the inanimate than there is between man
and the other animals. The arbitrary character of the orthodox view
becomes clearer if we consider how it might appear to a member of some
other religious community. How do Christians regard the Moslem view that
women have no souls? But let us leave this point aside and return to the
main argument. It appears to me that the argument quoted above implies a
serious restriction of the omnipotence of the Almighty. It is admitted
that there are certain things that He cannot do such as making one equal
to two, but should we not believe that He has freedom to confer a soul
on an elephant if He sees fit? We might expect that He would only
exercise this power in conjunction with a mutation which provided the
elephant with an appropriately improved brain to minister to the needs
of this soul. An argument of exactly similar form may be made for the
case of machines. It may seem different because it is more difficult to
"swallow". But this really only means that we think it would be less
likely that He would consider the circumstances suitable for conferring
a soul. The circumstances in question are discussed in the rest of this
paper. In attempting to construct such machines we should not be
irreverently usurping His power of creating souls, any more than we are
in the procreation of children: rather we are, in either case,
instruments of His will providing mansions for the souls that He
creates.
However, this is mere speculation. I am not very impressed with
theological arguments whatever they may be used to support. Such
arguments have often been found unsatisfactory in the past. In the time
of Galileo it was argued that the texts, "And the sun stood still... and
hasted not to go down about a whole day" (Joshua x. 13) and "He laid the
foundations of the earth, that it should not move at any time" (Psalm
cv. 5) were an adequate refutation of the Copernican theory. With our
present knowledge such an argument appears futile. When that knowledge
was not available it made a quite different impression.
\(2\) _The 'Heads in the Sand' Objection._ "The consequences of machines
thinking would be too dreadful. Let us hope and believe that they cannot
do so."
This argument is seldom expressed quite so openly as in the form above.
But it affects most of us who think about it at all. We like to believe
that Man is in some subtle way superior to the rest of creation. It is
best if he can be shown to be necessarily superior, for then there is no
danger of him losing his commanding position. The popularity of the
theological argument is clearly connected with this feeling. It is
likely to be quite strong in intellectual people, since they value the
power of thinking more highly than others, and are more inclined to base
their belief in the superiority of Man on this power.
I do not think that this argument is sufficiently substantial to require
refutation. Consolation would be more appropriate: perhaps this should
be sought in the transmigration of souls.
\(3\) _The Mathematical Objection._ There are a number of results of
mathematical logic which can be used to show that there are limitations
to the powers of discrete-state machines. The best known of these
results is known as _Gödel_'s theorem,[^2] and shows that in any
sufficiently powerful logical system statements can be formulated which
can neither be proved nor disproved within the system, unless possibly
the system itself is inconsistent. There are other, in some respects
similar, results due to _Church_, _Kleene_, _Rosser_, and _Turing_. The
latter result is the most convenient to consider, since it refers
directly to machines, whereas the others can only be used in a
comparatively indirect argument: for instance if _Gödel_'s theorem is to
be used we need in addition to have some means of describing logical
systems in terms of machines, and machines in terms of logical systems.
The result in question refers to a type of machine which is essentially
a digital computer with an infinite capacity. It states that there are
certain things that such a machine cannot do. If it is rigged up to give
answers to questions as in the imitation game, there will be some
questions to which it will either give a wrong answer, or fail to give
an answer at all however much time is allowed for a reply. There may, of
course, be many such questions, and questions which cannot be answered
by one machine may be satisfactorily answered by another. We are of
course supposing for the present that the questions are of the kind to
which an answer 'Yes' or 'No' is appropriate, rather than questions such
as 'What do you think of Picasso?' The questions that we know the
machines must fail on are of this type, "Consider the machine specified
as follows.... Will this machine ever answer 'Yes' to any question?" The
dots are to be replaced by a description of some machine in a standard
form, which could be something like that used in §5. When the machine
described bears a certain comparatively simple relation to the machine
which is under interrogation, it can be shown that the answer is either
wrong or not forthcoming. This is the mathematical result: it is argued
that it proves a disability of machines to which the human intellect is
not subject.
The short answer to this argument is that although it is established
that there are limitations to the powers of any particular machine, it
has only been stated, without any sort of proof, that no such
limitations apply to the human intellect. But I do not think this view
can be dismissed quite so lightly. Whenever one of these machines is
asked the appropriate critical question, and gives a definite answer, we
know that this answer must be wrong, and this gives us a certain feeling
of superiority. Is this feeling illusory? It is no doubt quite genuine,
but I do not think too much importance should be attached to it. We too
often give wrong answers to questions ourselves to be justified in being
very pleased at such evidence of fallibility on the part of the
machines. Further, our superiority can only be felt on such an occasion
in relation to the one machine over which we have scored our petty
triumph. There would be no question of triumphing simultaneously over
all machines. In short, then, there might be men cleverer than any given
machine, but then again there might be other machines cleverer again,
and so on.
