https://github.com/iartorias/sims4_flexmod
An utility to set the custom path for The Sims 4 mods directory.
https://github.com/iartorias/sims4_flexmod
cpp the-sims-4 thesims4
Last synced: 12 months ago
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An utility to set the custom path for The Sims 4 mods directory.
- Host: GitHub
- URL: https://github.com/iartorias/sims4_flexmod
- Owner: iArtorias
- License: gpl-3.0
- Created: 2021-02-16T20:53:40.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2021-02-24T05:16:44.000Z (about 5 years ago)
- Last Synced: 2025-03-23T22:38:12.716Z (about 1 year ago)
- Topics: cpp, the-sims-4, thesims4
- Language: C
- Homepage:
- Size: 188 KB
- Stars: 11
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# **The Sims 4 FlexMod**
[](https://github.com/iArtorias/sims4_flexmod/releases)
### An utility to set the custom path for The Sims 4 mods directory.
## Installation
1. Download and unzip the latest [release](https://github.com/iArtorias/sims4_flexmod/releases)
2. Copy `version.dll` and `mods_path.txt` to the game folder (`Game\Bin`)
3. Specify the **FULL** path to the mods directory inside `mods_path.txt` if needed (by default it will append to `Game\Bin\Mods` folder)
4. Start the game
## Idea
#### The vanilla game doesn't support a feature of setting the custom path for the mods directory, instead it uses `My Documents` folder. And sometimes one could experience a lack of free space on a system drive. With that being said, this utility can solve such an issue.
## Stuff used
- **MinHook** (https://github.com/TsudaKageyu/minhook)
## Compilation notes
- **Visual Studio 2019** is required to compile this project