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https://github.com/ibrahimpenekli/gametoolkit-localization
Asset localization system for Unity.
https://github.com/ibrahimpenekli/gametoolkit-localization
culture languages locale localization translate unity unity3d unity3d-plugin
Last synced: 2 months ago
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Asset localization system for Unity.
- Host: GitHub
- URL: https://github.com/ibrahimpenekli/gametoolkit-localization
- Owner: ibrahimpenekli
- License: mit
- Created: 2017-09-15T21:21:57.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2023-04-16T21:36:15.000Z (over 1 year ago)
- Last Synced: 2024-10-10T10:07:01.679Z (3 months ago)
- Topics: culture, languages, locale, localization, translate, unity, unity3d, unity3d-plugin
- Language: C#
- Homepage: https://hibrahimpenekli.gitbook.io/gametoolkit-localization/
- Size: 8.4 MB
- Stars: 165
- Watchers: 10
- Forks: 19
- Open Issues: 5
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Asset Localization for Unity
[![Download](https://img.shields.io/badge/asset_store-yellow.svg)](http://u3d.as/XhJ)
[![Documentation](https://img.shields.io/badge/documentation-yellow.svg)](https://hibrahimpenekli.gitbook.io/gametoolkit-localization/)
[![Forum](https://img.shields.io/badge/forum-yellow.svg)](https://forum.unity.com/threads/released-asset-localization-for-unity.723047/)
[![Unity Version](https://img.shields.io/badge/unity-2017.1%2B-blue)](https://unity3d.com/get-unity/download)
[![Version](https://img.shields.io/github/package-json/v/ibrahimpenekli/GameToolkit-Localization/upm?color=green&label=version)](https://github.com/ibrahimpenekli/GameToolkit-Localization/releases)With Asset Localization, you can easily localize your built-in Unity game assets. Also you can create custom localizable asset functionality for your custom assets.
## Features:
* Built-in [Text](https://docs.unity3d.com/Manual/script-Text.html), [TextAsset](https://docs.unity3d.com/Manual/class-TextAsset.html), [VideoClip](https://docs.unity3d.com/Manual/class-VideoClip.html), [AudioClip](https://docs.unity3d.com/Manual/class-AudioClip.html), [Sprite](https://docs.unity3d.com/Manual/Sprites.html), [Texture](https://docs.unity3d.com/ScriptReference/Texture.html), [Font](https://docs.unity3d.com/Manual/class-Font.html) and [Prefab](https://docs.unity3d.com/Manual/Prefabs.html) localization
* Edit everything through [Localization Explorer](../../wiki/Localization-Explorer) window
* Import/Export [CSV](https://en.wikipedia.org/wiki/Comma-separated_values) file
* [Quick text translation](../../wiki/Localization-Explorer#3-quick-translate-missing-locales) inside the Editor with [Google Translate](https://cloud.google.com/translate/) engine
* Adding more custom languages in addition to the [built-in languages](https://docs.unity3d.com/ScriptReference/SystemLanguage.html)
* [Extensible localized asset](../../wiki/Scripting-Reference#extending-custom-localized-asset-behaviour) support
* Used locales are automatically added to Info.plist on iOS build
* Lightweight and easy to use
* No coding requiredRequired Unity 2017.1 or newer version.
## Install from Package Manager:
* Add `"com.gametoolkit.localization": "https://github.com/ibrahimpenekli/GameToolkit-Localization.git#2.2.3"` to your project's package manifest file in dependencies section.
* Or, `Package Manager > Add package from git URL...` and paste this URL: `https://github.com/ibrahimpenekli/GameToolkit-Localization.git#2.2.3`