Those who hold to the mathematical argument would, I think, mostly be
willing to accept the imitation game as a basis for discussion. Those
who believe in the two previous objections would probably not be
interested in any criteria.
\(4\) _The Argument from Consciousness._ This argument is very well
expressed in Professor _Jefferson_'s Lister Oration for 1949, from which
I quote. "Not until a machine can write a sonnet or compose a concerto
because of thoughts and emotions felt, and not by the chance fall of
symbols, could we agree that machine equals brainthat is, not only write
it but know that it had written it. No mechanism could feel (and not
merely artificially signal, an easy contrivance) pleasure at its
successes, grief when its valves fuse, be warmed by flattery, be made
miserable by its mistakes, be charmed by sex, be angry or depressed when
it cannot get what it wants."
This argument appears to be a denial of the validity of our test.
According to the most extreme form of this view the only way by which
one could be sure that machine thinks is to be the machine and to feel
oneself thinking. One could then describe these feelings to the world,
but of course no one would be justified in taking any notice. Likewise
according to this view the only way to know that a man thinks is to be
that particular man. It is in fact the solipsist point of view. It may
be the most logical view to hold but it makes communication of ideas
difficult. A is liable to believe 'A thinks but B does not' whilst B
believes 'B thinks but A does not'. Instead of arguing continually over
this point it is usual to have the polite convention that everyone
thinks.
I am sure that Professor _Jefferson_ does not wish to adopt the extreme
and solipsist point of view. Probably he would be quite willing to
accept the imitation game as a test. The game (with the player B
omitted) is frequently used in practice under the name of _viva voce_ to
discover whether some one really understands something or has 'learnt it
parrot fashion'. Let us listen in to a part of such a _viva voce_:
Interrogator: In the first line of your sonnet which reads 'Shall I
compare thee to a summer's day', would not 'a spring day' do as well or
better?
**Witness**: It wouldn't scan.
**Interrogator**: How about 'a winter's day' That would scan all right.
**Witness**: Yes, but nobody wants to be compared to a winter's day.
**Interrogator**: Would you say Mr. Pickwick reminded you of Christmas?
**Witness**: In a way.
**Interrogator**: Yet Christmas is a winter's day, and I do not think Mr.
Pickwick would mind the comparison.
**Witness**: I don't think you're serious. By a winter's day one means a
typical winter's day, rather than a special one like Christmas.
And so on. What would Professor _Jefferson_ say if the sonnet-writing
machine was able to answer like this in the _viva voce_? I do not know
whether he would regard the machine as 'merely artificially signalling'
these answers, but if the answers were as satisfactory and sustained as
in the above passage I do not think he would describe it as 'an easy
contrivance'. This phrase is, I think, intended to cover such devices as
the inclusion in the machine of a record of someone reading a sonnet,
with appropriate switching to turn it on from time to time.
In short then, I think that most of those who support the argument from
consciousness could be persuaded to abandon it rather than be forced
into the solipsist position. They will then probably be willing to
accept our test.
I do not wish to give the impression that I think there is no mystery
about consciousness. There is, for instance, something of a paradox
connected with any attempt to localise it. But I do not think these
mysteries necessarily need to be solved before we can answer the
question with which we are concerned in this paper.
\(5\) _Arguments from Various Disabilities._ These arguments take the
form, "I grant you that you can make machines do all the things you have
mentioned but you will never be able to make one to do X". Numerous
features X are suggested in this connexion. I offer a selection:
> Be kind, resourceful, beautiful, friendly (p. 448), have initiative,
> have a sense of humour, tell right from wrong, make mistakes (p. 448),
> fall in love, enjoy strawberries and cream (p. 448), make some one
> fall in love with it, learn from experience (pp. 456 f.), use words
> properly, be the subject of its own thought (p. 449), have as much
> diversity of behaviour as a man, do something really new (p. 450).
> (Some of these disabilities are given special consideration as
> indicated by the page numbers.)
No support is usually offered for these statements. I believe they are
mostly founded on the principle of scientific induction. A man has seen
thousands of machines in his lifetime. From what he sees of them he
draws a number of general conclusions. They are ugly, each is designed
for a very limited purpose, when required for a minutely different
purpose they are useless, the variety of behaviour of any one of them is
very small, etc., etc. Naturally he concludes that these are necessary
properties of machines in general. Many of these limitations are
associated with the very small storage capacity of most machines. (I am
assuming that the idea of storage capacity is extended in some way to
cover machines other than discrete-state machines. The exact definition
does not matter as no mathematical accuracy is claimed in the present
discussion.) A few years ago, when very little had been heard of digital
computers, it was possible to elicit much incredulity concerning them,
if one mentioned their properties without describing their construction.
That was presumably due to a similar application of the principle of
scientific induction. These applications of the principle are of course
largely unconscious. When a burnt child fears the fire and shows that he
fears it by avoiding it, I should say that he was applying scientific
induction. (I could of course also describe his behaviour in many other
ways.) The works and customs of mankind do not seem to be very suitable
material to which to apply scientific induction. A very large part of
space-time must be investigated, if reliable results are to be obtained.
Otherwise we may (as most English Children do) decide that everybody
speaks English, and that it is silly to learn French.
There are, however, special remarks to be made about many of the
disabilities that have been mentioned. The inability to enjoy
strawberries and cream may have struck the reader as frivolous. Possibly
a machine might be made to enjoy this delicious dish, but any attempt to
make one do so would be idiotic. What is important about this disability
is that it contributes to some of the other disabilities, e.g. to the
difficulty of the same kind of friendliness occurring between man and
machine as between white man and white man, or between black man and
black man.
The claim that "machines cannot make mistakes" seems a curious one. One
is tempted to retort, "Are they any the worse for that?" But let us
adopt a more sympathetic attitude, and try to see what is really meant.
I think this criticism can be explained in terms of the imitation game.
It is claimed that the interrogator could distinguish the machine from
the man simply by setting them a number of problems in arithmetic. The
machine would be unmasked because of its deadly accuracy. The reply to
this is simple. The machine (programmed for playing the game) would not
attempt to give the right answers to the arithmetic problems. It would
deliberately introduce mistakes in a manner calculated to confuse the
interrogator. A mechanical fault would probably show itself through an
unsuitable decision as to what sort of a mistake to make in the
arithmetic. Even this interpretation of the criticism is not
sufficiently sympathetic. But we cannot afford the space to go into it
much further. It seems to me that this criticism depends on a confusion
between two kinds of mistake. We may call them 'errors of functioning'
and 'errors of conclusion'. Errors of functioning are due to some
mechanical or electrical fault which causes the machine to behave
otherwise than it was designed to do. In philosophical discussions one
likes to ignore the possibility of such errors; one is therefore
discussing 'abstract machines'. These abstract machines are mathematical
fictions rather than physical objects. By definition they are incapable
of errors of functioning. In this sense we can truly say that 'machines
can never make mistakes'. Errors of con-clusion can only arise when some
meaning is attached to the output signals from the machine. The machine
might, for instance, type out mathematical equations, or sentences in
English. When a false proposition is typed we say that the machine has
committed an error of conclusion. There is clearly no reason at all for
saying that a machine cannot make this kind of mistake. It might do
nothing but type out repeatedly '0=1'. To take a less perverse example,
it might have some method for drawing conclusions by scientific
induction. We must expect such a method to lead occasionally to
erroneous results.
The claim that a machine cannot be the subject of its own thought can of
course only be answered if it can be shown that the machine has some
thought with some subject matter. Nevertheless, 'the subject matter of a
machine's operations' does seem to mean something, at least to the
people who deal with it. If, for instance, the machine was trying to
find a solution of the equation $x^2 - 40x - 11 = 0$ one would be
tempted to de-scribe this equation as part of the machine's subject
matter at that moment. In this sort of sense a machine undoubtedly can
be its own subject matter. It may be used to help in making up its own
programmes, or to predict the effect of alterations in its own
structure. By observing the results of its own behaviour it can modify
its own programmes so as to achieve some purpose more effectively. These
are possibilities of the near future, rather than Utopian dreams.
The criticism that a machine cannot have much diversity of behaviour is
just a way of saying that it cannot have much storage capacity. Until
fairly recently a storage capacity of even a thousand digits was very
rare.
The criticisms that we are considering here are often disguised forms of
the argument from consciousness. Usually if one maintains that a machine
can do one of these things, and describes the kind of method that the
machine could use, one will not make much of an impression. It is
thought that the method (whatever it may be, for it must be mechanical)
is really rather base. Compare the parenthesis in _Jefferson_'s
statement quoted on p. 21.
\(6\) _Lady Lovelace's Objection._ Our most detailed information of
_Babbage_'s Analytical Engine comes from a memoir by Lady _Lovelace_
(1842). In it she states, "The Analytical Engine has no pretensions to
originate anything. It can do whatever we know how to order it to
perform" (_her italics_). This statement is quoted by _Hartree_ (p. 70)
who adds: "This does not imply that it may not be possible to construct
electronic equipment which will 'think for itself', or in which, in
biological terms, one could set up a conditioned reflex, which would
serve as a basis for 'learning'." Whether this is possible in principle
or not is a stimulating and exciting question, suggested by some of
these recent developments. But it did not seem that the machines
constructed or projected at the time had this property.
I am in thorough agreement with _Hartree_ over this. It will be noticed
that he does not assert that the machines in question had not got the
property, but rather that the evidence available to Lady _Lovelace_ did
not encourage her to believe that they had it. It is quite possible that
the machines in question had in a sense got this property. For suppose
that some discrete-state machine has the property. The Analytical Engine
was a universal digital computer, so that, if its storage capacity and
speed were adequate, it could by suitable programming be made to mimic
the machine in question. Probably this argument did not occur to the
Countess or to _Babbage_. In any case there was no obligation on them to
claim all that could be claimed.
This whole question will be considered again under the heading of
learning machines.
A variant of Lady _Lovelace_'s objection states that a machine can
'never do anything really new'. This may be parried for a moment with
the saw, 'There is nothing new under the sun'. Who can be certain that
'original work' that he has done was not simply the growth of the seed
planted in him by teaching, or the effect of following well-known
general principles. A better variant of the objection says that a
machine can never 'take us by surprise'. This statement is a more direct
challenge and can be met directly. Machines take me by surprise with
great frequency. This is largely because I do not do sufficient
calculation to decide what to expect them to do, or rather because,
although I do a calculation, I do it in a hurried, slipshod fashion,
taking risks. Perhaps I say to myself, 'I suppose the voltage here ought
to be the same as there: anyway let's assume it is'.
Naturally I am often wrong, and the result is a surprise for me for by
the time the experiment is done these assumptions have been forgotten.
These admissions lay me open to lectures on the subject of my vicious
ways, but do not throw any doubt on my credibility when I testify to the
surprises I experience.
I do not expect this reply to silence my critic. He will probably say
that such surprises are due to some creative mental act on my part, and
reflect no credit on the machine. This leads us back to the argument
from consciousness, and far from the idea of surprise. It is a line of
argument we must consider closed, but it is perhaps worth remarking that
the appreciation of some-thing as surprising requires as much of a
'creative mental act' whether the surprising event originates from a
man, a book, a machine or anything else.
The view that machines cannot give rise to surprises is due, I believe,
to a fallacy to which philosophers and mathematicians are particularly
subject. This is the assumption that as soon as a fact is presented to a
mind all consequences of that fact spring into the mind simultaneously
with it. It is a very useful assumption under many circumstances, but
one too easily forgets that it is false. A natural consequence of doing
so is that one then assumes that there is no virtue in the mere working
out of consequences from data and general principles.
\(7\) _Argument from Continuity in the Nervous System._ The nervous
system is certainly not a 'discrete-state machine'. A small error in the
information about the size of a nervous impulse impinging on a neuron,
may make a large difference to the size of the outgoing impulse. It may
be argued that, this being so, one cannot expect to be able to mimic the
behaviour of the nervous system with a 'discrete-state system'.
It is true that a 'discrete-state machine' must be different from a
'continuous machine'. But if we adhere to the conditions of the
imitation game, the interrogator will not be able to take any advantage
of this difference. The situation can be made clearer if we consider
some other simpler 'continuous machine'. A 'differential analyser' will
do very well. (A 'differential analyser' is a certain kind of machine
not of the 'discrete-state type' used for some kinds of calculation.)
Some of these provide their answers in a typed form, and so are suitable
for taking part in the game. It would not be possible for a digital
computer to predict exactly what answers the differential analyser would
give to a problem, but it would be quite capable of giving the right
sort of answer. For instance, if asked to give the value of $\pi$
(actually about 3.1416) it would be reasonable to choose at random
between the values 3.12, 3.13, 3.14, 3.15, 3.16 with the probabilities
of 0.05, 0.15, 0.55, 0.19, 0.06 (say). Under these circumstances it
would be very difficult for the interrogator to distinguish the
differential analyser from the digital computer.
\(8\) _The Argument from Informality of Behaviour._ It is not possible
to produce a set of rules purporting to describe what a man should do in
every conceivable set of circumstances. One might for instance have a
rule that one is to stop when one sees a red traffic light, and to go if
one sees a green one, but what if by some fault both appear together?
One may perhaps decide that it is safest to stop. But some further
difficulty may well arise from this decision later. To attempt to
provide rules of conduct to cover every eventuality, even those arising
from traffic lights, appears to be impossible. With all this I agree.
From this it is argued that we cannot be machines. I shall try to
reproduce the argument, but I fear I shall hardly do it justice. It
seems to run something like this. 'If each man had a definite set of
'rules of conduct' by which he regulated his life he would be no better
than a machine. But there are no such rules, so men cannot be machines.'
The undistributed middle is glaring. I do not think the argument is ever
put quite like this, but I believe this is the argument used
nevertheless. There may however be a certain confusion between 'rules of
conduct' and 'laws of behaviour' to cloud the issue. By 'rules of
conduct' I mean precepts such as 'Stop if you see red lights', on which
one can act, and of which one can be conscious. By 'laws of behaviour' I
mean laws of nature as applied to a man's body such as 'if you pinch him
he will squeak'. If we substitute 'laws of behaviour which regulate his
life' for 'laws of conduct by which he regulates his life' in the
argument quoted the undistributed middle is no longer insuperable. For
we believe that it is not only true that being regulated by laws of
behaviour implies being some sort of machine (though not necessarily a
discrete-state machine), but that conversely being such a machine
implies being regulated by such laws. However, we cannot so easily
convince ourselves of the absence of complete laws of behaviour as of
complete rules of conduct. The only way we know of for finding such laws
is scientific observation, and we certainly know of no circumstances
under which we could say, 'We have searched enough. There are no such
laws.'
We can demonstrate more forcibly that any such statement would be
unjustified. For suppose we could be sure of finding such laws if they
existed. Then given a discrete-state machine it should certainly be
possible to discover by observation sufficient about it to predict its
future behaviour, and this within a reasonable time, say a thousand
years. But this does not seem to be the case. I have set up on the
Manchester computer a small programme using only 1,000 units of storage,
whereby the machine supplied with one sixteen-figure number replies with
another within two seconds. I would defy anyone to learn from these
replies sufficient about the programme to be able to predict any replies
to untried values.
\(9\) _The Argument from Extra-Sensory Perception._ I assume that the
reader is familiar with the idea of extra-sensory perception, and the
meaning of the four items of it, viz., telepathy, clairvoyance,
precognition and psycho-kinesis. These disturbing phenomena seem to deny
all our usual scientific ideas. How we should like to discredit them!
Unfortunately the statistical evidence, at least for telepathy, is
overwhelming. It is very difficult to rearrange one's ideas so as to fit
these new facts in. Once one has accepted them it does not seem a very
big step to believe in ghosts and bogies. The idea that our bodies move
simply according to the known laws of physics, together with some others
not yet discovered but somewhat similar, would be one of the first to
go.
This argument is to my mind quite a strong one. One can say in reply
that many scientific theories seem to remain workable in practice, in
spite of clashing with E.S.P.; that in fact one can get along very
nicely if one forgets about it. This is rather cold comfort, and one
fears that thinking is just the kind of phenomenon where E.S.P. may be
especially relevant.
A more specific argument based on E.S.P. might run as follows: "Let us
play the imitation game, using as witnesses a man who is good as a
telepathic receiver, and a digital computer. The interrogator can ask
such questions as 'What suit does the card in my right hand belong to?'
The man by telepathy or clairvoyance gives the right answer 130 times
out of 400 cards. The machine can only guess at random, and perhaps gets
104 right, so the interrogator makes the right identification." There is
an interesting possibility which opens here. Suppose the digital
computer contains a random number generator. Then it will be natural to
use this to decide what answer to give. But then the random number
generator will be subject to the psycho-kinetic powers of the
interrogator. Perhaps this psycho-kinesis might cause the machine to
guess right more often than would be expected on a probability
calculation, so that the interrogator might still be unable to make the
right identification. On the other hand, he might be able to guess right
without any questioning, by clairvoyance. With E.S.P. anything may
happen.
If telepathy is admitted it will be necessary to tighten our test up.
The situation could be regarded as analogous to that which would occur
if the interrogator were talking to himself and one of the competitors
was listening with his ear to the wall. To put the competitors into a
'telepathy-proof room' would satisfy all requirements.
##### 7. _Learning Machines._
The reader will have anticipated that I have no very convincing
arguments of a positive nature to support my views. If I had I should
not have taken such pains to point out the fallacies in contrary views.
Such evidence as I have I shall now give.
Let us return for a moment to Lady Lovelace's objection, which stated
that the machine can only do what we tell it to do. One could say that a
man can 'inject' an idea into the machine, and that it will respond to a
certain extent and then drop into quiescence, like a piano string struck
by a hammer. Another simile would be an atomic pile of less than
critical size: an injected idea is to correspond to a neutron entering
the pile from without. Each such neutron will cause a certain
disturbance which eventually dies away. If, however, the size of the
pile is sufficiently increased, the disturbance caused by such an
incoming neutron will very likely go on and on increasing until the
whole pile is destroyed. Is there a corresponding phenomenon for minds,
and is there one for machines? There does seem to be one for the human
mind. The majority of them seem to be 'sub-critical', i.e. to correspond
in this analogy to piles of sub-critical size. An idea presented to such
a mind will on average give rise to less than one idea in reply. A
smallish proportion are super-critical. An idea presented to such a mind
may give rise to a whole 'theory' consisting of secondary, tertiary and
more remote ideas. Animals minds seem to be very definitely
'sub-critical'. Adhering to this analogy we ask, 'Can a machine be made
to be super-critical?'
The 'skin of an onion' analogy is also helpful. In considering the
functions of the mind or the brain we find certain operations which we
can explain in purely mechanical terms. This we say does not correspond
to the real mind: it is a sort of skin which we must strip off if we are
to find the real mind. But then in what remains we find a further skin
to be stripped off, and so on. Proceeding in this way do we ever come to
the 'real' mind, or do we eventually come to the skin which has nothing
in it ? In the latter case the whole mind is mechanical. (It would not
be a discrete-state machine however. We have discussed this.)
These last two paragraphs do not claim to be convincing arguments. They
should rather be described as 'recitations tending to produce belief'.
The only really satisfactory support that can be given for the view
expressed at the beginning of §6, will be that provided by waiting for
the end of the century and then doing the experiment described. But what
can we say in the meantime ? What steps should be taken now if the
experiment is to be successful?
As I have explained, the problem is mainly one of programming. Advances
in engineering will have to be made too, but it seems unlikely that
these will not be adequate for the requirements. Estimates of the
storage capacity of the brain vary from $10^{10}$ to $10^{15}$ binary
digits. I incline to the lower values and believe that only a very small
fraction is used for the higher types of thinking. Most of it is
probably used for the retention of visual impressions. I should be
surprised if more than $10^9$ was required for satisfactory playing of
the imitation game, at any rate against a blind man. (_Note_—The capacity
of the _Encyclopaedia Britannica_, 11th edition, is $2 \times 10^9$) A
storage capacity of $10^9$ would be a very practicable possibility even
by present techniques. It is probably not necessary to increase the
speed of operations of the machines at all. Parts of modern machines
which can be regarded as analogs of nerve cells work about a thousand
times faster than the latter. This should provide a 'margin of safety'
which could cover losses of speed arising in many ways. Our problem then
is to find out how to programme these machines to play the game. At my
present rate of working I produce about a thousand digits of programme a
day, so that about sixty workers, working steadily through the fifty
years might accomplish the job, if nothing went into the waste-paper
basket. Some more expeditious method seems desirable.
In the process of trying to imitate an adult human mind we are bound to
think a good deal about the process which has brought it to the state
that it is in. We may notice three components.
1. The initial state of the mind, say at birth,
2. The education to which it has been subjected,
3. Other experience, not to be described as education, to which it has
been subjected.
Instead of trying to produce a programme to simulate the adult mind, why
not rather try to produce one which simulates the child's? If this were
then subjected to an appropriate course of education one would obtain
the adult brain. Presumably the child brain is something like a
note-book as one buys it from the stationers. Rather little mechanism,
and lots of blank sheets. (Mechanism and writing are from our point of
view almost synonymous.) Our hope is that there is so little mechanism
in the child brain that something like it can be easily programmed. The
amount of work in the education we can assume, as a first approximation,
to be much the same as for the human child.
We have thus divided our problem into two parts. The child-programme and
the education process. These two remain very closely connected. We
cannot expect to find a good child-machine at the first attempt. One
must experiment with teaching one such machine and see how well it
learns. One can then try another and see if it is better or worse. There
is an obvious connection between this process and evolution, by the
identifications
$$
\begin{aligned}
\text{Structure of the child machine} &= \text{Hereditary material} \\
\text{Changes of the child machine} &= \text{Mutations} \\
\text{Natural selection} &= \text{Judgment of the experimenter}
\end{aligned}
$$
One may hope, however, that this process will be more expeditious than
evolution. The survival of the fittest is a slow method for measuring
advantages. The experimenter, by the exercise of intelligence, should be
able to speed it up. Equally important is the fact that he is not
restricted to random mutations. If he can trace a cause for some
weakness he can probably think of the kind of mutation which will
improve it.
It will not be possible to apply exactly the same teaching process to
the machine as to a normal child. It will not, for instance, be provided
with legs, so that it could not be asked to go out and fill the coal
scuttle. Possibly it might not have eyes. But however well these
deficiencies might be overcome by clever engineering, one could not send
the creature to school without the other children making excessive fun
of it. It must be given some tuition. We need not be too concerned about
the legs, eyes, etc. The example of Miss _Helen Keller_ shows that
education can take place provided that communication in both directions
between teacher and pupil can take place by some means or other.
We normally associate punishments and rewards with the teaching process.
Some simple child machines can be constructed or programmed on this sort
of principle. The machine has to be so constructed that events which
shortly preceded the occurrence of a punishment signal are unlikely to
be repeated, whereas a reward signal increased the probability of
repetition of the events which led up to it. These definitions do not
presuppose any feelings on the part of the machine, I have done some
experiments with one such child machine, and succeeded in teaching it a
few things, but the teaching method was too unorthodox for the
experiment to be considered really successful.
The use of punishments and rewards can at best be a part of the teaching
process. Roughly speaking, if the teacher has no other means of
communicating to the pupil, the amount of information which can reach
him does not exceed the total number of rewards and punishments applied.
By the time a child has learnt to repeat 'Casabianca' he would probably
feel very sore indeed, if the text could only be discovered by a 'Twenty
Questions' technique, every 'NO' taking the form of a blow. It is
necessary therefore to have some other 'unemotional' channels of
communication. If these are available it is possible to teach a machine
by punishments and rewards to obey orders given in some language, e.g.,
a symbolic language. These orders are to be transmitted through the
'unemotional' channels. The use of this language will diminish greatly
the number of punishments and rewards required.
Opinions may vary as to the complexity which is suitable in the child
machine. One might try to make it as simple as possible consistently
with the general principles. Alternatively one might have a complete
system of logical inference 'built in'.[^3] In the latter case the store
would be largely occupied with definitions and propositions. The
propositions would have various kinds of status, e.g., well-established
facts, conjectures, mathematically proved theorems, statements given by
an authority, expressions having the logical form of proposition but not
belief-value. Certain propositions may be described as 'imperatives.'
The machine should be so constructed that as soon as an imperative is
classed as 'well established' the appropriate action automatically takes
place. To illustrate this, suppose the teacher says to the machine, 'Do
your homework now.' This may cause "Teacher says 'Do your homework now'
" to be included amongst the well-established facts. Another such fact
might be, "Everything that teacher says is true." Combining these may
eventually lead to the imperative, 'Do your homework now,' being
included amongst the well-established facts, and this, by the
construction of the machine, will mean that the homework actually gets
started, but the effect is very satisfactory. The processes of inference
used by the machine need not be such as would satisfy the most exacting
logicians. There might for instance be no hierarchy of types. But this
need not mean that type fallacies will occur, any more than we are bound
to fall over unfenced cliffs. Suitable imperatives (expressed within the
systems, not forming part of the rules of the system) such as 'Do not
use a class unless it is a subclass of one which has been mentioned by
teacher' can have a similar effect to 'Do not go too near the edge'.
The imperatives that can be obeyed by a machine that has no limbs are
bound to be of a rather intellectual character, as in the example (doing
homework) given above. Important amongst such imperatives will be ones
which regulate the order in which the rules of the logical system
concerned are to be applied, For at each stage when one is using a
logical system, there is a very large number of alternative steps, any
of which one is permitted to apply, so far as obedience to the rules of
the logical system is concerned. These choices make the difference
between a brilliant and a footling reasoner, not the difference between
a sound and a fallacious one. Propositions leading to imperatives of
this kind might be "When Socrates is mentioned, use the syllogism in
Barbara" or "If one method has been proved to be quicker than another,
do not use the slower method." Some of these may be 'given by
authority', but others may be produced by the machine itself, e.g. by
scientific induction.
The idea of a learning machine may appear paradoxical to some readers.
How can the rules of operation of the machine change? They should
describe completely how the machine will react whatever its history
might be, whatever changes it might undergo. The rules are thus quite
time-invariant. This is quite true. The explanation of the paradox is
that the rules which get changed in the learning process are of a rather
less pretentious kind, claiming only an ephemeral validity. The reader
may draw a parallel with the Constitution of the United States.
An important feature of a learning machine is that its teacher will
often be very largely ignorant of quite what is going on inside,
although he may still be able to some extent to predict his pupil's
behaviour. This should apply most strongly to the later education of a
machine arising from a child machine of well-tried design (or
programme). This is in clear contrast with normal procedure when using a
machine to do computations one's object is then to have a clear mental
picture of the state of the machine at each moment in the computation.
This object can only be achieved with a struggle. The view that 'the
machine can only do what we know how to order it to do',[^4] appears
strange in face of this. Most of the programmes which we can put into
the machine will result in its doing something that we cannot make sense
(if at all, or which we regard as completely random behaviour.
Intelligent behaviour presumably consists in a departure from the
completely disciplined behaviour involved in computation, but a rather
slight one, which does not give rise to random behaviour, or to
pointless repetitive loops. Another important result of preparing our
machine for its part in the imitation game by a process of teaching and
learning is that 'human fallibility' is likely to be omitted in a rather
natural way, i.e., without special 'coaching'. (The reader should
reconcile this with the point of view on pp. 24, 25.) Processes that are
learnt do not produce a hundred per cent certainty of result; if they
did they could not be unlearnt.
It is probably wise to include a random element in a learning machine. A
random element is rather useful when we are searching for a solution of
some problem. Suppose for instance we wanted to find a number between 50
and 200 which was equal to the square of the sum of its digits, we might
start at 51 then try 52 and go on until we got a number that worked.
Alternatively we might choose numbers at random until we got a good one.
This method has the advantage that it is unnecessary to keep track of
the values that have been tried, but the disadvantage that one may try
the same one twice, but this is not very important if there are several
solutions. The systematic method has the disadvantage that there may be
an enormous block without any solutions in the region which has to be
investigated first, Now the learning process may be regarded as a search
for a form of behaviour which will satisfy the teacher (or some other
criterion). Since there is probably a very large number of satisfactory
solutions the random method seems to be better than the systematic. It
should be noticed that it is used in the analogous process of evolution.
But there the systematic method is not possible. How could one keep
track of the different genetical combinations that had been tried, so as
to avoid trying them again?
We may hope that machines will eventually compete with men in all purely
intellectual fields. But which are the best ones to start with? Even
this is a difficult decision. Many people think that a very abstract
activity, like the playing of chess, would be best. It can also be
maintained that it is best to provide the machine with the best sense
organs that money can buy, and then teach it to understand and speak
English. This process could follow the normal teaching of a child.
Things would be pointed out and named, etc. Again I do not know what the
right answer is, but I think both approaches should be tried.
We can only see a short distance ahead, but we can see plenty there that
needs to be done.
**BIBLIOGRAPHY**
Samuel Butler, _Erewhon_, London, 1865. Chapters 23, 24, 25, _The Book
of the Machines_.
Alonzo Church, "An Unsolvable Problem of Elementary Number Theory",
_American J. of Math._, 58 (1936), 345-363.
K. Gödel, "Über formal unentscheidbare Sätze der Principia Mathematica
und verwandter Systeme, I", _Monatshefte für Math. und Phys._,
(1931), 173-189.
D. R. Hartree, _Calculating Instruments and Machines_, New York, 1949.
S. C. Kleene, "General Recursive Functions of Natural Numbers",
_American J. of Math._, 57 (1935), 153-173 and 219-244.
G. Jefferson, "The Mind of Mechanical Man". Lister Oration for 1949.
_British Medical Journal_, vol. i (1949), 1105-1121.
Countess of Lovelace, 'Translator's notes to an article on Babbage's
_Analytical Engine_, _Scientific Memoirs_ (ed. by R. Taylor), vol. 3
(1842), 691-731.
Bertrand Russell, _History of Western Philosophy_, London, 1940.
A. M. Turing, "On Computable Numbers, with an Application to the
Entscheidungsproblem", _Proc. London Math. Soc._ (2), 42 (1937),
230-265.
_Victoria University of Manchester._
[^1]:
Possibly this view is heretical. St. Thomas Aquinas (_Summa
Theologica_, quoted by Bertrand Russell, p. 480) states that God
cannot make a man to have no soul. But this may not be a real
restriction on His powers, but only a result of the fact that men's
souls are immortal, and therefore indestructible.
[^2]: Author's names in italics refer to the Bibliography.
[^3]:
Or rather 'programmed in' for our child-machine will be programmed
in a digital computer. But the logical system will not have to be
learnt.
[^4]:
Compare Lady Lovelace's statement (p.450), which does not contain
the word 'only'.